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Avatar: Fire And Ash | Featurette: Behind The Camera 3D
Cinema Online
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6 minutes ago
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Grieving Neteyam's loss, Jake's family faces the hostile Ash People and their leader Varang amid escalating conflict on Pandora.
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Category
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Short film
Transcript
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00:00
Avatar movies are made using 3D computing tools to create a 3D presentation.
00:06
Our eyes don't see 3D, each one sees a 2D image.
00:09
They go into the brain, into the visual cortex, and that's where it gets turned in our minds into a stereoscopic view of the world.
00:18
So, shooting what we call stereoscopic 3D, that can apply to live-action photography and it can apply to CG rendered scenes.
00:28
In live-action, I need to shoot, not with one camera, but with two cameras.
00:32
Kind of like human vision, two cameras side by side.
00:35
The only problem with that is that the distance between the lenses, it has to move dynamically.
00:40
If I'm coming in very, very close to an actor, I have to get the cameras closer together than they can physically go.
00:47
They gotta go to here, sometimes.
00:49
How are you gonna do that?
00:51
Well, you're shooting a beam splitter.
00:53
One camera's looking through the beam splitter, the other camera's looking down.
00:56
It's like a two-way mirror.
00:58
And those cameras will move like this during the shot.
01:01
If I'm tracking in on an actor from 20 feet back, those cameras will be here and they'll go to there.
01:06
And it's all motion controlled.
01:08
So we had to work all that out.
01:09
In the year 2000, I just bolted two cameras side by side.
01:13
Then we started working more and more with beam splitters and then the rigs got big.
01:17
And then we started to find very small cameras and smaller lenses that would have high quality.
01:22
And we figured out the servo systems, essentially the robotics, that allowed these cameras to move and breathe.
01:28
Also, as you move in, the cameras toe in, just like human eyes.
01:32
If you ever watch somebody take a pencil and try to focus on it with both eyes, they'll go cross-eyed.
01:37
Watch, they'll go cross-eyed for you right now.
01:39
Okay?
01:40
That's called toe in or convergence.
01:42
So we have to do what the eyes do and we have to do what the brain does to put 3D up on a screen and make it viewable for people.
01:51
So, as we speak of it today, my team and I have had 25 years of experience doing this.
01:57
We know the technology.
01:58
We know the guidelines.
01:59
We know what makes beautiful 3D.
02:01
I think that's one of the things that sets an Avatar movie or any Lightstorm movie that I'm involved with apart.
02:07
Is 3D that's simultaneously not trying to be a 3D movie every second and poke you in the eye.
02:14
It's just there.
02:15
It draws you in.
02:16
It wraps around you.
02:18
It makes you feel like you're physically present, much more so than a flat 2D movie.
02:23
And at the same time, we want to make it comfortable.
02:27
So it's a question of finding the sweet spot.
02:29
I want to find that sweet spot where it's there and you see that it's in 3D and it's impacting you, usually at a subconscious level.
02:37
But it's not a gimmick.
02:38
It's not coming at you.
02:39
It's not throwing stuff at you all the time.
02:42
Maybe once in a while we'll throw something at you, but not that often.
02:45
And so it's an art form.
02:47
It's a technical procedure and it's an art form.
02:51
You know, we have to think of it like a score.
02:54
Sometimes we want to be loud.
02:55
Sometimes we want to be quiet.
02:56
You know, it's like the sound design of the movie.
02:58
There's also the spatial design of the movie.
03:01
And that's very important to us as artists.
03:04
I don't think anybody goes to a movie because it's in 3D these days.
03:08
I think you associate 3D with a certain type of filmmaking, a certain type of world building that you want to go and see on the big screen.
03:16
And the 3D is just part of it.
03:18
It's like the color.
03:19
It's like the lighting.
03:20
It's like the scope and scale of the world.
03:23
And they all support each other like the parts of an orchestra.
03:29
And so, you know, I could talk about 3D for hours, but that's sort of my approach and my philosophy.
03:37
I can't wait to share more of Avatar, Fire and Ash with all of you when it comes to cinemas this December.
03:44
It's it's...
03:45
Fire.
03:46
Throw it.
03:47
Base.
03:49
Fire.
03:50
Combine it.
03:51
Combine it!
03:52
Add, go ahead.
03:53
б
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