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We break down Clair Obscur: Expedition 33 and Sandfall Interactive’s discussion on DLC difficulty design and the AI use controversy. Learn how difficulty modes are balanced, what future DLC may look like, and why the developers chose to move away from generative AI.

#ClairObscur #Expedition33 #RPG #GameDev #IndieGames
Transcript
00:00Claire Obscura Expedition 33 has been one of the most talked about role playing games in recent memory, not just because of its striking art direction and emotionally heavy narrative, but because of the conversation it sparked behind the scenes.
00:13In a recent discussion, Sandfall Interactive opened up about three major topics that fans have been debating since launch. How future DLC content will handle difficulty, how the team approaches balance across different players' skill levels, and the increasingly controversial subject of artificial intelligence and game development. All three of these points matter because they speak directly to what kind of studio Sandfall Interactive wants to be, and what kind of experience they want Expedition 33 to remain going forward.
00:41When it comes to DLC, Sandfall Interactive made it clear that any additional content for Play Obscure isn't about simply making things harder for the sake of difficulty spikes. The team emphasized that Expedition 33 was always designed around tension, timing, and player mastery, not brute force challenge. That philosophy carries over into how they're thinking about DLC. Rather than locking meaningful story content behind punishing difficulty walls, the developers want new content to fuel
01:11to feel approachable while still respecting players who have fully mastered the combat system. The goal is to create scenarios that test understanding and decision making, not just reaction speed. In other words, DLC difficulty is meant to feel intentional, not exclusionary.
01:27This ties directly into how the game's difficulty settings were designed from the start.
01:33Clay Obscure offers multiple models that dramatically affect combat pacing, enemy damage, and parry and dodge windows. But Sandfall Interactive has repeatedly stated that none of these modes are meant to be wrong choices.
01:45Story Mode exists for players who want to focus on atmosphere, narrative, and world building without being punished by tight combat mechanics. Expeditioner Mode represents the intended baseline experience where the rhythm-based combat system feels demanding but fair.
02:01Expert Mode, meanwhile, expert mode is built specifically for players who want maximum tension, minimal forgiveness, and encounters that demand near-perfect execution. Importantly, the developers balance all these modes individually, rather than scaling visuals blindly, ensuring that every version of the game still feels thoughtfully crafted.
02:22For DLC, this philosophy becomes even more important.
02:25For DLC, this philosophy becomes even more important. Sandfall Interactive explained that new content will likely be balanced with flexibility in mind, meaning difficulty adjustments will continue to respect player choice.
02:35Rather than designing DLC purely for expert level players, the recognizing that Claire Obscure attracted a wide audience is key. Many players came for the story, the art, and the emotional weight of the world, not just the combat challenge.
02:50Future content needs to honor that diversity without watering down the experience for those who want to be pushed. It's a careful balancing act, but one the team appears deeply committed to.
03:03That commitment to intention and integrity also extends to the most controversial part of its discussion, AI usage.
03:10Sandfall Interactive addressed this topic directly and without ambiguity. While some experimental AI tools were briefly tested early in development, the team ultimately chose not to use generative AI in the final version of Claire Obscure Expedition 33.
03:26According to the developers, the decision wasn't just technical, it was philosophical. They stated that AI-generated content felt misaligned with the deeply personal and handcrafted nature of the game.
03:39Claire Obscure is built on human emotion, imperfect expression, and deliberate artistic choices, and the team felt that leaning on AI would undermine that foundation.
03:50The stance became especially significant after awards and community discussions brought the topic into the spotlight.
03:57Even though AI experimentation did not make it into the final game, the revelation sparked debate about transparency, ethics, and how strictly the industry should define AI involvement.
04:08Sandfall's interactive response was consistent throughout everything players see in the finished product was created by human artists, writers, designers, and composers.
04:17Moving forward, the studio has no intention of incorporating generative AI into its creative pipeline.
04:23Instead, they want Claire Obscure and its future content to remain a reflection of human effort and artistic collaboration.
04:31What makes this discussion so compelling is how interconnected all these topics really are.
04:37Difficulty design, DLC philosophy, and AI usage aren't isolated decisions, they all stem from the same core belief.
04:45Sandfall Interactive wants players to feel that every challenge they overcome, every emotional beat they experience, and every visual they take in was placed there with purpose.
04:56Difficulty should challenge understanding, not patience, DLC should expand the world, not gate keeping, and technology should support creativity, not replace it.
05:07In a gaming landscape where difficulty debates often become toxic and AI discussion grows more polarized by the day,
05:14Claire Obscure Expedition 33 stands as an example of a studio choosing clarity over shortcuts.
05:20Whether you play on story mode or expert, whether you're here for the combat systems or the narrative weight,
05:27the experience remains cohesive because it was designed with intention from the ground up.
05:32And if future DLC follows the same principles Sandfall Interactive has outlined,
05:36Expedition 33's world still has a lot more to offer without compromising what made it special in the first place.
05:43If you enjoyed this breakdown and want more deep dives into RPG design, developer discussions, and the stories behind the games we love,
05:52make sure to give this video a thumbs up, subscribe to the channel, and ring that notification bell so you don't miss any future uploads.
06:00Thanks for watching, and as always, game on!
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