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  • hace 7 meses

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Celebridades
Transcripción
00:00Hey guys, I'm Faz, and today we do a rigging tutorial.
00:06Why do this tutorial?
00:08Because yesterday I did a survey, and I asked 3 questions.
00:14If the next video is a 3D animation, or a 3D tutorial, or a gameplay.
00:20And the winner is 3D animation.
00:23So today we do a rigging tutorial.
00:26This is the base of animation, ok?
00:30Ok, so first of all you need to have iClone3dExchange, and iClone7, because I work with this, so the tutorial is with this program.
00:42After you install this program, we open iClone3dExchange, and we import our program.
00:50I do an example with this model, but you can do the same with all models you want.
00:56But the only thing you have to consider is, the model has to have the fbx model, so the format is fbx.
01:13So you import this model in our project, and we click to convert to non-standard.
01:21So now, I already rigged this, but I clear all, and we do the rigging together.
01:33Ok, so basically, we have to select the leg, and we click to the leg, it's very simple.
01:42If you want the face rigging, you have to download a face rigged model, ok?
01:51Ok, so basically, we select the right-up leg, and we click to the right-up leg, we select the right leg, and we click the right leg, and we do the same with foot.
02:11Click to the right leg, and we click to the right leg, and we click the right leg, and we click the left leg, and the other leg.
02:20It's very simple, ok?
02:21Ok, after, we click to hips, and the hips, basically, is behind the foot.
02:34So it's here, not here, ok?
02:38We click to the spin, and we click the other spin, we select, basically, this.
02:53So if you understand how to rig a model, you can replicate the rigging to all models you want.
03:02Ok, so we click to the right arm, and we select the right arm, here we click to the other arm, perfect.
03:13And the hand, ok?
03:16We do the same to the other hand, to the other arm, sorry.
03:21Ok.
03:23Ok, perfect.
03:26Now, we click the neck, so we select the neck, and we click the neck.
03:36We select the head, and we click the head.
03:40Perfect.
03:41So now we can test the model.
03:45Click activate.
03:47We do it.
03:48We do a base view run preview.
03:50And you can see it's perfect.
03:53Many models, when we import with iClontedExchange, is like this.
04:01Ok?
04:02So the effect is this.
04:06I already rigged this model, so it's perfect.
04:10But many, many models, is like this.
04:15Ok?
04:16So, basically we select the arm, and we change the position.
04:23Ok.
04:25Like this is perfect.
04:27Ok, perfect.
04:29Now we can rig the finger.
04:39So, we rig this finger.
04:53Ok.
04:59Ok.
05:00We click to the finger.
05:11Perfect.
05:12And we do the same to the other hand.
05:27And we do the same to the other finger.
05:34Ok.
05:35So we click here.
05:40When you do a rigging, every time you finish to rig, test if the model is rigged properly.
05:49Because many times the rigging is not good.
05:53Ok?
05:54Ok.
05:55Ok.
05:56Ok.
05:57Ok.
05:58So now the finger is rigged.
06:01Ok.
06:02Ok.
06:03Ok.
06:04Ok.
06:05Ok.
06:06Ok.
06:07Ok.
06:10Ok.
06:11So now the finger is rigged.
06:15We can test the finger like finger calibration
06:23And if you can see it's perfect
06:27Ok
06:28Now we have to rig the face or the expression of the model
06:36All we can do this
06:39We click to face map rigging
06:42We do activate
06:43We click to T-Pose
06:46And we do the rigging
06:50So
06:53How we can do this
06:55Basically we select
06:58All the parts of the face
07:05Like this is the
07:06No
07:07This is the jaw
07:11Ok
07:12You can test with E
07:14It's jaw
07:15Perfect
07:16So we click to jaw
07:19And we click to T-Panel
07:22Now I do the rigging already
07:24So it's already mapped
07:25So we click to jaw
07:28And we click to T-Tis
07:29We click to eyebrow
07:37And we click to extended bone
07:42So we click here
07:44And we click extended bone
07:45We click here
07:46And we click extended bone
07:48For the same we do with moustache
07:54So we click to the moustache
07:56And we click to extended bone
07:59Ok
08:00To rig the hair lid
08:05So the closing at the open of high
08:08Or we can work with this
08:11So we select
08:13The hair lid
08:15So this is the hair lid
08:20Ok
08:21This is the hair lid base
08:23You can see the hair lid left
08:25And the hair lid right
08:28So we click to hair lid left
08:30And we do auto bleak setting
08:33So we select the hair lid
08:37And we do the hair lid mapping
08:42So we set upper hair lid
08:45We click to lower hair lid
08:49And we select the lower part
08:53And we do set lower hair lid
08:56Ok
08:57We do the same to the right part
08:59So we select hair lid right
09:02And we click to set upper hair lid
09:05We select the lower part
09:07And we do set lower hair lid
09:14Right
09:15Perfect
09:16Perfect
09:17Perfect
09:17Perfect
09:18Perfect
09:20Ok
09:20So now
09:22We have rigged
09:24All the parts
09:25Ok
09:26You have rigged
09:28The moustache
09:30The hair brown
09:31You rigged
09:33The jav
09:34So now we click to convert
09:36Ok
09:38Now the model is rigged
09:41So
09:43For do
09:44The vgmx expression
09:46We have to set up
09:50The expression
09:51With this program
09:52Ok
09:53This is the calibration of head
09:56You can see
09:57This is the jav calibration
10:01We have to select the jav like this
10:06With e program
10:07With e select
10:09And we move the jav
10:10And we click to set
10:13And we click to set
10:13We do the left
10:15We click to the left
10:17And we click to set
10:18We do the right
10:20And we click to set
10:21Ok
10:22Now we do the visemai
10:25So we click to the first
10:29And we move the jav
10:31Ok like this
10:33We move the leap
10:37So you can change the expression
10:39And we do the same
10:41And we click to set
10:43After mapping all of
10:46Of
10:48Your
10:50Your
10:51Mouth
10:53You can see something like this
10:57So this
10:57Is mapping for speaking
10:59Ok
11:00For auto speaking
11:02In a clone
11:03So basically
11:05When you record
11:06The voice
11:08In a clone
11:08The program
11:11Automatically
11:12Mapping the face
11:13Mapping the mouth
11:15Mouth
11:16Perfect
11:17Also we can map
11:19The muscle
11:20This is the
11:26Haley
11:27Mapping
11:28Ok
11:28So
11:31How we can work
11:32With this
11:33You can see
11:39This is the face mapping
11:42The Haley mapping
11:43So basically
11:47For Haley mapping
11:48Is
11:49Very very simple
11:51We click to Haley
11:54And we can move
11:55The Haley
11:58And we map
12:03All the face
12:04Ok
12:05After you have to map
12:07All the expression
12:08We can click
12:09To
12:10Apply to
12:11iClone
12:11So now
12:15Model
12:16Is imported
12:17To iClone
12:197
12:19Perfect
12:24So you can see
12:26Now
12:27We have the model
12:28In iClone
12:29And
12:32Is already rigged
12:33Ok
12:34You can see
12:35It's all
12:38Rigged
12:39As to the face
12:43You can see
12:44It's rigged
12:45The
12:46Eye
12:47It's rigged
12:55The mouth
12:56It's rigged
12:58You can see
12:58The smile
12:59The job
13:01And if you rigged
13:06Properly
13:07The mouth
13:09We can test
13:11With this
13:11So like basically
13:13You can test
13:20With this
13:21Hi
13:22Mario
13:23Mamma mia
13:24You can see
13:25He speak
13:26Perfect
13:28Also
13:29We have to test
13:30The animation
13:31I don't know
13:42We test
13:42Hello
13:43The basic animation
13:45Like hello
13:46I don't know
13:47I don't know
13:48I don't know
13:49I don't know
13:50I don't know
13:51I don't know
13:52Ok
13:52You have to fix
13:55But the model
13:56Is rigged
13:58So
13:59Finish
14:01For today
14:02I
14:03I do
14:05This
14:05Rigging
14:06Tutorial
14:07If you like
14:08This type
14:09Of video
14:09Thumb up
14:10And subscribe
14:11And
14:14We'll see
14:14In the next video
14:15Don't forget
14:16To click
14:17To the
14:18To the bell
14:19For
14:20Update
14:22And notification
14:23And we can see
14:24In the next video
14:25Bye
14:26Ciao
14:27Bye
14:28Bye
14:29Bye
14:30Bye
14:31Bye
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