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Why is being an otaku outside of Japan so expensive? In this video, we explore the real reasons behind the high cost of anime, manga, figures, Blu-rays, and merchandise around the world. From licensing fees to import taxes, distribution problems, piracy concerns, and the global demand for Japanese pop culture—we break down the full economic picture behind the rising prices fans face today.

Whether you're an anime collector, a manga reader, or simply a curious fan, this video explains how the international market works and why living the otaku lifestyle is so different (and often pricier) outside Japan.




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Transcript
00:00Many anime and manga fans have noticed that products are significantly more expensive outside Japan.
00:06For example, a manga volume that costs around 390 yen to 500 yen, 3 euros to 4 euros,
00:14in Japan can cost 8 euros to 10 euros in Spain or the United States.
00:19Let's take a look at why this happens and what implications it has.
00:23In Japan, it is common to find manga at incredible prices.
00:27For example, at the secondhand chain book-off, there are giant volumes, as seen in the image,
00:33for only 105 yen each, about 70 cents.
00:36In addition, 24-hour convenience stores, Konbini, often offer manga to read for free, write image.
00:44These habits illustrate that manga is distributed in Japan at low cost.
00:49According to the blog Ungeek in Japan, a new volume usually sells for 390 yen.
00:55One user even calculates that buying the 65 volumes of Naruto would cost only about 180 euros in Japan,
01:03compared to almost 500 euros in Spain.
01:06Outside Japan, however, the same volumes cost much more.
01:10Why?
01:11There are several key factors.
01:13Foreign publishers must purchase the rights from a Japanese author and publisher,
01:18which raises the base cost.
01:20Adapting manga into another language makes the product more expensive.
01:24Translating and laying out a volume is no trivial task,
01:28which is why an English or Spanish version usually has a similar price to that in Spain,
01:34well above the original Japanese.
01:36In Japan, huge print runs are produced, for example.
01:40One Piece sells millions of copies, which lowers the unit cost.
01:44In small markets, Spain, USA, print runs are limited,
01:49which increases the price of each copy.
01:51As one comment points out,
01:53publishing a small number of copies for a market of 40 million people
01:56is much more expensive per unit.
01:59Cultural VAT, 10% in Spain, for example,
02:03and distributor and publisher margins also add to the final price.
02:07Each intermediary wants to make a profit,
02:10and a consumer, us, is made aware of this through higher prices.
02:15Comments from fans confirm that
02:16translating manga is no easy task,
02:20which is why it makes the product so expensive,
02:22and that factors such as copyright,
02:24limited print runs,
02:25and VAT mean that outside Japan,
02:28we are ripped off with much higher prices.
02:31In other words,
02:32you pay more and get less
02:34an expensive volume,
02:36late releases,
02:37fewer editions available.
02:38In Japan,
02:39the local success of a manga
02:41or anime largely determines its fate.
02:44For example,
02:45in Weekly Shonen Jump magazine,
02:47readers send in weekly surveys
02:49by mail,
02:51indicating their three favorite series.
02:53The results of these surveys
02:55determine the order of the series in the magazine.
02:58The most voted go at the beginning
02:59and the least voted go at the end.
03:01As one fan guide explains,
03:04manga are arranged according to their popularity.
03:07Thanks to these surveys,
03:08the most popular ones appear at the front
03:10and the least popular ones at the back.
03:12If a series spends a long time
03:14in the lower positions,
03:15the dreaded bottom five,
03:17it runs the risk
03:18of being cancelled prematurely.
03:20It is even said
03:21that publishers consider this popularity
03:23when deciding whether a manga
03:25will be adapted into an anime.
03:27In fact,
03:28one editor comments that
03:29in addition to ordering the magazine,
03:31they also take the votes into account
03:33when deciding
03:34whether to keep or cancel a series
03:36and even for the possibility
03:38of making an anime.
03:40In other words,
03:40in Japan,
03:41Japanese readers themselves
03:43vote indirectly
03:44with their purchases and polls
03:46and that guides
03:47the creative decisions
03:48of the industry.
03:50Outside Japan,
03:51however,
03:52there is no equivalent
03:53official mechanism.
03:55It is true
03:55that there are international polls,
03:57for example,
03:58Crunchyrolls anime awards
03:59or social media voting,
04:01but these do not influence
04:02Japanese committees.
04:04As another fan comments,
04:05English-speaking readers
04:06can participate in Twitter polls.
04:08The Shonen Jump News
04:10unofficial account
04:11or the Josunurseka poll
04:12on Reddit.
04:13But there is no official system
04:15that studios take into account.
04:17In short,
04:18the Japanese industry
04:19focuses on popularity data
04:21from within its own country
04:22and the voices of foreign fans
04:24tend to be merely anecdotal.
04:26By not relying on global preferences,
04:29creators maintain the integrity
04:30of their work
04:31according to the local market.
04:33They don't have to give in
04:34to external fads
04:36or sensibilities
04:37that could dilute
04:38the original content.
04:40This can prevent
04:40cultural censorship
04:41intended for other countries
04:43from being imposed.
04:45For global fans,
04:46this can feel unfair.
04:48We pay for more expensive licenses,
04:50complain about local changes
04:52or censorship,
04:53and in the end,
04:54we see that our voice
04:55does not move
04:57the creative needle.
04:58Furthermore,
04:59series that are successful
05:00outside of Japan
05:01are not always exploited
05:03or a license late
05:05because they do not count
05:06in the initial decisions.
05:08There is even discussion
05:09in the community
05:10about a specific case.
05:12It is rumored
05:12that the manga
05:13Ayuno Musum
05:14to shite
05:15Amrekwada Ayua
05:16Fututabi,
05:17the hero's daughter,
05:19was canceled in part
05:20due to its poor performance
05:21in the U.S.
05:22English-speaking readers
05:23did not support the polls.
05:25Although there is
05:26no official confirmation,
05:28it would be an example
05:28of how international influence
05:31can be perceived
05:32in the fate of a work.
05:34The summer Hikaru died,
05:35Netflix,
05:362024,
05:37the official Spanish dubbing
05:39was heavily criticized
05:40for diluting
05:41the implied homosexual romance.
05:44Original phrases
05:44such as,
05:45I can't stop loving you
05:47were translated
05:48as I like you.
05:49This change,
05:50which did not occur
05:51in the English
05:52or Catalan versions,
05:54sparked a debate
05:54about how localization
05:56can change the meaning
05:57of the story.
05:58Gakiakura,
05:59Crunchyroll,
06:002025,
06:01this successful
06:02shounen anime
06:03directed by Crunchyroll
06:05underwent a controversial edit.
06:07In the original manga,
06:08the protagonist
06:09raises his middle finger
06:10at the villains,
06:11but in the anime,
06:12it was changed
06:13to a thumbs down
06:14to avoid family broadcast issues.
06:17It airs during
06:17children's viewing hours.
06:19Many fans feel
06:20that this censored
06:21the character's rebelliousness
06:22and reduced
06:23the power of the scene.
06:24Texas Law SB20,
06:262025,
06:28this is not a series,
06:29but it is a legal example
06:30of censorship
06:31that concerns otakus.
06:34This U.S. law criminalizes
06:36obscene visual material
06:38involving minors,
06:39including cartoons
06:40or AI-generated images.
06:43In theory,
06:44many anime illustrations
06:45depicting youthful-looking characters
06:47could be interpreted
06:48as illegal in Texas.
06:50The emergence of such laws
06:51outside Japan
06:52underscores
06:53how foreign sensibilities
06:54can indirectly affect anime
06:56if works have to adapt
06:58to these regulations,
07:00although today,
07:00the Japanese industry
07:01does not even
07:02take them into account.
07:04Ultimately,
07:05the experience of being
07:06an otaku outside Japan
07:08has contradictory aspects.
07:10On the one hand,
07:11the logic of the Japanese market,
07:13large-scale,
07:14local voting,
07:16fewer intermediaries,
07:17keeps prices low
07:18and preserves
07:19the authentic touch
07:20of the works.
07:21On the other hand,
07:23international fans
07:23sometimes feel excluded.
07:26We pay more
07:26for the same products,
07:28suffer delays
07:28and local censorship,
07:30and our surveys
07:31change nothing.
07:32This is frustrating,
07:34but is also the reality
07:35of the global manga
07:36and anime market.
07:38Is it bad that foreign voices
07:39don't decide
07:40what gets licensed
07:41or adapted?
07:43It's an open question.
07:44In an ideal world,
07:45there would be a balance
07:46between the two.
07:47Global success
07:48would count
07:49to avoid surprises
07:50such as the cancellation
07:52of titles popular
07:53with international fans,
07:54and at the same time,
07:56the author's original vision
07:57would be respected.
07:58For now,
07:59the balance is tipped
08:00towards Japan.
08:02Japanese studios
08:03and publishers
08:03continue to be guided
08:04by their own audience
08:06and their own criteria.
08:07This may prevent
08:08unwanted external interference,
08:11but it also means
08:12that otaku outside Japan
08:13continue to pay more
08:15and get less in return.
08:16The final answer
08:17is up to each fan
08:18to decide.
08:19Weighing whether
08:20this model protects
08:21the original art
08:22or simply leaves
08:23global fans behind.
08:24This model protects
08:26the original art
08:26or simply leaves
08:27global fans behind.
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