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In this video, we explore The Dōjinshi Phenomenon—a massive, vibrant, and often misunderstood creative economy in Japan driven by passionate fans. From fan-made manga and novels to artbooks and derivative works inspired by series like Mushoku Tensei, Touhou, Fate, and more, discover how this underground culture has shaped the modern anime and manga industry.

We dive into topics such as:
✔ How dōjinshi became a billion-yen informal industry
✔ Why Japanese fans create unofficial works
✔ How events like Comiket influence anime trends
✔ The legal “gray zone” behind derivative creations
✔ The impact of dōjin culture on series like Mushoku Tensei

If you want to understand how fan creativity fuels the entire otaku ecosystem, this deep-dive is for you.

Category

😹
Fun
Transcript
00:00The word doujinshi refers in Japan to self-published works by fans, usually manga, novels, or magazines.
00:08They can include both original works and stories derived from popular series.
00:13This format allows fans to express their creativity and share fan works in an organized way.
00:19The cultural relevance of doujinshi is enormous within Japanese fandom.
00:24It brings readers and creators together around common interests and encourages innovation.
00:29In fact, many original creators consider these derivative works to be harmless or even beneficial to the promotion of the original franchise,
00:37which explains the widespread tolerance enjoyed by this unofficial sub-market.
00:43The history of doujinshi dates back to the first fanzines published after World War II,
00:48but it was in the 1980s that this phenomenon took on massive proportions.
00:52At that time, specialized conventions began to emerge where fans exchanged their creations.
00:58The most notable example is comic market Comiket, which has been held twice a year in Tokyo since 1975.
01:06Comiket has attracted hundreds of thousands of fans to its annual editions,
01:11with tens of thousands of circles, groups of authors, selling doujinshi of all kinds.
01:17Comiket alone now attracts more than half a million attendees each year,
01:22a figure that illustrates the contemporary boom in this subculture.
01:25The doujinshi market is worth billions.
01:29According to official data, in 2007, doujinshi sales reached around 27.73 billion yen,
01:36about $300 million at the time, accounting for almost 15% of total spending on otaku hobbies.
01:44In recent years, growth has been spectacular.
01:47A study by Yano Research estimates that in fiscal year 2024,
01:52the doujinshi business reached 134.1 billion yen,
01:56approximate $1.2 billion, 80% more than in 2020.
02:01This is equivalent to about 22% of the traditional publishing industry's revenue.
02:07Circulation is enormous.
02:09About 1,000 doujinshi markets are organized annually in Japan,
02:13of which Comiket is the largest, with about 35,000 vendors and more than half a million visitors per edition.
02:21At each event, tens of thousands of fans buy copies at widely varying prices,
02:26from a few hundred yen to very expensive limited editions,
02:30allowing many independent creators to earn significant income.
02:33In addition, the entire related chain, specialized printers,
02:38stores such as Torinoana and Mandarik Digital Distributors,
02:42benefits from this parallel trade,
02:44forming an alternative creative economy linked to fandom.
02:48Although much of the doujinshi content is technically unlicensed derivative work,
02:53Japan adopts a control tolerance based on the law.
02:57The key is that copyright infringements in Japan are complaint-dependent offenses,
03:01meaning they cannot be prosecuted without a formal accusation from the rights holder.
03:07In practice, this means that original authors must file a complaint in order for a doujinshi to be removed.
03:13By social convention, complaints are almost never filed.
03:17Mangaka and publishers themselves prefer to let their fans publish for non-profit purposes,
03:22as they see it as a sign of success or promotion for the franchise.
03:26As Prime Minister Shinzo Abe and several scholars have pointed out,
03:31doujinshi are perceived more as parodies or creative tributes than as malicious piracy.
03:37Even professional authors recognize this tacit agreement.
03:40Ken Akamatsu, UQ holder, for example,
03:44stated that Kamiket doujinshi are exempt given that there is a formal understanding with the authorities
03:50and that a lawsuit is only appropriate if someone actually complains.
03:54In short, as long as there is no serious economic damage to the original work
03:59and no explicit complaint, doujinshi circulate without legal problems.
04:04However, there are current debates about whether international treaties,
04:08such as the TPP, or new laws could force an end to this traditional practice,
04:13as they would establish mechanisms for broader lawsuits even without direct damage.
04:19Far from being seen solely as competition,
04:21The doujinshi movement has fueled the official creative industry.
04:26Several professional mangaka and studios emerged precisely from fan circles.
04:31The prime example is Clamp,
04:33the famous group of artists responsible for Cardcaptor Sakura, X, and Tsubasa.
04:39Clamp began their career by publishing doujinshi,
04:42including Yaoi, a famous series until their original works,
04:46such as RG Veda, led them to debut in a commercial magazine.
04:50Clamp's story reflects a recurring phenomenon.
04:54Publishers often look at self-published comics at conventions to scout new talent.
04:58That's why publishers and studios attend these events.
05:01At Comiket, for example, there is a corporate area where publishers,
05:06printers, and anime and video game companies participate,
05:10promoting their licenses and related products.
05:12Thus, the doujinshi circuit functions as an incubator for creators
05:17and as an unofficial showcase that in turn reinforces the mainstream industry.
05:22The doujinshi culture has also had an impact outside Japan.
05:26In East Asia, conventions inspired by Comiket have been established.
05:31For example, World Dugin's Paradise.
05:34In Hong Kong and Fancy Frontier in Taiwan,
05:37and stores such as Torinoana and Mandrake are opening branches overseas.
05:42For example, in Taiwan,
05:44the Fancy Frontier convention includes booths from the Japanese chain Torinoana,
05:49selling fan comics and official merchandise.
05:52However, in the West, the reality is different.
05:56Copyright laws are strict,
05:58so fan works tend to be distributed in the form of non-profit online fan fiction and fan art.
06:03There is no widespread parallel market for derivative fanzines.
06:07Rather, fans produce original fanzines or compile fanfics,
06:12usually giving them away at conventions.
06:14In any case, the internet is breaking down some barriers.
06:18Japanese digital platforms facilitate the global sale of doujinshi.
06:24For example,
06:25Pix of Booth allows circles to have online stores where they offer their works directly.
06:29Similarly, deal site and similar services distribute thousands of independent novels,
06:36games, and manga online.
06:38Overall, although doujinshi originated in Japan,
06:42its concept has inspired similar models around the world,
06:45even without official regulation in the West.
06:48And digital access has made it more accessible internationally.
06:52Doujinshi faces new challenges in the coming years.
06:56Digitization is transforming the way these works are distributed.
06:59In 2020, when Comic-Cat was canceled due to the pandemic,
07:03Comic-Cat was held a virtual convention where hundreds of circles sold their comics
07:08in an interactive online space.
07:11Events like this could become commonplace,
07:14even integrating VR and AR technology to recreate the physical experience.
07:19In a legal sphere,
07:21tension remains between the Japanese tradition of tolerance and external pressures.
07:25In 2023,
07:27Japan already warned AI companies about the misuse of its intellectual property.
07:32Minister Minoru Kiyuchi asked OpenAI not to use protected anime characters in its Sora 2 video generator,
07:39warning that anime and manga are national cultural treasures.
07:43This claim reflects concerns that artificial intelligence could create automated fanworks without control.
07:50It remains to be seen how Japanese law will adjust its rules,
07:54for example,
07:55the new criteria in Article 16 of the AI law,
07:59to balance the promotion of creativity with the protection of rights.
08:03In short,
08:04the doujinshi phenomenon is alive and well and expanding.
08:08Its future will depend on how digital publishing technology
08:11and the legal framework evolve in Japan and around the world,
08:15as well as on the otaku community's ability to adapt to these changes.
08:18Thank you very much.
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