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System Shock Remake – Nintendo Switch Version Developer Diary
GRYOnline.pl
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6 days ago
Category
🎮️
Gaming
Transcript
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00:00
So we pushed it out for the the aforementioned consoles so now we are
00:09
deciding hey well there's more that we can do with this project there's a lot
00:12
of community feedback that we would like to address okay well what is the overall
00:16
intent of this is it just to do some quality of life fixes just bug fixes get
00:20
it to the switch to or like can we turn this into something that's a little bit
00:23
more meaningful what if we brought it to both Nintendo platforms the switch one
00:28
and the switch to when I was starting on this project a lot of it was actually
00:35
integrating the game into Unreal 5 because when we started we essentially
00:40
believed that was the only way that we could get the game running on the switch
00:46
consoles because we thought Unreal only supported Unreal 5 when it came to
00:51
giving all the right stuff for that those consoles it was discovered there was a
00:56
branch we could use that lets us launch our game using Unreal 4 instead of
01:00
Unreal 5 once we've made that discovery we did kind of that big pivot for a few
01:05
reasons the biggest reason was stability we decided let's stick to Unreal 4 it's a
01:11
known quantity we know how to work with it you know there's none of these
01:16
fundamental game differences that are introduced that even if we were to fix the
01:21
glaring bugs like would the game play exactly as people expected it to and
01:26
remember to maybe not right and and that was the thing that I was the most worried
01:30
about I want the game to be just as we remember it when we know for sure that
01:37
everything on the switch one works and is like a comfortable experience that will be I
01:43
think a moment of pride for everybody who's working on this port the place that we
01:48
get to on switch one is undoubtedly going to be the product of blood sweat tears
01:53
hours to get it to what it could be from what it was and within 48 hours of us
02:02
making the decision to switch back to Unreal 4 we successfully made builds for
02:06
switch one and two I felt very vindicated in that decision and said you know
02:10
what yes we're throwing out work but if this is going to be the path of least
02:14
resistance this is worth it and sure enough it absolutely was
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