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10 Best Video Game Sequels Of All Time
Australian Cinephile
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7 minutes ago
Assassin's Creed 2 elevated everything.
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00:00
Sequels in gaming are more often a cause for celebration than anywhere else. We don't
00:04
need to worry about a complete story being stretched out or that lightning in a bottle
00:07
magic being overextended. In gaming, a sequel means more of what you love, face mechanics
00:12
expanded on, a more confident developer, gameplay tightened up, more world building and maybe
00:17
even a new playable character with a whole new set of moves. Yes, there are clunkers
00:21
and pointless returns, but play to the medium's strengths and a sequel has the power to revamp
00:26
the foundations in a fundamental way, something that can lead to some of the best games you'll
00:30
ever play. Also note we're dealing with immediate sequels, which second instalments really took
00:36
things to the next level. I'm Scott from WhatCulture.com and these are the 10 best video
00:40
game sequels of all time.
00:42
Number 10, Halo 2. The very end of its campaign might be divisive, but there's no denying the
00:48
seismic jaw-dropping impact of Halo 2 at every stage of its development. The reveal trailers,
00:53
the revamped theme now infused with Steve Vai's guitar work elevating Marty O'Donnell's original
00:58
composition. The introduction of the Arbiter, fleshing out of the Halo world and of course
01:03
that exquisite multiplayer. Halo 2 took everything the original nailed and improved it. Dual wielding
01:08
may have led to some overpowered combos that a lot of Xbox Live patches took to rebalance,
01:13
but as a package of iconic maps, GOAT gameplay and top tier production value, Halo 2 is pure gaming
01:19
royalty. Number 9, Batman Arkham City. Rocksteady's Batman debut could have gone down a different
01:26
route. It could have bombed, much like most superhero games have over the years, but thankfully
01:30
Rocksteady paid tribute to the source material and did it justice. However, in terms of scale,
01:35
it was small. Arkham Island is a tight, isolated area that you'll burn through in around six
01:40
to eight hours, unless you're hunting down every last Riddler trophy. For a sequel, Rocksteady
01:44
needed to go bigger, and if you found Warden Sharp's hidden office planning a certain city
01:49
expansion, then you already knew how. 2011's Arkham City is a violent playground for Batman
01:54
to explore. Distinct districts add variety and life, rather than copy-pasted areas. Exploration
02:00
and going off the beaten track was rewarded, and Batman's wider rogue gallery now needed to be taken
02:04
down. Traversal was improved upon, new skills and gadgets became available, as well as fleshing out
02:10
that Batman combat to factor in gadget combos, gun disarms and knife counters. Bosses too were far
02:15
better, ditching the gimmicky likes of Killer Croc for a methodical showdown against Mr. Freeze.
02:20
As for the story, it's a brilliantly rewarding setup with a twist you can spot from the beginning if
02:25
you know where to look in Detective Vision, then ending on one of the most seismic plot twists and
02:29
Joker scenes of all time. Number 8, Mass Effect 2. Mass Effect's trajectory is fascinating.
02:36
The original a far more Star Trek-ian vibe with you planet hopping around, getting lost in a
02:41
universe of alien diplomacy while trying to stake humanity's claim for existence. Mass Effect 2
02:46
then opened on a supremely shocking sequence of everyone you knew seemingly dying as Shepard
02:51
themselves burnt to a crisp in space. This was a completely different tone and setup, framing Shepard
02:56
as a literal specter to all around him, resurrected and aligned with the mysterious Cerberus to win the
03:01
fight against the Collectors. Mass Effect 2 works because it feels like you're this
03:05
intergalactic suicide squad of ragtags and misfits inside the world of the original. Its writing is
03:11
award-winning, its characters iconic, and its many endings only blew out the possibilities for what
03:16
could come next in ways none of us saw coming. Number 7, Silent Hill 2. The first Silent Hill was
03:22
terrifying, focusing on Harry Mason's desperate struggle. It was great, but gave birth to an easily
03:28
overlooked aspect, the town itself. Silent Hill 2, the first entry on PlayStation 2, took that concept
03:33
and ran with it. The town itself now really felt like an oppressive force, compounding that sense
03:38
of loneliness and desperation protagonist James Sunderland was suffering as they explored every
03:43
street and storefront. A mechanic born of the first game's limitations was now turned into a main feature,
03:48
and this constant sense of dread is why Silent Hill 2 remains an essential horror gem. Pair all of this
03:54
with a memorable ensemble cast and interpretational plot and villain for the ages, and there's a reason
03:59
we'll never shut up about having access to this game on modern hardware. Number 6, Tony Hawk's Pro
04:05
Skater 2. The first Tony Hawk's is the definition of a sleeper hit. Skateboarding wasn't mainstream in
04:11
1999, but it was getting there. Across movies and music, grunge was being replaced by pop punk,
04:16
and every other person seemed to be holding a skateboard regardless. Come 2000, Neversoft tried
04:21
again, and this extreme sports boom now had its mascot. Insane tricks, crazy locations, and a banging
04:27
soundtrack, Tony Hawk's 2 was life-defining for the time. Not to take away from Tony Hawk's 3,
04:32
as that was a whole other Age Brackets favorite installment, but if we're talking immediate sequels,
04:37
this was a huge improvement. Like any good sequel to something with already stellar core mechanics,
04:42
it was the quality of life improvements that made it so satisfying to play. Skaters could now level
04:47
off when leaving a ramp, manuals stitched everything together, and that overall feel across the board was
04:52
so much more fluid. Tony Hawk's 2 was when we really started seeing the fanbase nail those
04:57
multi-million point combos and insanely complex trick runs, only for you to attempt something
05:01
similar because it all played so well. 5. Half-Life 2
05:06
Half-Life for many changed perceptions on first-person shooters. No disrespect to the likes of Quake and
05:12
Doom, but Half-Life upended how narrative and gameplay could even work together. What Half-Life 2
05:16
brought was more of that same ethos, but bigger and better. Bigger set pieces and levels, better use
05:22
of Valve's proprietary physics engine. Incorporating puzzles and progress into gameplay, Half-Life 2
05:26
continued Gordon Freeman's adventures, this time against the Alien Combine. It's been quite some
05:31
time since a real technical showcase of a game existed where just watching it in motion, watching
05:36
the physics of items interact with each other for example, makes you think of endless gameplay
05:40
possibilities, but that's part of why Half-Life 2 was such a monumental deal in gaming.
05:45
4. Metal Gear Solid 2 Sons of Liberty Reportedly furious with the original game's
05:51
western translation, injecting military speak and a grounded tone where Hideo Kojima was always
05:56
a bit more out there, Kojima demanded full control, leading to water-walking vampires,
06:01
octopus-suited ex-presidents and a white-haired protagonist hidden from marketing. All of this,
06:05
though, made Metal Gear Solid as a franchise now feel entirely unique. Metal Gear Solid 1 will always
06:11
be my favourite game, but it was that cinematic presentation, that boundary-pushing, Hollywood-aping
06:16
ideology that only got enhanced here. Metal Gear Solid 2's opening alone hasn't aged a day,
06:21
dripping in confidence and purpose, fully embracing its position as the tip of the spear for the
06:25
PlayStation 2. With experimental stealth gameplay, unprecedented world interaction, clever AI and a
06:31
sandbox approach to how you got through each level, this might be the most divisive Metal Gear Solid
06:36
in terms of a main character, but its grandiosity as a video game can't be beat.
06:41
3. Assassin's Creed 2 The runaway success of the first
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Assassin's Creed was a pleasant surprise. Born of a failed Prince of Persia continuation,
06:49
the adventures of Desmond and his acrobatic ancestor struck gold in 2007. What we got then
06:54
was the epitome of when game sequels know exactly what to focus on, as Assassin's Creed 2 got everything
06:59
right. New character Ezio Auditore da Firenze was a charismatic, lovable distinction from the stoic
07:05
Altair. Switching to Renaissance Italy over the Holy Lands gave us more intricate cities and kill
07:10
opportunities, and the game's colour palette was now more bold and definable than ever.
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Combat was tightened up and expanded with multiple enemy classes, and Desmond's story had more depth
07:19
with an insanely cool payoff, as did Ezio's crusade against the Borges. Assassin's Creed is still able to
07:24
turn heads today because of how incredibly on point this second instalment was.
07:29
2. Red Dead Redemption 2
07:32
I will maintain that Red Dead Redemption 2 is the closest thing you can get to virtual reality
07:36
without wearing a headset. So ludicrously meticulously realised is its depiction of
07:41
the Old West, you'll feel pretty naturally compelled to relax down the local saloon,
07:45
go camp out in the mountains after a tragic main story event, or just embrace your inner Jesse James
07:50
and rob as many trains as possible. The point is, this embodies the original Red Dead's character
07:54
driven soul, fleshing it out in every direction. So expansive and hyper detailed is the setting,
07:59
it reinforces the story Dan Houser wrote about an age of lawlessness coming to an end. Rules and
08:04
regulations, the formation of modern America was coming, whether those who made their living as
08:08
cowboys liked it or not. Graphically, if we twin art direction and sheer rendering power,
08:13
it may be the best looking game of all time. But Red Dead Redemption 2's real unique quality
08:17
is being the apex of the most lucrative game developer on the planet, funnelling all their
08:21
money and talent into a specific creative vision, regardless of marketability.
08:25
Dan Houser's tenure at Rockstar is over. The company is a drastically different beast because
08:30
of it, but he went out in magnificent style. 1. Resident Evil 2
08:37
Survival horror as a genre had been around before Resident Evil, check out the hilarious
08:42
Alone in the Dark. It's fair to say though that Resident Evil 1 put it on the map. With a weirdly
08:47
compelling, awesomely campy story, gross monsters and jump scares, how could Capcom possibly top it?
08:52
Well, by moving out, taking gameplay from musty, stuffy mansions to Raccoon City,
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the hotspot for Umbrella's dastardly experiments. It wasn't just locales that felt bigger, as the
09:01
game's design was based around two-player campaigns. Production values were notably higher,
09:06
with far better character models, and Resident Evil 2 ramped up the gore. The variety of monsters
09:10
and its boss battles, as well as the means to fight them. Customisable shotguns, flamethrowers,
09:15
giant stun guns, this is the old-school Resident Evil to pick up that's the sweet spot between the
09:20
original's exploration and puzzle-heavy layout, and Resident Evil 3's action focus.
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As the remake would embody, we also had the introduction to Mr. X, some terrifying lickers,
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and only fightable in Scenario B, The Tyrant.
09:33
And those are our picks. It has been tough picking a definable top 10 best sequels, and yes,
09:39
I agree, Modern Warfare 2 feels like it should be on there, but what the hell do you swap out?
09:43
Let me know down in the comments, and also please subscribe to the WhatCulture Gaming Podcast.
09:47
For now, I've been Scott from WhatCulture.com. A massive thank you for watching, and I'll catch you soon.
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