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10 Most Disappointing Video Game Sequels Of All Time
Australian Cinephile
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1 week ago
How do you follow up a great game? Not like this.
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00:00
The issue of managing a video game follow-up is a universal one across all scales of production.
00:04
Fans want more of the same, but not too much. They want a budding series to evolve and grow,
00:09
but not to fundamentally change. In some cases, a sequel arrives that gets the balance just right,
00:14
but often expectations are outrageously high and disappointment is all too common.
00:19
Whether because they took off in a strange new direction, lacked that star quality that came
00:23
before, or were just mediocre, I'm Scott from WhatCulture.com and these are the 10 most
00:28
disappointing video game sequels of all time.
00:31
Number 10, Paper Mario, Sticker Star.
00:33
Longtime players of the Paper Mario series generally know what they're getting into.
00:37
A colourful, irreverent experience that leans into the whole everything is made out of paper
00:41
concept and emphasises it throughout. For many, 2004 GameCube title Paper Mario The Thousand Year
00:47
Door represented the pinnacle of that format. It's tremendously fun and varied, with a large
00:51
cast of characters that each have handy abilities in battle. The RPG elements seemed finely tuned
00:56
to allow for strategy without becoming too deep or too shallow. Titles since, though,
01:01
seem to have failed in getting this delicate balance right. 3DS in Storm and Paper Mario
01:05
Sticker Star remains a controversial example, leaving behind those RPG trappings for the gimmicky
01:10
titular sticker system, and being a landmark disappointment because of it. It might not be too bad a title,
01:16
the stickers can be fun to experiment with and the writing is on point, but talk about a drop-off
01:21
from what came before. 9. Prince of Persia Warrior Within
01:25
Okay, full disclosure. I always loved this game. I mean, look at me. God smacks,
01:31
I stand alone as the theme song. Gaming did not get any better. Talk to anyone whose blood
01:36
didn't bleed professional wrestling at the time, though, and Warrior Within was a cataclysmic,
01:40
nigh-hilarious letdown. Going from the super charming Sands of Time original to this weirdly
01:45
super angsty, muted colour palette sequel that felt like the boss's teenage son had led the design
01:50
meeting. Because to give the haters their due, Sands of Time was a magical fairytale game,
01:55
boasting fantastic platforming sections that showcased the prince's remarkable athleticism
01:59
and time powers, controlling the sands let you rewind to undo deaths or bust out some sand powers
02:05
in combat. Warrior Within then largely nailed its combat and level design, but went so all-in on a
02:11
Jack 2 or Tomb Raider Angel of Darkness style tone that many players just couldn't accept it
02:16
whatsoever. Losing the softly spoken prince that went before, follow-up Two Thrones attempted to
02:21
hybridise the two styles into a twin gameplay approach. However, that just resulted in a
02:26
reboot because Ubisoft couldn't think of a genuine way to truly move forward.
02:30
Number 8, Dragon Age 2. The Dragon Age series represents Bioware at their best. A deep,
02:35
involving set of RPGs with choices, consequences, and lots and lots of dialogue. It's a version of the
02:41
legendary developer we may never see again, but that hot streak run across the 2000s is always
02:46
worth admiring. Dragon Age 2 then represents a turbulent time in the series. Hawke's adventure
02:51
is one that never quite seemed to know what it wanted to be. It offered the player more freedom
02:55
than before in terms of the choices they made, but its questionable pacing meant that you were never
03:00
quite sure how or when they would actually matter. Most egregiously, Dragon Age 2 struggled to carve out
03:05
a world that was truly its own, with some very familiar-looking settings popping up throughout.
03:10
It's a shame as Hawke is a memorably written character for those who stuck with the game until
03:15
the credits, but this sequel was the first major stumble for a studio that would only fall apart
03:20
more across the ensuing decade. Number 7, Resident Evil 6. There will always be highs and lows for
03:26
any long-running series. In the case of Capcom's beloved survival horror franchise Resident Evil,
03:30
the sixth-numbered release would probably qualify as a major low. Resident Evil 4 had changed the
03:36
formula forever. It implemented a new visceral action-focused two proceedings and pulled it off
03:41
with purpose, charm and memorability. It's one of the most celebrated games ever made and the pressure
03:45
of following it up was pretty immense. In attempting to do so, Capcom gave us Resident Evil 5 and 6.
03:51
The former may not be a masterpiece, but it remains an enjoyable enough action-heavy romp,
03:56
packed with some of the most absurd and memorable moments the series has to offer.
04:00
Resident Evil 6, though, just took things too far. Trying to please what had now become two audiences,
04:05
those of slower-paced horror and high-octane action, none of Resident Evil 6's smaller campaigns
04:11
felt like Resident Evil at all. Capcom would take a long, hard look at themselves across five whole
04:16
years of letting their IP rest before coming back stronger than ever with Resident Evil 7,
04:21
Village, and an ongoing smattering of remakes. Whether they try to make 6 work after all this
04:26
time, though, is something we'll just have to wait and see.
04:29
Number 6. Star Wars The Force Unleashed 2
04:31
Adaptations of beloved franchises like Star Wars need to be treated with tremendous care.
04:37
Fans are as invested as it's possible to be, and for Star Wars, they want authenticity across
04:41
their games. The most iconic characters, vehicles and locales, combat that feels just right,
04:47
plus epic space battles and cosmic drama worthy of the name. Star Wars The Force Unleashed 2 had a great
04:52
chance to deliver all of this. An expanded take on new canon character Starkiller could have been a
04:57
visceral treat to control as before, with many expanded Force powers and lightsaber tricks going
05:02
down in history. Sadly, the game was a big critical disappointment, failing to refine the solid
05:07
foundation the original had set down. It would later be revealed that the game was crunched to
05:11
hell and turned around in just nine months, something that resulted in Force Unleashed 2
05:16
feeling like DLC. Poor sales followed, and when Disney took over Star Wars in 2013, plans for
05:21
Force Unleashed 3 were scrapped entirely.
05:23
Number 5. Duke Nukem Forever
05:25
A lot was riding on 2011's Duke Nukem Forever. It needed to honour the Duke's not-so-good name and
05:31
prove a worthy addition to his adventures that had come before. Sadly, the project just seemed doomed
05:36
from the start. Duke Nukem Forever's sad fate is one of the most infamous tales of development hell in
05:41
gaming history. Once it finally arrived in players' hands, it was plain just how far the genre had
05:46
come, leaving the Duke far behind. Forever was filled with some insanely outdated jokes, likely
05:51
written almost a decade prior, and was a very basic FPS, failing to provide any innovation or a fresh
05:58
feel to gameplay like the mighty Duke Nukem 3D once did.
06:01
Number 4. Mass Effect Andromeda
06:03
Is it terrible to mess up once, like with Mass Effect 3, or mess up again when you're afforded a clean slate?
06:09
Answers down in the comments, because like I said earlier, Bioware did have one hell of a decade
06:14
across the 2010s. 2017's Mass Effect Andromeda then was ultimately a victim of its own hype or
06:19
expectation, which is to say that if you had any, you were disappointed. The issue was with how weirdly
06:25
undercooked the game's marketing was, but quadruply so once we saw just how little care and attention
06:30
had gone into this supposed soft reboot. Receiving a ton of patches as DLC was cancelled, and we found out
06:36
behind-the-scenes squabbles amongst Bioware dev teams were rife, EA declared Mass Effect as a
06:41
franchise on ice, until December 2020 promised at least something would come again.
06:47
Number 3. Devil May Cry 2
06:48
Few games debut with so much confidence, swagger, and all-round panache as Devil May Cry. Spinning off
06:55
from a Resident Evil 4 prototype, and including enemy juggles as a game mechanic thanks to a bug in
06:59
development, tagging on a red coat wearing demon hunter who quipped and flipped in equal measure
07:04
was instant gaming history. It was all massively helmed by one Hideki Kamiya, director of Resident
07:10
Evil 2 who'd go on to make some of the most stylish games of all time. So what to do for
07:15
Devil May Cry's sequel? Well, how about you get in a completely different director, then swap another
07:20
in with only a few months before launch? The resulting version of Devil May Cry 2 had wall running and
07:25
multiple enemy targeting, but precisely none of the raw playability and appeal of the original,
07:30
replete with a Dante that felt stripped of all personality.
07:34
Number 2. Fable 3
07:35
On its 2004 launch, this vast, ambitious Peter Molyneux-designed RPG delivered creative,
07:41
engrossing gameplay. In itself, many had an issue with how overblown Molyneux's marketing tactics had
07:46
been versus the reality of the game itself, but being a major, well-playing Xbox-exclusive RPG,
07:51
on mass we kinda just let it slide. Fable 2 then hit supremely well too, leading to a part 3
07:58
that got everything wrong. Lacking the weighty decisions that made Fable identifiable,
08:02
also stripped back were your clothing options, weapons, and RPG customization across the board.
08:07
Even the game's pause menu was just weird, booting you into a room of options that you
08:12
literally had to walk around. Fable is currently in reboot mode yet again after the practically
08:17
finished, Fable Legends was shelved instead, but Fable 3 was a monumental letdown.
08:22
Number 1. Dead Space 3
08:24
There's Resident Evil 4 and there's Dead Space, the perfect twin over-shoulder shooter combo.
08:30
For the latter, Isaac Clarke fights with salvaged mining tools, battles are frantic, gross, and gory,
08:35
and there's a killer atmosphere that brings it all together. For Dead Space 2, everything got enhanced.
08:40
Combat proficiency, animation, monster design, lighting. For many, Dead Space 2 is the peak of action meets horror
08:47
gaming to this day. With so much love for two installments creating one hell of a trajectory,
08:52
in came what we now know all too well as EA royally messing everything up. Series creator Glenn Schofield
08:58
was long gone, and in were premium currencies, microtransactions, co-op shooting campaigns,
09:03
and an evil moon as a boss fight. It all went sideways fast, undoing all that previous goodwill,
09:08
and benching Dead Space as an entire franchise until EA finally greenlit a remake in 2021.
09:14
And those are our picks for the most disappointing video game sequels of all time. Let me know your
09:19
favourites down in the comments below, and please subscribe to the WhatCulture Gaming Podcast.
09:23
For now, I've been Scott from WhatCulture.com, and I'll catch you soon.
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