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Titan Quest 2 - Forge Mastery, Relics, and Charms Early Access Update Overview Trailer
GRYOnline.pl
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1 week ago
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🎮️
Gaming
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00:00
Hello and welcome to this early access update for Titan Quest 2.
00:09
In this release we are adding the Forge Mastery as well as Relics and Charms.
00:15
The Forge Mastery bestows upon you some of the blessings that the god Pethystos has.
00:21
Your fighting style will be backed up by your mechanical inventions as well as near divine
00:27
albeit temporary enhancements to your gear.
00:30
All this is made possible through the divine course which you will be collecting from fallen
00:35
enemies.
00:36
It won't be so much your character directly dealing damage by whacking people but rather
00:42
your fancy kit or even your enemies themselves will do that for you.
00:48
As you might suspect the devices you see here are indeed the simplest types of summons in
00:53
Titan Quest 2.
00:54
We are currently working on fully fledged summoned creatures that will accompany you but aren't
01:00
yet ready to share details.
01:02
Stay tuned for all our Masteries including Forge getting expanded further in the coming
01:07
months.
01:08
Back to Forge though.
01:09
With many of your abilities costing divine cores we can very easily create natural synergies
01:15
by utilizing energy based abilities from other Masteries.
01:20
For his Forge and Storm character let's demonstrate this by sporadically using Ice Nova and Cyclone
01:27
where needed.
01:28
This will keep the enemies where we want them and allow our Bladetrap or Sentry to deal with
01:33
mobs and tougher single enemies respectively.
01:36
Both our turrets are modified with Elemental Infusion.
01:39
In this build that means that using Ice Nova or Cyclone will add some cold damage to the
01:45
next turret's damage profile.
01:47
This would also work with lightning or fire abilities.
01:51
There's limited activations for the turrets.
01:53
So increasing those and triggering them faster is something you can't go wrong with.
01:59
Watch out though with positioning as both turrets can be destroyed by enemies.
02:04
With that in mind, a big fiery boom at the end can't hurt, right?
02:08
Well as long as it's your enemies getting hurt.
02:11
It's all good.
02:12
Okay, so we have a pretty good basic setup but might still be on the struggle boss if we
02:17
get ganked up on.
02:19
Luckily Forge has you covered here.
02:21
Let's become an absolute unit.
02:24
The Ironclad ability will engulf you in that divine armor I mentioned.
02:29
Shiny.
02:30
This will eat away at your divine course and movement speed but it's definitely worthwhile.
02:35
Gives your turrets and other abilities the time they need to do their fine work.
02:40
If any poor unfortunate soul decides to strike you now, you could be launching armor shards
02:46
at them or just straight up reflect damage among other options.
02:52
We can further lean into this with passives as well so that the combination of your summons,
02:57
your retaliation damage and your potential to just absorb damage in general creates a feeling
03:03
of near invincibility.
03:05
Not enough mobility for you.
03:07
That's kind of an intended weakness of the mastery but Blink is right there to fix that
03:14
in storm.
03:15
After all, we do want to encourage you to seek synergies.
03:19
That said, even Forge has a little to offer you, at least in the form of chains.
03:25
Can't easily get to your enemies?
03:28
You go and tell them to get over here.
03:31
Right into the field of turrets you have set up.
03:33
At highest levels, you can add further to your tanking potential with the tempered arsenal
03:39
aura and place a force field to buff yourself and your devices and nerf enemies.
03:44
After some time, you'll probably have found relics and charms during your adventures.
03:50
Much like in the first game, these are shards that can enhance your items, adding basically
03:55
further affixes to them.
03:57
You find each of them as a fragment and get a completion bonus upon merging three of the
04:02
matching type together.
04:04
Charms are specific to certain types of creatures, while relics are rare extracts of divine nature.
04:10
You will note their completion bonuses differ significantly in power, heavily skewed in
04:15
favor of relics.
04:17
As an example, the boar hide charm makes a return.
04:21
It boosts your might, pierce armor and if you get all fragments, your bleeding resistance
04:26
and summon resistances as well as a completion bonus.
04:30
Zeus' thunderbolt is also a returning relic, but it's been supercharged.
04:35
In general, most relics are quite different to their original counterparts.
04:40
It increases attack and cast speeds a bit and hugely boosts your lightning damage.
04:46
The completion effect is occasionally quite impactful.
04:50
Your first hit on a non-boss enemy has a small chance to instantly kill it.
04:55
This should make a huge difference in some fights and encourage the usage of your weapon
04:59
attack to try your luck on stronger enemies.
05:03
Another relic is Hestia's Cinders.
05:05
This one buffs your damage over time, fire damage and burning ailment.
05:10
It's completion bonus helps you apply the burning ailment more often and slows burning
05:15
enemies as well while also increasing your maximum burning stacks.
05:19
No one person can wield too much of this kind of power all at once.
05:24
As you level up, you will be able to add more and more relics and charms to your gear.
05:29
While there is no hard cap on charms, for relics there will be an upper limit of 3 of them.
05:36
Sharing is scaring, so don't forget to send some spares to your other characters or those
05:42
of your friends.
05:43
We are initially adding 20 charms and 19 relics.
05:47
Plenty of combinations for you to try out.
05:50
There are many more coming in the future as well.
05:53
We can't wait to see what kind of builds you come up with.
05:57
Please share your feedback as always.
05:59
It will help us make Titan Quest 2 the best it can be.
06:13
To be continued...
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