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10 Awesome Details You Might Have Missed in Assassin's Creed Shadows
GamesRadar
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6 hours ago
After spending 6 hours in Assassin's Creed Shadows we're already amazed by the attention to detail seen in the game. From Yasuke's clumsy parkour, to being able to cuddle furry friends, this game has it all.
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00:00
I've had a need for an Assassin's Creed set in feudal Japan since polishing off the
00:04
very first game in the series, and Assassin's Creed Shadows is finally delivering. But has
00:11
it been worth the wait? I got to play hands on for several hours, and my verdict so far
00:16
isn't just yes, but also one of relief that it has actually taken this long. The massive
00:22
leaps in tech mean Ubisoft Quebec is now really able to do the Sengoku era setting justice.
00:29
My time with the game so far has been lengthy, and Assassin's Creed Shadows is already becoming
00:34
a real contender for one of the best Assassin's Creed games yet. Sure, the proof of the pudding
00:39
might be in the eating, but this appetizer has sated me thanks to some really smart design
00:45
choices and a litany of incredible details. So here are 10 things we think you should definitely
00:51
know about.
00:54
Yasuke and Naue co-star in this game and have equal weight. The former, though, isn't
01:00
an Assassin, which is vital to both his story and how he plays. It's a natural evolution
01:06
for the way Ubisoft have been building on their characters in the last few games too. Ubisoft
01:11
Quebec has taken Assassin's Creed Syndicate's Twins idea and pushed the two characters much
01:16
further apart. As a result, Yasuke is a combat pro, but won't have any fancy assassin moves.
01:24
He's able to do a limited amount of parkour for instance, but is slower as he tries to
01:29
keep his balance. It's best exemplified with the aptly named Brutal Assassination, which
01:34
has Yasuke yell out to force an enemy to turn around before executing them, as he simply
01:41
refuses to kill someone with their back turned.
01:46
The large frontier full of trees was one of Assassin's Creed 3's best ideas. It was also
01:52
filled with animals that Connor could hunt and skin. Here in Assassin's Creed Shadows,
01:58
you can still hunt down some animals, but rather than being about killing everything, Yasuke or
02:03
Naue will pop out their sketchbook to capture the nature in front of them. These drawings
02:08
can be taken back to the highly customisable hideout and displayed. And even better, the
02:14
depicted animals can also be placed where they'll wander around. And yes, you can even pet some
02:20
of them.
02:21
What a kind fellow.
02:29
Ubisoft Quebec have looked to, quote, craft the crap out of Assassin's Creed
02:33
Shadow's depiction of feudal Japan, making sure they get all the little details right,
02:38
from the rolling fog to the speciality trades of each settlement. Standing tall among them,
02:44
though, there are over 30 castles that are like big mazes. Each packs plenty of character
02:50
on its own, weaving together interior and exterior sections to create highly detailed spaces that
02:55
are interesting to poke around in. Whether you're Yasuke, boldly moving from room to room, or
03:01
clambering and crawling around as Naue, often with viewpoints and challenges of their own,
03:07
they're rewarding and complex spaces to master.
03:10
I've said it before, and I'll say it again, but if there's one thing gamers crave, it's
03:17
just being small. Running around normal environments as a tiny pal, thus rendering those areas comparatively
03:24
big, is just fun. Assassin's Creed Shadows doesn't quite get there, but it does allow
03:31
you to get very close to the ground, which is sort of the same thing. Introducing the ability
03:38
to go prone as Naue to crawl through grass for cover or through little tunnels isn't just
03:43
handy for sneaking, but adds a whole new dimension to the series' always impressive verticality.
03:50
That dimension is down. And if you go down, then the highs become higher. That's just science.
04:01
Assassin's Creed Shadows has some seriously impressive weather and seasonal effects. As days turn to
04:07
night and back again, so too does the climate change. Naturally, it's speedier than real life,
04:13
but even so, unlike some of its predecessors, you can't change it for yourself. That's actually a great
04:21
thing, as both Yasuke and Naue will have advantages and disadvantages depending on the conditions. The
04:27
latter, for example, being able to more easily hide in nighttime's many shadows. Not being able to skip
04:34
those negatives forces you to adapt, and to actually engage with the challenges in front of you.
04:43
Visually, Assassin's Creed Shadows is a feast, but it's not just the game that looks good,
04:49
it also feels intrinsically tied to play. Which, for me at least, is always an important factor for
04:56
a game. Light and shadow enhances things like fires or war during pivotal story moments, but they're
05:03
also vital for staying undetected in stealth. Lamps and candles can be extinguished from either up close
05:10
or at range by throwing coon-eye for instance. And there's even a new visibility meter that takes
05:16
a page out of Thief's heist manual plunked right on the HUD. To top it off, visual flourishes even
05:22
punctuate the more intense action. Strong weapon skill strikes, adding a black-white-red filter to
05:28
highlight blood spray and to give those big moments impact. Quiet or loud, well-judged visuals enhance
05:36
them all.
05:40
The hideout, which you're free to customize as you please, is filled with details. From allied
05:46
characters hanging out and shooting the breeze with one another, to spending time crafting the perfect
05:51
courtyard gardens. One tiny detail that adds plenty of authenticity is how Nae and Yasuke's shoes will
05:59
pop off as soon as they enter an interior, nodding to Japanese customs. There's no annoying cutscene
06:05
for them popping them on or off either. Don't look at me like that, Shenmue. I didn't mean you.
06:12
It's a nice touch that has no downsides, and goes to show that sometimes less can be more when
06:19
implementing details like this. Let those eagles and ravens fly. Fly right out of the series, that is.
06:29
First added in Assassin's Creed Origins with Senu, the ability to call on a very drone-like bird for
06:34
an aerial viewpoint has been core to the current era of open-world RPG-style Assassin's Creed games.
06:41
They've also been somewhat divisive, with subsequent entries struggling to juggle their potentially
06:47
overpowered nature. Assassin's Creed Shadows does away with this, specifically aiming to keep players
06:53
immersed in what's in front of them. Observe instead replaces it, dynamically changing what you can sense
06:59
and mark depending on the viewpoint you're looking out from. You can do this from anywhere, the higher
07:05
the better, not just the collectible viewpoint fast travel points. This will become a powerful tool
07:11
in your arsenal, and one that keeps you locked in at all times.
07:18
Yasuke's strength isn't just for show. It's weaved into how he fights on a deeper level than the
07:25
still pretty deadly Naue. His arsenal of weapons can weave strong and light attacks together to form
07:31
combos, any strike of which can be charged to alter the deployed move. Certain activities will even have
07:38
Yasuke practice these out in the world, although they're all, it seems, unlocked from the start if
07:44
you experiment. With two melee weapons equipped, Yasuke can even learn an ability that has him switch
07:50
them mid-combo to keep the chain going, altering combos even further.
07:59
Naue or Yasuke? So far I love the way they both stand strong together. My opening hours with Assassin's
08:06
Creed Shadows naturally encouraging me to switch things up frequently. While exploring non-hostile
08:12
areas, you can toggle where you stand from the pause menu. On death it provides a great opportunity
08:18
to re-plan and tackle the situation as the other one. But even more, I love how the main missions
08:24
provide frequent story checkpoints that allow you to switch back and forth depending on who you want
08:28
to take on the next chunk of the mission. For instance, have Yasuke break down the front door and
08:34
go in samurai swords blazing, or have Naue scale the walls undetected. You can stick with one if you
08:41
prefer most of the time, but they're different enough to appreciate their natural strength in play.
08:49
But which of these things is most exciting to you? Will you be picking up Assassin's Creed Shadows?
08:54
Let us know in the comments and stick with GamesRadar for the latest previews, news and more.
09:04
I'll see you later on in the comments.
09:11
Bye.
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