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Diario de desarrollo de The Expanse: Osiris Reborn
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00:00
One of the biggest fears of an astronaut doing extravehicular activity, or EVA,
00:05
is somehow becoming detached and floating away.
00:12
Hi, I'm Leroy Chow. I'm a former NASA astronaut and ISS commander.
00:16
Alcat Games asked me to help them to create what it's like to live and work in space,
00:22
and then it's really a challenge to take that experience and make it into a realistic game,
00:27
and that's where their team stepped in.
00:29
We wanted to strike the right balance. Realism grounded in science fiction, not simulation.
00:35
During real spacewalks, we actually used tethers to keep ourselves attached to the vehicle.
00:40
In a reactive game, that would be too clumsy, and so Magboots is a creative way to kind of compromise
00:46
and keep it realistic, but also be able to be reactive.
00:50
But the fear is the same, becoming detached somehow and drifting away.
00:54
And that's just one example. Even firearms would behave differently in space.
01:00
Recoil and ballistics would also be different.
01:03
People think about space as silent, but silence can mean danger.
01:07
For example, inside of the spacesuit, there's a steady hum of the fan that's blowing oxygen over your face.
01:12
The people at Alcat Games did some research and figured out that vibrations caused by shots inside of a vehicle
01:18
would translate to the hull and likely be felt through the Magboots.
01:21
We love the idea, but have to adapt it. Pre-realism would mean almost no sound in combat.
01:28
No vacuum, you'll hear more than Austin as do, but far less than in atmosphere.
01:33
What you hear is what your character feels. Breath, comes, vibrations.
01:38
The tension stays, and so does the fear.
01:41
The mission crews train for months, even years together. The commander is chosen first and sets the tone.
01:59
Just like in the game, trust takes time and shared experience.
02:03
The ship is crew's home. To craft the right atmosphere, we focus on the smallest of details.
02:11
Life in space changes tastes. Astronauts often crave spices just to feel such sensations again.
02:18
On pink water, meals created from what could actually be grown in orbit.
02:23
And in the same spirit, you'll even hear your companions discussing food and ingredients on the ship.
02:29
We hope that our approach to blending realism with gameplay considerations will make players experience something engaging and truly immersive.
02:38
To be continued...
02:41
The End
02:42
...
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