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Seven Deadly Sins: Origin is a Whole Vibe, and the Combats Not Bad, Either
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8 hours ago
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00:00
Sometimes you go into a game not really knowing much about it.
00:03
I knew exactly three things going into Seven Deadly Sins Origin.
00:07
One, it is based on the popular Seven Deadly Sins manga slash anime.
00:11
Two, it is an action RPG, and three, that I could play it on PC or PS5.
00:17
I looked at it long enough to decide that it could be up my alley and then dived into its
00:20
closed beta test blind, and I'm happy I did.
00:23
Seven Deadly Sins Origin is an impressive game, even with its gacha mechanics, and I
00:27
enjoyed hanging out in its world and spending time with its characters.
00:30
Oh, and the combat?
00:31
That's not bad either.
00:37
Seven Deadly Sins Origin follows Prince Tristan of Lyones and Tiore.
00:41
After stumbling across a cave inside of a tree, that's not a typo,
00:46
our heroes discover a mysterious pendant called the Book of Stars that seems to have
00:50
mystical powers neither of them fully understand.
00:52
When they emerge from the cave after a knock-down, drag-out brawl against a surprisingly large and
01:00
hostile golem, our heroes discover that the world is a little different than when they left it.
01:05
The topographies change, creatures that are supposed to be extinct are running around in
01:08
living color, and Hawk, everyone's favorite flying ham, was being chased by a dragon.
01:16
He's not really sure how he ended up here, he could have sworn he was in purgatory, but he's down
01:21
to clown with Tristan and Tiore while they figure out what's going on.
01:30
Oh, and this weird black corruption is springing up all over, long-dead heroes are showing up to
01:34
cause problems, and there's this mysterious scholar named Clotho who seems to know both
01:38
everything about the Book of Stars, which can magically restore broken things, and where Tristan
01:43
and Tiore are going to be before they get there.
01:51
Time travel shenanigans, multiple timelines, something funky's going on, y'all, and our
01:55
intrepid crew are going to get to the bottom of it.
01:59
The story here is fun, and very well acted, though there was no English dub in the beta,
02:03
so everything I heard was in Japanese. But what sells the vibe of Seven Deadly Sins' origin is how it
02:09
looks. It's absolutely stunning, but what impressed me most was how well animated everything was.
02:14
There's a particularly great scene where Tristan is trying to hand over the Book of Stars,
02:18
only to find it stuck to his hand that had me rolling. But there's a lot of great moments here.
02:23
Seven Deadly Sins' origin has a story to tell, and you can tell its developers have taken that
02:27
responsibility seriously. But there's a solid action game here too. Origin is an action RPG at heart,
02:34
and there's meat on that combat's bone. In addition to a standard defensive dash, the only way you'll be
02:38
blocking in Origin is with your face, each character comes with a standard combo,
02:43
a couple of special attacks, and an ultimate that can range from calling in some fireballs
02:46
to transforming into a demon. These distinctions are what gives each character flavor, and I really
02:51
enjoyed playing around with them. Whether I was buffing my standard fire attacks with Tiore,
02:55
or using Hauser's wind-based strikes, and everything in between. And yes, characters like Diane are here
03:00
too, just smaller than you might figure. Since each character's abilities are associated with an
03:05
element, it's good to have a balanced team. You can have up to four characters traveling with you at
03:09
once, and switch to them on the fly. Play your cards right, and they'll even come in with an attack.
03:14
The twist is that your whole team shares a health bar. There's no switching characters when you're
03:18
running low on health to save the day. Combat is about managing cooldowns, landing hits when you can,
03:24
and most importantly, not getting hit. Origin is kind enough to show you where large attacks are
03:29
going to be ahead of time, and smaller hits generally have enough wind-ups so that you can get out of the
03:33
way if you're paying attention, and not just mashing buttons. This isn't Devil May Cry or Ninja Gaiden,
03:38
but there's some juice here, and combat feels good. But it's not all about hitting things with all
03:43
manner of sharp and blunt objects. You can also collect materials in the world and use them to
03:48
craft potions to keep you alive in a pinch, cook a delicious meal, or upgrade your characters with
03:52
permanent stat buffs. There's also a lot to explore. Soon after meeting Hawk, I could ride him around,
03:57
and like seemingly every video game released since The Legend of Zelda Breath of the Wild,
04:01
you can climb on objects in the environment if you've got the stamina for it, and glide down
04:05
from high places. All of this is good because the world of Britannia is absolutely massive.
04:10
You can teleport around if you activate the fancy fast travel stones scattered around the environment,
04:15
but that means you gotta find them first. So, you know, be prepared to do a little walking. Or pig
04:19
riding. But spending time in the world means you'll get to do Origin side quests. They're simple stuff,
04:25
and as you'd expect, not nearly as well produced as the story beats. But I enjoyed trying to help out a
04:30
crying kid and got a kick out of the castle worker who was so lazy that I had to deliver food for her.
04:35
Stuff like that makes the world feel more lived in. If there's one thing about 7 Deadly Sins Origin
04:39
that gives me pause, it's the gotcha-ness of it all. I'm inherently wary of gotcha and other reward
04:45
systems built on gambling, and Origin is one of those games. It seems fairly easy to get enough
04:50
currency to roll the dice, but the beta throws currency at you, and it's hard to get a sense of the
04:55
economics of something when that happens. Whether or not it will be true in the full game remains to
05:00
be seen. The UI also feels designed for a mouse and keyboard in a way that makes it awkward to
05:04
navigate on a controller, especially when you're managing a lot of gear. It's not game-breaking,
05:09
but it's something I wonder about when it comes to a full release. I spent about five hours with 7
05:13
Deadly Sins Origin, unlocking several characters, opening up the ability to party with other players,
05:18
and taking the main quest far enough that Tristan and Tiori got to the point that they'd
05:21
demonstrated enough skill to be trusted to head to the Fairy King Forest. That seemed like a natural
05:26
place to stop, but before I did, I wanted to take on one of the beta's optional bosses. In my case,
05:31
it was a red demon who belched fire and had a thing for belly flops, and another weird looking thing with
05:36
arms that were doubling his legs. I couldn't beat either. Mostly because I just wasn't doing enough
05:43
damage. My choices were clear, level up, get more gear, and play more gotcha to get my numbers up,
05:48
but I opted out. I'd seen the fights, which were fun enough that I wanted to play them again if I
05:52
jumped in at release, and I was tired of fiddling with the inventory screen. And on a high note,
05:56
sometimes going into a game blind can be the best thing you do for yourself. I enjoyed spending time
06:01
in 7 Deadly Sins Origin's world, hanging out with its characters and riding around on a flying hog.
06:06
And yeah, the fighting stuff was pretty solid too. I'm always wary of gotcha elements in games,
06:11
but the core of 7 Deadly Sins Origin got my attention. The only question is whether it can hold it
06:16
when it comes out next year. I wouldn't mind a rematch with a couple of those bosses, but I'm not in a rush.
06:22
They'll be there when I return to Britannia. For more previews of the biggest upcoming games,
06:26
don't miss our recent hands-on looks at Halo Campaign Evolved and Super Meat Boy 3D.
06:31
And for everything else in the world of video games, stick with IGN.
06:46
the fantasy games!
07:05
What is it? What is it?
07:05
What? What's the order?
07:06
What's the order?
07:08
What do you think?
07:09
I don't know
07:13
I'm so sorry
07:17
Yeah
07:19
I'm
07:25
Yes, I'm totally
07:27
I don't know
07:29
I don't know
07:30
I'm going to help you
07:31
I'm going to be able to help you
07:32
I thought I was going to die
07:42
I'm going to die
07:42
I'm going to die
07:52
I don't know
07:54
There's no way to die
07:57
Oh, is that
08:00
I don't know.
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