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Transcript
00:00遅れず、忍術できている。
00:02凄い!
00:04遅れず、忍術できる。
00:07凄い!
00:09凄い!
00:10今は誰かと喋りたくて。
00:13凄い、凄い!
00:16何でも持ってる。
00:18凄い!
00:20凄い!
00:22凄い!
00:24In the past, Silent Hill series of combat skills are used to be a simple battle for a simple battle with guns and weapons.
00:40Because this film is a unique and unique in the 1960s in Japan.
00:46In order to keep the character as a normal character,
00:49We feel that this is a chance to create a new combat system for Silent Hill.
00:54For the use of the game, we designed some like Hinako-Jung
00:59and other people who can do the combat skills.
01:01For example, when you can catch up to the end of the attack,
01:05and you can catch up to the end of the attack,
01:06and you can catch up to the end of the attack.
01:07The fight is used to be used to fight against the attack,
01:09and to create an advantage for yourself.
01:11Also, when you have to fight against the attack,
01:14because of the attack of the attack,
01:16and they won't get into trouble,
01:17etc. such as the design of the reality of the design,
01:19to make sure that a lot of people can do their best.
01:22And Hinako, in the face of these threats,
01:25can also be able to find out
01:27all kinds of weapons can be equipped with each other.
01:30These tools have a lot of difference.
01:33For example,
01:34a small weapon of the machine,
01:36a fast move,
01:37an easy way to catch.
01:38A small weapon of the machine is a lot of speed,
01:41but can be used to protect the most of the攻擊.
01:44Even if you face the same enemy,
01:47it will also be based on what kind of weapon you have,
01:49and it will create a different battle experience.
01:52The players can also be able to use the equipment to adjust their skills,
01:56and please try to see different types of different types of combat,
01:59and reach the difficulty.
02:01However, Pinako is still a normal person,
02:03but if you have encountered the situation that can't be solved,
02:05it's best to go first.
02:09This time of the怪物,
02:10in the beginning of the design, we've lost a lot of skill.
02:13because it is not only needed to fill the game,
02:15it is also needed to discuss with the teachers
02:17to discuss every creature's behavior
02:18which represents the meaning of the meaning,
02:20and these meanings should be used to use what kind of view of the view,
02:23to ensure that the characters and the story
02:25have a close-to-knit relationship.
02:27In other words,
02:28the first one is to be able to be able to express
02:30the龍騎士老師's story魅力,
02:32and精神打造.
02:34These ideas,
02:35through Keira老師's design and design,
02:37will perfectly表現出
02:38what you've seen in the end of the world
02:39and the beauty of it and the beauty of it.
02:42In terms of these怪物 and the object
02:43究竟隱藏了什麼秘密,
02:45I don't want to talk too much.
02:47I think this part is to leave for the players
02:48to find out the experience.
02:52In other words,
02:53we will also use Hinako's character setting
02:57as a first-to-knit relationship.
02:59In my opinion,
03:00it is in the郊區's design.
03:02In the beginning,
03:03we thought that Hinako's
03:04this time in the潜意識
03:05was what kind of situation,
03:07and what kind of thoughts he had.
03:09In a different experience,
03:11we decided to work on the subject of the minor
03:12of the biblical story.
03:13We decided to finish this story
03:15to develop these details
03:17of theРЕLs.
03:18We discussed this part in the screen,
03:20we thought to question how do we have the way to go?
03:21We developed a way to get the way to go on.
03:22In fact, we realized that the years
03:23are different conditions in terms.
03:25In the end, we designed this project
03:27The path of the path is to make the environment
03:29in different stages of change.
03:31The purpose of the environment
03:33to become a key set of key blocks,
03:35and to become a unique and unique key key.
03:37This whole process
03:39is the way to the system
03:41to show the new structure
03:43to become a key set of key blocks.
03:45In the situation,
03:47we need to find the key to the key.
03:49In this key, we need to guide the character.
03:51We chose the character
03:53of the character.
03:55This is what we're using Kara's character's character.
03:59It's a suitable for us to match the advantage of the character's character.
04:02So we thought about what kind of characters would be different from the character's character.
04:06We also used to use the same character with Hinako and the dress as the character's character.
04:11Like a稻草 person who gave a name for the student's character.
04:15This whole picture of a strange character,
04:18and the character's character's character.
04:21We hope that the design of the documentary can continue to keep this IP-19 and maintain a lot of joy and魅力.
04:28So, in the background, we designed the design of the movie, the character, the character, and the detail of the documentary.
04:34The design of the documentary will not only be able to open a door,
04:37but also be able to enter the character's new and the real truth.
04:41Hinako is a person who faces the same age of the family,
04:46parents, friends and the same age of the year,
04:49who doesn't express and fix their feelings,
04:52and has a lot of subtle thoughts and emotions.
04:56We are very happy to be able to use the girl's daughter to express her,
05:00and through photo scan and motion capture,
05:03we will be able to make these emotions and actions into the game.
05:08This action was chosen to take place in Japan,
05:11and from the local actors,
05:13so that we can understand and understand
05:16the culture and value of Japan.
05:18Casting's performance in our game development
05:20is a relatively unique work.
05:22To maintain the content and the content of the game,
05:25the preparation and communication,
05:27is to ensure the camera's performance
05:29is the most important part.
05:31KONAMI, the actors,
05:33the MoCAP company and the Niba
05:35the four parties need to communicate and communicate.
05:38In the MoCAP,
05:40the director, the director,
05:42the director, the cinematographer,
05:44the director, the director,
05:45the director, the director,
05:46the director, and the director.
05:47The other members need to participate in the online
05:49way.
05:50Silent Hill F.
05:51has more than 90 minutes of performance.
05:54From the story,
05:55the character,
05:56the character,
05:57the character,
05:58the character,
05:59the data,
06:00the final performance.
06:01The huge amount of work
06:02for the first time of the Niba
06:03is a great challenge.
06:05The performance management
06:06needs to be按照
06:29and then he will be able to explain the needs of the action and the emotion.
06:31The director and the action of the action,
06:33and the fact of the analysis and the analysis of the action.
06:35Finally, as a game designer,
06:38we're able to ensure the content of the action is in the game.
06:41To make the content of the content of the content
06:43become a that everyone sees,
06:45is a really a complicated process.
06:48If you use a simple way to比喻,
06:50if the artist is a writer's writer,
06:53then we're going to be a writer's writer.
06:56In order to be able to express the world of teachers' books in the world,
06:59the team spent a lot of time to study and research the teachers' books.
07:04The most important thing is to understand what teachers want to express the content,
07:08and what the important thing is.
07:09Sometimes it may be in a movie, sometimes it may be in a sense.
07:13In our mind and mind,
07:15what are the things to show through the game,
07:18and what are the things to show through the演出,
07:20we can start to draw the story of teachers.
07:23This is a very subtle, important and important work.
07:28In the process, the pandemic increased the difficulty,
07:31but through many people' communication and understanding,
07:34they finally reached the conclusion and entered the audience.
07:38In the role of Hinako's mother-in-law's mother-in-law,
07:40there are many other actors and actors.
07:44These actors and actors are even included in themselves.
07:48In the role of Hinako's mother-in-law,
07:51both by using the detectives of a tool,
07:53and the skills to get in the response to the scene.
07:56And to make sure that the artist has performed the outcome
07:58through the artist.
08:00In the moment, we had a first of the rehearsals.
08:04There was nothing that we were playing here.
08:06There could be a scene showing where we were playing.
08:07There's no part of throwing even in our scenes.
08:08But I found out where he was playing with a house,
08:10what the nature of the devil is told,
08:13which I was produced.
08:15It was beautiful.
08:18The most difficult thing was when I was recording, I had to make a lot of mistakes.
08:28I had to make a lot of mistakes when I was working.
08:39When I was working on the show, it was the end scene.
08:46I've been waiting for a long time for a long time.
08:50I was so excited to see how the end was.
08:54I've experienced the short story of the short story,
08:57and I've experienced some of these things.
08:59I've experienced some of the characters in the past.
09:03It's a very valuable experience.
09:06The scene in the movie is a scene where there are two of them.
09:11That scene was the most difficult time for this time.
09:20I was thinking about who I am, where I am, where I am, what I am doing.
09:27I didn't know what I was going to do so.
09:30I couldn't get out of my eyes and couldn't do that.
09:35I was the first time I saw the movie on Silent Hill.
09:45It was a time I had to remember the time I could feel so hard.
09:50But I could have been able to do this great work.
09:56I was able to get this movie to the world so that I could not have any interest.
10:03This time, if I don't get away from this world,
10:06I think someone will be able to control me.
10:10It's a very strange feeling.
10:14The most important, the most important, the most important, the most important!
10:19The most important, the most important, the most important!
10:22I don't know!
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