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Silent Hill f - Official ‘Combat and Character Design’ Behind the Scenes Feature
Generation Games
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2 days ago
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00:00
遅れず、忍術できている。
00:02
凄い!
00:04
遅れず、忍術できる。
00:07
凄い!
00:09
凄い!
00:10
今は誰かと喋りたくて。
00:13
凄い、凄い!
00:16
何でも持ってる。
00:18
凄い!
00:20
凄い!
00:22
凄い!
00:24
In the past, Silent Hill series of combat skills are used to be a simple battle for a simple battle with guns and weapons.
00:40
Because this film is a unique and unique in the 1960s in Japan.
00:46
In order to keep the character as a normal character,
00:49
We feel that this is a chance to create a new combat system for Silent Hill.
00:54
For the use of the game, we designed some like Hinako-Jung
00:59
and other people who can do the combat skills.
01:01
For example, when you can catch up to the end of the attack,
01:05
and you can catch up to the end of the attack,
01:06
and you can catch up to the end of the attack.
01:07
The fight is used to be used to fight against the attack,
01:09
and to create an advantage for yourself.
01:11
Also, when you have to fight against the attack,
01:14
because of the attack of the attack,
01:16
and they won't get into trouble,
01:17
etc. such as the design of the reality of the design,
01:19
to make sure that a lot of people can do their best.
01:22
And Hinako, in the face of these threats,
01:25
can also be able to find out
01:27
all kinds of weapons can be equipped with each other.
01:30
These tools have a lot of difference.
01:33
For example,
01:34
a small weapon of the machine,
01:36
a fast move,
01:37
an easy way to catch.
01:38
A small weapon of the machine is a lot of speed,
01:41
but can be used to protect the most of the攻擊.
01:44
Even if you face the same enemy,
01:47
it will also be based on what kind of weapon you have,
01:49
and it will create a different battle experience.
01:52
The players can also be able to use the equipment to adjust their skills,
01:56
and please try to see different types of different types of combat,
01:59
and reach the difficulty.
02:01
However, Pinako is still a normal person,
02:03
but if you have encountered the situation that can't be solved,
02:05
it's best to go first.
02:09
This time of the怪物,
02:10
in the beginning of the design, we've lost a lot of skill.
02:13
because it is not only needed to fill the game,
02:15
it is also needed to discuss with the teachers
02:17
to discuss every creature's behavior
02:18
which represents the meaning of the meaning,
02:20
and these meanings should be used to use what kind of view of the view,
02:23
to ensure that the characters and the story
02:25
have a close-to-knit relationship.
02:27
In other words,
02:28
the first one is to be able to be able to express
02:30
the龍騎士老師's story魅力,
02:32
and精神打造.
02:34
These ideas,
02:35
through Keira老師's design and design,
02:37
will perfectly表現出
02:38
what you've seen in the end of the world
02:39
and the beauty of it and the beauty of it.
02:42
In terms of these怪物 and the object
02:43
究竟隱藏了什麼秘密,
02:45
I don't want to talk too much.
02:47
I think this part is to leave for the players
02:48
to find out the experience.
02:52
In other words,
02:53
we will also use Hinako's character setting
02:57
as a first-to-knit relationship.
02:59
In my opinion,
03:00
it is in the郊區's design.
03:02
In the beginning,
03:03
we thought that Hinako's
03:04
this time in the潜意識
03:05
was what kind of situation,
03:07
and what kind of thoughts he had.
03:09
In a different experience,
03:11
we decided to work on the subject of the minor
03:12
of the biblical story.
03:13
We decided to finish this story
03:15
to develop these details
03:17
of theРЕLs.
03:18
We discussed this part in the screen,
03:20
we thought to question how do we have the way to go?
03:21
We developed a way to get the way to go on.
03:22
In fact, we realized that the years
03:23
are different conditions in terms.
03:25
In the end, we designed this project
03:27
The path of the path is to make the environment
03:29
in different stages of change.
03:31
The purpose of the environment
03:33
to become a key set of key blocks,
03:35
and to become a unique and unique key key.
03:37
This whole process
03:39
is the way to the system
03:41
to show the new structure
03:43
to become a key set of key blocks.
03:45
In the situation,
03:47
we need to find the key to the key.
03:49
In this key, we need to guide the character.
03:51
We chose the character
03:53
of the character.
03:55
This is what we're using Kara's character's character.
03:59
It's a suitable for us to match the advantage of the character's character.
04:02
So we thought about what kind of characters would be different from the character's character.
04:06
We also used to use the same character with Hinako and the dress as the character's character.
04:11
Like a稻草 person who gave a name for the student's character.
04:15
This whole picture of a strange character,
04:18
and the character's character's character.
04:21
We hope that the design of the documentary can continue to keep this IP-19 and maintain a lot of joy and魅力.
04:28
So, in the background, we designed the design of the movie, the character, the character, and the detail of the documentary.
04:34
The design of the documentary will not only be able to open a door,
04:37
but also be able to enter the character's new and the real truth.
04:41
Hinako is a person who faces the same age of the family,
04:46
parents, friends and the same age of the year,
04:49
who doesn't express and fix their feelings,
04:52
and has a lot of subtle thoughts and emotions.
04:56
We are very happy to be able to use the girl's daughter to express her,
05:00
and through photo scan and motion capture,
05:03
we will be able to make these emotions and actions into the game.
05:08
This action was chosen to take place in Japan,
05:11
and from the local actors,
05:13
so that we can understand and understand
05:16
the culture and value of Japan.
05:18
Casting's performance in our game development
05:20
is a relatively unique work.
05:22
To maintain the content and the content of the game,
05:25
the preparation and communication,
05:27
is to ensure the camera's performance
05:29
is the most important part.
05:31
KONAMI, the actors,
05:33
the MoCAP company and the Niba
05:35
the four parties need to communicate and communicate.
05:38
In the MoCAP,
05:40
the director, the director,
05:42
the director, the cinematographer,
05:44
the director, the director,
05:45
the director, the director,
05:46
the director, and the director.
05:47
The other members need to participate in the online
05:49
way.
05:50
Silent Hill F.
05:51
has more than 90 minutes of performance.
05:54
From the story,
05:55
the character,
05:56
the character,
05:57
the character,
05:58
the character,
05:59
the data,
06:00
the final performance.
06:01
The huge amount of work
06:02
for the first time of the Niba
06:03
is a great challenge.
06:05
The performance management
06:06
needs to be按照
06:29
and then he will be able to explain the needs of the action and the emotion.
06:31
The director and the action of the action,
06:33
and the fact of the analysis and the analysis of the action.
06:35
Finally, as a game designer,
06:38
we're able to ensure the content of the action is in the game.
06:41
To make the content of the content of the content
06:43
become a that everyone sees,
06:45
is a really a complicated process.
06:48
If you use a simple way to比喻,
06:50
if the artist is a writer's writer,
06:53
then we're going to be a writer's writer.
06:56
In order to be able to express the world of teachers' books in the world,
06:59
the team spent a lot of time to study and research the teachers' books.
07:04
The most important thing is to understand what teachers want to express the content,
07:08
and what the important thing is.
07:09
Sometimes it may be in a movie, sometimes it may be in a sense.
07:13
In our mind and mind,
07:15
what are the things to show through the game,
07:18
and what are the things to show through the演出,
07:20
we can start to draw the story of teachers.
07:23
This is a very subtle, important and important work.
07:28
In the process, the pandemic increased the difficulty,
07:31
but through many people' communication and understanding,
07:34
they finally reached the conclusion and entered the audience.
07:38
In the role of Hinako's mother-in-law's mother-in-law,
07:40
there are many other actors and actors.
07:44
These actors and actors are even included in themselves.
07:48
In the role of Hinako's mother-in-law,
07:51
both by using the detectives of a tool,
07:53
and the skills to get in the response to the scene.
07:56
And to make sure that the artist has performed the outcome
07:58
through the artist.
08:00
In the moment, we had a first of the rehearsals.
08:04
There was nothing that we were playing here.
08:06
There could be a scene showing where we were playing.
08:07
There's no part of throwing even in our scenes.
08:08
But I found out where he was playing with a house,
08:10
what the nature of the devil is told,
08:13
which I was produced.
08:15
It was beautiful.
08:18
The most difficult thing was when I was recording, I had to make a lot of mistakes.
08:28
I had to make a lot of mistakes when I was working.
08:39
When I was working on the show, it was the end scene.
08:46
I've been waiting for a long time for a long time.
08:50
I was so excited to see how the end was.
08:54
I've experienced the short story of the short story,
08:57
and I've experienced some of these things.
08:59
I've experienced some of the characters in the past.
09:03
It's a very valuable experience.
09:06
The scene in the movie is a scene where there are two of them.
09:11
That scene was the most difficult time for this time.
09:20
I was thinking about who I am, where I am, where I am, what I am doing.
09:27
I didn't know what I was going to do so.
09:30
I couldn't get out of my eyes and couldn't do that.
09:35
I was the first time I saw the movie on Silent Hill.
09:45
It was a time I had to remember the time I could feel so hard.
09:50
But I could have been able to do this great work.
09:56
I was able to get this movie to the world so that I could not have any interest.
10:03
This time, if I don't get away from this world,
10:06
I think someone will be able to control me.
10:10
It's a very strange feeling.
10:14
The most important, the most important, the most important, the most important!
10:19
The most important, the most important, the most important!
10:22
I don't know!
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