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00:01Alyssa died eight years ago.
00:06Perhaps it's time for you to...
00:09...face the past.
00:13Grace.
00:15They're coming.
00:17Grace.
00:19Confront that fear.
00:25I miss Ashcroft.
00:28Come in.
00:31What is happening here?
00:43There's no escaping your destiny.
00:46Hey! Help!
00:48What did you hide behind that painting?
00:51We have so much to do.
00:56Who are you?
00:58Why me?
01:00Mother Miranda, who shares a deep connection with Umbrella founder Oswell E. Spencer, played a key role behind the village incident.
01:09Separately, it was revealed that an insidious force known simply as the Connections was operating from the shadows and also played a key role in the incident.
01:20To this day, little is known about the connections.
01:26Ethan Winter's terrifying two-part tale was as chilling as it was exhilarating.
01:32An immersive horror experience witnessed from Resident Evil's first-ever first-person perspective.
01:41Both titles will be available in the content-rich Gold Edition for Nintendo Switch 2 on February 27, 2026.
01:49They'll feature post-story scenarios and extra game modes.
01:54Resident Evil Village will also include a third-person gameplay option.
01:58And if February 27 sounds familiar, it's because it is.
02:05These two terrifying titles are releasing the same day as Resident Evil Requiem.
02:10The series' newest, most chilling installment where you'll play FBI analyst Grace Ashcroft as she confronts her haunted past and uncovers the truth behind the Raccoon City incident.
02:24Prepare yourself for a new chapter of Resident Evil and a story that pushes the series forward using gameplay that has evolved in terrifying new ways.
02:38Resident Evil Requiem will be available on PlayStation 5, Xbox Series X and S, Steam, Nintendo Switch 2, and for the first time in series history, the Epic Game Store.
02:49You'll be able to choose between two editions, Standard and Deluxe.
02:56The Deluxe Edition includes the same base game as the Standard Edition, plus an exclusive pack of costumes and weapon skins.
03:05And for pre-orders, players will also get the exclusive Grace's Costume Apocalypse.
03:12Let us now turn our attention to the exquisite offerings that accompany Resident Evil Requiem.
03:20Our Special Edition Nintendo Switch 2 Pro Controller is coming soon.
03:25Featuring Resident Evil Requiem design and styled and gunmetal-inspired black,
03:30this original controller boldly showcases in-world newspaper articles from the game, capturing its dark and immersive atmosphere.
03:39Launching the same day as the game itself, you can bring home both on February 27th, 2026.
03:46Believe it or not, we have even more incredible news.
03:51We're excited to announce our daring protagonist, Grace Ashcroft, will become Resident Evil's first-ever amiibo in Summer 2026.
04:00Stay tuned for more details.
04:02Soon, you'll be able to flaunt your Resident Evil fandom in Fortnite.
04:08When you purchase Resident Evil Requiem through the Epic Game Store, you'll receive special Fortnite items, such as the Grace outfit, after the game launches.
04:17More details to come.
04:18But for those of you that simply cannot wait to jump back into the world of Resident Evil, you're in luck.
04:26We've severed the price on multiple Resident Evil titles to make your Halloween more heart-pounding, hair-raising, and bone-chilling than ever.
04:37As you may know, Resident Evil is celebrating 30 years of terror, with many more nightmares soon to come.
04:46While our time today has come to an end, we hope to see you again very soon during the Resident Evil Showcase early next year,
04:56where we'll descend even deeper into all things Resident Evil Requiem.
05:04Thank you all for joining.
05:12The Umbrella Corporation eventually went bankrupt due to the mounting evidence brought to light.
05:18However, its legacy lives on.
05:21And as for the survivors, their story was just beginning.
05:27Some, like Raccoon City journalist Alyssa Ashcroft, sought to expose Umbrella's darkest secrets.
05:35Some hunted the bioterrorists who weaponized Umbrella's research.
05:40Others set out to unveil the real truth behind the government's sterilization operation.
05:47The aftershocks of the Raccoon City incident would be felt for decades to come,
05:53and coincide with other increasingly frequent bioweapon-related outbreaks.
05:59Caught up in one such bioweapon-related tragedy was an ordinary man by the name of Ethan Winters.
06:06Ethan was searching for his missing wife, Mia.
06:09Following an anonymous email, he finds himself in the bowels of the bayou at the Baker Estate.
06:18Where he's greeted by a deranged family infected by a horrifying ailment.
06:23Ethan fought to escape their madness and rescue his wife.
06:31Three years later, Ethan would face a new nightmare.
06:35This time, his baby daughter Rose is taken away by Chris Redfield.
06:40The legendary hero who survived countless bioterror incidents.
06:45Ethan's quest to rescue his daughter led him to a mysterious, treacherous village ruled by Mother Miranda and the Four Lords.
06:57Like the Baker family, the village residents were turned into nightmarish creatures.
07:02And those four powerful lords?
07:06Well, one of them was more powerful and stunning than the others.
07:12I'm also thrilled to announce that pre-orders for Resident Evil Requiem begin today.
07:18Are you ready for the horrors ahead?
07:21To prepare you for Resident Evil Requiem, we've created a special recap.
07:25A look back at how we got here, the legendary characters, the unforgettable terrors, and the chilling details that may be important to remember as you continue to venture into the nightmare that awaits.
07:39So let's begin.
07:42With the events leading up to the 1998 Raccoon City incident.
07:47Many years prior, a group of researchers discovered the progenitor virus in Africa.
07:56Among these researchers was Oswell E. Spencer, a man of immense wealth and influence.
08:03Together, they founded the Umbrella Corporation, which on the surface seemed like an ordinary pharmaceutical company.
08:11But Umbrella's true purpose, driven by Spencer's ambition to reshape humanity, was to advance virus research and bioweapons development.
08:21Many years later, one of Spencer's collaborators, James Marcus, would successfully develop the T-virus.
08:28However, in 1998, the virus leaked from a research facility in Raccoon City, located in the American Midwest.
08:37The virus spread throughout the city, triggering an unprecedented pandemic and mutating its residents into flesh-eating zombies.
08:49Only the bravest souls were fearless enough to fight the infected and the monster's bioweapons born from the T-virus.
08:56Rookie cop, Leon S. Kennedy.
09:01College student, Claire Redfield.
09:05Stars agent, Jill Valentine.
09:08And a handful of others were able to prevail and eventually flee the city.
09:14Fearing further spread, the U.S. government launched a sterilization operation, destroying Raccoon City.
09:22customers are made up here.
09:24This is amazing, everyone.
09:26Did I clean them up?
09:28I'm sure I can keep the
09:49I'm not sure.
09:51I'm not sure.
09:54I'm not sure.
09:55I'm not sure.
09:57This is a car.
09:59Yes, I'm sure.
10:01Here I am.
10:03This is not true.
10:05This is a car.
10:07I'm sure.
10:09I'm sure.
10:13It's a car.
10:15It's a car.
10:17It's a car.
10:21Oh.
10:23Yes.
10:25It's a car.
10:27It's a car.
10:29What's this car?
10:31What's this car?
10:33A car.
10:35It's cool.
10:37A car.
10:39It's a car.
10:41It's a car.
10:43It's a car.
10:45What's this car?
10:47It's a car.
10:49It's a car.
10:51It's a car.
10:53It's a car.
10:55It's a car.
10:57It's a car.
10:59It's a car.
11:01Thank you, an answer.
11:03Come here.
11:05How do you draw?
11:07It's a car.
11:09Call it.
11:11Come here.
11:13Did you get hammer!?
11:15I can be out.
11:17I don't know.
11:20I think it's a problem.
11:22It's a problem.
11:23Hello.
11:24I'm happy.
11:27I'm not looking at this.
11:31It's not there.
11:32It's not, right?
11:34Oh, I don't know.
11:36Don't let it go.
11:37I don't know.
11:38Why don't you push?
11:39Oh, no.
11:45Why don't you push?
11:46I would like to go
11:51Can I come?
11:53How Kung?
11:54Yes, he is the bra man.
11:56He is the bra man.
11:59Yes, he is the bra man.
12:04He is the bra man.
12:07He's the bra man.
12:08I think that's the bra man.
12:10He is the bra man.
12:13so
12:19so
12:23so
12:29I
12:32Why are you doing this?
12:34Yes.
12:36Yes.
12:38Yes.
12:40Yes.
12:42Yes.
12:44Yes.
12:46Yes.
12:48Yes.
12:52Yes.
12:54Yes.
12:56Yes.
12:58Yes.
13:00Yes.
13:02経過記録
13:0410時3分くらいに採血が始まって
13:06デキサフィルを投与してる
13:08デキサフィル
13:10ちょっと始めてまして
13:12なんでしょうね
13:14なんでしょうね
13:16なんかすごいそういう
13:18どこなのここ
13:20分かってない感じですよね
13:24まあ一応探索をね
13:26熊澤さんいわくいっぱいしてくれって言ってたから
13:28ははは
13:30ははは
13:32何がこれ
13:34何がこれ
13:36何がこれ
13:38何が起こる
13:40何が起こる
13:42何が起こる
13:44何が起こる
13:58楽しい
14:13何が起こる
14:14何が起こる
14:16I know that you are my hope.
14:19Everyone's gone.
14:25Stay away from me!
14:37Oh, you're FBI?
14:40Investigating all these strange deaths, huh?
14:46Hello!
14:53Grace...
14:55Stay close to me.
15:00I'm coming!
15:02Keep moving.
15:04What's wrong?
15:06I'll explain later.
15:17Resident Evil Requiem is an upcoming survival horror game developed and published by Capcom, serving as the ninth mainline instalment in the Resident Evil series' legendary franchise, and marking a significant creative milestone in the series' evolution.
15:34Set approximately 30 years after the destruction of Raccoon City, the game takes the series into new thematic and emotional territory, bridging the biological horror roots of the original games with a more psychological and investigative focus, while maintaining the oppressive dread that defines the Resident Evil legacy.
15:51Players step into the role of Grace Ashcroft, a young yet highly skilled FBI technical analyst who becomes unwillingly drawn into a nightmare that blurs the line between memory and mutation.
16:02Her journey begins when she receives a coded message linked to her late mother's death, an unsolved mystery that appears to connect to a classified case from the Raccoon City disaster.
16:11Grace's pursuit of truth brings her to the outskirts of the quarantined Midwestern exclusion zone, where the decaying remnants of Raccoon City still stand as a scar upon the earth.
16:23What begins as a procedural investigation soon spirals into a harrowing descent beneath the ruins, where new biological horrors stir beneath collapsed streets and flooded subway tunnels.
16:33Unlike previous protagonists, often elite soldiers or hardened survivors, Grace is an investigator, not a fighter.
16:41Her expertise lies in forensics, decryption and surveillance which shapes both gameplay and narrative perspective.
16:48This approach shifts the tone of Resident Evil Requiem away from pure combat towards tense exploration, deduction and improvisation.
16:55She must rely on wits, limited tools and environmental awareness to survive.
17:00Guns are scarce, ammunition scarce even more so, and most encounters favour stealth, evasion or clever environmental manipulation over brute force.
17:09Capcom describes Grace as a reluctant participant in a war fought by ghosts, underscoring her emotional vulnerability and the player's sense of powerlessness in the face of overwhelming danger.
17:19The game allows players to switch seamlessly between first person and third person perspectives, a design decision meant to unify the immersive immediacy of Resident Evil 7 and Village with the cinematic tension of Resident Evil 2 Remake and 4 Remake.
17:34First person segments amplify isolation and claustrophobia, ideal for exploration and close quarters terror, while third person view enhances situational awareness during combat or puzzle solving.
17:44Both perspectives are fully supported by the RE engine, which returns with cutting edge enhancements, including path traced global illumination, real time ray traced shadows, volumetric fog simulation and adaptive frame reconstruction, creating environments that feel palpably real, damp and decayed.
18:02The interplay of light and darkness becomes central to both visual storytelling and gameplay, flashlights flicker, emergency lights strobe, and shifting shadows obscure threats that move just beyond sight.
18:14Capcom has emphasised that Requiem is not an open world game, despite early prototypes experimenting with larger scale exploration.
18:21Developer commentary reveals that an early version featured branching investigation zones and optional online elements, but after extensive testing and player feedback, the team pivoted back to a focused single player experience, reaffirming the studio's belief that tension thrives through controlled pacing, not endless sprawl.
18:39As such, Requiem follows a structure reminiscent of Resident Evil 2, hub-based progression, interconnected environments, and a layered map design that rewards backtracking once new tools or codes are required.
18:51However, it also introduces dynamically shifting environments.
18:55Sections of the city can collapse, flood, or burn in real time, forcing players to adapt to altered routes and hazards.
19:01This living world concept heightens unpredictability. Safe paths may vanish, new areas open unexpectedly, and certain puzzles change depending on the state of the environment.
19:12The monsters of Requiem represent a fusion of biological and psychological horror.
19:17The new RE virus, a descendant of Umbrella's long dormant experiments, mutates not only flesh but perception itself, warping the senses of both host and observer.
19:25Some creatures flicker in and out of sight, their forms distorted by hallucinations, others move through walls or ceilings, their presence betrayed only by distant scraping or the echo of labored breathing.
19:37One standout monster, shown in early previews, is a towering humanoid aberration whose upper body is fused with rebar and concrete, able to tear through barriers to pursue the player.
19:47It serves as a thematic echo of the series' iconic pursuers like Nemesis and Mr. X, but with a stronger focus on environmental manipulation and unpredictable behaviour.
19:57Its AI can adapt dynamically, tracking noise, reacting to light, and even feigning retreat to ambush the player later.
20:04True to series tradition, puzzles remain integral, yet Capcom has evolved their design beyond simple key and lock mechanics.
20:10Requiem incorporates contextual investigation puzzles that intertwine with Grace's background as an analyst, recovering corrupted data from abandoned surveillance systems, reconstructing forensic evidence, or interpreting fragmented documents to unlock new story paths.
20:27Some puzzles require manipulating physical devices, like aligning projector beams or rerouting power grids, while others demand pattern recognition or decoding based on clues hidden in the environment.
20:37The result is an experience that balances cerebral challenge with tactile tension, ensuring that every discovery carries narrative significance.
20:47Now, you can enjoy the screenshots without any interruption. Enjoy!
21:07Thank you!
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