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  • 3 months ago
Get ready for an exclusive sneak peek at the Halo Campaign Evolved Roundtable! Dive into the iconic moments that shaped the legendary game. Whether you're a hardcore Halo fan or new to the franchise, this reveal is packed with surprises and epic gameplay highlights. What part of the Halo Campaign Evolved are you most excited about? Share your thoughts and don't forget to subscribe for more Halo updates and gaming content!
Transcript
00:00You
00:30Halo Campaign Evolved is the next project coming out of Halo Studios.
00:42It is the ultimate Halo CE campaign remake.
00:46It is coming to Xbox, PC, and for the first time, PlayStation.
00:50It'll be arriving next year.
00:52To talk more about it, we've got Dan, Max, and Greg from the development team.
00:56Guys, let's get into this.
00:57Why is this the right game for right now?
00:59We did this work on Halo Anniversary.
01:01I felt like there were certain things that were left unsaid.
01:04There were certain things that we weren't able to achieve at that time.
01:06There were certain things we weren't able to do.
01:07It's a great time to revisit Combat Evolved for new players, for established Halo players,
01:13and maybe even for old friends playing on different hardware today
01:16to allow them to play together and enjoy the franchise together again.
01:19Going back to the Halo ring again for the first time.
01:21For the first time is really important for them to be surprised by new content
01:25and feel excited again about exploring the ring world.
01:27For new players, this is the right time for you to jump in.
01:31Think of this as your introduction into this huge franchise we've been building for the past 25 years.
01:38I'm curious how you're going to focus on capturing the essence of the original,
01:43knowing that you need to evolve to kind of move the experience forward.
01:46Yeah, from design, we don't take that lightly at all.
01:48Whenever we make a change, the number one thing was to be true to the original game.
01:52For every one of those topics that comes up, there's someone who is incredibly passionate on the other side,
01:57saying, like, that is sacred. We do not move that crate.
02:00It's really about looking across, you know, what we've learned over the years,
02:03what technology we've built, and how we can tie that back into this experience.
02:06So in this game, up to four people can play the campaign together,
02:10regardless of which platform they're on.
02:12And then, we're kicking it old school, we can play two-player co-op on consoles,
02:16on the couch together, just like we did back in the original.
02:20What do you have to do differently to account now for four people running around?
02:24For different co-op counts, we will make some of the spaces larger.
02:28We also want to make sure we're authentic to the encounters themselves,
02:30so it's a balancing act between that difficulty tuning
02:33and, you know, making those encounters the right size for the right space.
02:37I understand that we've done some special tune-up works to the beloved Warthog.
02:41We have. There's a new seat.
02:44What I like to call the golf cart seat, or the bumper seat.
02:46This is on the back of the Warthog, so now you can bring everyone with.
02:51Mind if I join you?
02:52Let's talk a little bit about one of my favorite aspects of the Halo franchise.
02:55What is a skull? What's cool about it? What does it do?
02:58A skull is a gameplay modifier, generally mean-spirited.
03:02It makes the game more challenging for the player.
03:06The combination, the pairing of these different skulls
03:09and how that's going to create that new gameplay experience,
03:12huge amount of replay options for folks.
03:13I love the replayability that skulls bring to a campaign.
03:16It's just, there's, it is almost endless variety.
03:19We have dozens of skulls this time.
03:21The most that we've ever had in a Halo game.
03:23Are you a lasso guy?
03:24I think you yourself told me that you don't think anyone would ever be able
03:27to complete this game with Legendary All Skulls On?
03:29I don't think so.
03:30I mean, there's, there's a lot.
03:32And so if you can do a true Legendary All Skulls On run, let us know.
03:37Because I'd love to see it.
03:38I, I think that, I mean, that'd be really hard.
03:40If there's one thing that this community has shown us is do not underestimate them
03:44and they will find a way.
03:47So Halo's always been known for a sandbox.
03:50How has this evolved?
03:51We made sure that anything we included isn't going to drastically change the way the game plays.
03:56They changed the sandbox in a drastic way.
03:57But there's some really fun kind of additions, nuts across, you know, enemies, weapons, vehicles,
04:02things that in the original CE weren't able to do before that you now can.
04:05You finally kill the elite with the sword.
04:07That weapon hits the floor and you can pick that up.
04:09You just, you know, kind of really take it to the, take it to the enemy.
04:14The sound.
04:17All these weapons, by the way, have been painstakingly remodeled, rebuilt, higher fidelity.
04:22How do all these things kind of come to life?
04:24That comes across through the way they look, the way they sound, the effects,
04:29the actual panels on the weapons themselves, the ammo counters.
04:33With Unreal, the fully dynamic lighting within Lumen allows us to get those effects, right?
04:36That rich plasma lighting up and brightening the environment.
04:41Of course, one of the hallmark elements of Halo CE is what becomes kind of a three-way battle
04:46with the introduction of the Flood.
04:48There was quite a bit of development between Halo CE and 3 to kind of how the Flood behaved
04:52and just how they interacted with the player.
04:54So we've pulled a lot of those Flood behaviors into this game.
04:58And I would say this is a learning specifically from CE2 Anniversary,
05:01which is just kind of that mood, the atmosphere, the tension, the horror,
05:05and really delivering on that from the way that we staged the encounters and the setup
05:09and how we reveal the Flood.
05:11In Halo Legacy, there were some pure form units.
05:14We've pulled in a familiar friend, familiar fiend, if you will, to challenge the player.
05:19Talk to me just a little bit about how we're approaching the narrative aspects
05:25to bring it up to the same level as the rest of this game.
05:29We want to tell an authentic story and we want to level up the cinematics from the source.
05:35As we were building this out, we didn't just kind of put a new coat of paint over the original cinematics, right?
05:40We ended up revisiting exactly how they were blocked out, how they were sequenced,
05:44how they were put together, and we've done that across the board.
05:46We have access to original source assets, original source code, and access to the original storyboards.
05:51We are remastering, remixing the music to go along with these cinematics.
05:55We also had the core principal cast come in and re-record all the lines.
05:59How much firepower would you need to crack one of the engine's shields?
06:02This really provides a degree of fidelity that we weren't able to do for Halo Anniversary.
06:05Now would be a very good time to leave.
06:09I'm super excited that this game will include three brand new bonus missions.
06:14Tell me a little bit about that.
06:15It was really important that we preserve the original story as it is.
06:19So these missions specifically are meant to be a prequel setup for, you know, the main course.
06:24These new missions are going to offer some new opportunities for character interactions,
06:28maybe between, you know, Chief and Johnson.
06:30We've got some new mechanics, maybe some AI behaviors,
06:33things that haven't been done before in Halo CD.
06:36I think we're just getting started.
06:38So where are we right now at this stage in development?
06:43What can you share with us?
06:44In the past few weeks, we've been able to start engaging and sending builds out to some of our community members.
06:48We can now see so many of the elements of the level really coming together.
06:52There's a point in every game's life cycle where it kind of just comes online.
06:58Seeing really high-fidelity versions of the cinematics, elements of the sandbox, and encounter tweaks, and the lighting.
07:05You go to someone's desk and give feedback live on an experience,
07:08and to me that's like a really exciting time in game development.
07:10The ultimate love letter to the game that started it all.
07:13I would call upon our entire Halo community to welcome with open arms this next generation of players.
07:20I'm excited to just relive these experiences again for the first time.
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