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Is Nintendo still the beloved gaming icon it once was — or has it become one of the worst companies in the video game industry? From endless copyright strikes and overpriced remasters to aggressive fan takedowns and outdated online systems, many gamers are starting to question the company’s direction.

In this video, we dive deep into the dark side of Nintendo: the controversies, the business decisions, and the company’s refusal to adapt to modern gaming standards. We’ll also explore the Nintendo Switch 2 rumors, its future plans, and whether the nostalgia that made Nintendo great has now become its biggest weakness.

💥 In this video you’ll learn:

Why Nintendo keeps targeting fan projects and emulators
The truth behind their copyright and DMCA policies
How Nintendo compares to Sony and Microsoft in 2025
The controversy around pricing, ports, and re-releases
Whether Nintendo can stay relevant in the next generation of gaming

🎮 From Mario and Zelda to Metroid and Pokémon, Nintendo has shaped gaming history — but its modern image is more complicated than ever. Is Nintendo still a creative powerhouse… or a company stuck in the past?

👍 Like & Subscribe for more deep dives into gaming news, industry controversies, and console wars every week!
💬 Comment below: Do you think Nintendo is protecting its legacy — or destroying it?
Transcripción
00:00Nintendo has always been revered for legendary franchises such as Mario, Zelda and Pokemon, but in recent years, its decisions have generated growing rejection.
00:11From lawsuits against fans to aggressive business practices, many critical voices point to Nintendo as the villain of the industry.
00:19In this video, we will analyze in detail the most controversial actions of the Big N from a critical perspective based on up-to-date sources.
00:28We will see how its legal policies, monetization model, online service and creative strategy have fueled the outrage of the adult gaming community.
00:39With a direct tone, we will back up each point with relevant data and quotes.
00:45Nintendo maintains an aggressive stance against any unauthorized use of its intellectual property.
00:51It sends hundreds of DMCA notices against emulators, mods, ROMS and fan games.
00:59In 2024 to 2025, it sued distributors of modified hardware and moderators of piracy-related forums.
01:08For example, in June 2024, it sued the owner of Modded Hardware, which sold cartridges and accessories for running unauthorized software on Switch.
01:17Ultimately winning a $2 million verdict and shutting down the site.
01:23Simultaneously, it filed another lawsuit against the moderator of Switch Pirates, a community of approximately 190,000 members who shared stolen software.
01:33By October 2025, it was seeking $4.5 million in damages.
01:39It even created internal mechanisms in its latest hardware, Switch 2, to detect and block pirated games or cartridge copies, demonstrating its willingness to pursue users at the most technical level.
01:53In addition to hardware, Nintendo has even taken legal action against ROM distribution sites.
01:59In 2021, it won a lawsuit against ROM Universe, which offered pirated copies of DS and Switch games, imposing a $2.1 million fine and ordering the destruction of all ROMs.
02:13In the realm of content creators, Nintendo has been equally rigorous.
02:18In 2014, it created a monetization program for YouTube videos, the Creators Program, but canceled it in 2018 after numerous complaints.
02:30More recently, it announced strict guidelines in 2024 to ban any illegal, infringing or inappropriate videos with Nintendo content.
02:39In short, the company not only sues mass piracy, but also modders, game preservers, and fan content creators with cease-and-desist orders or crushing lawsuits.
02:51As specialist lawyer Stephen MacArthur warns, banning all fan projects is legally unnecessary and also a terrible marketing strategy.
03:00However, Nintendo persists in shutting down fan projects, from remakes such as AM, 2R, or Pokemon Uranium to Zelda or Pokemon Mods in Garry's Mod, without offering alternatives or dialogue.
03:16Nintendo also receives criticism for its pricing policy and re-releases.
03:20The company often re-releases old games at full price on each new console, with few graphical or content improvements.
03:28For example, it brought Wii U and 3DS games to the Switch, such as Mario Kart 8 Deluxe and Super Mario 3D World Deluxe, without reducing the original price.
03:42Even very old or less popular titles are almost always sold at full price, as Nintendo rarely offers big discounts in its eShop.
03:50In 2023, the company permanently closed the 3DS and Wii U digital stores, preventing users from legally purchasing or downloading any new games for those consoles.
04:04After a decade of service, as of March 27, 2023, purchases can no longer be made on those eShops.
04:12This decision forced players to take advantage of emergency offers and create backup copies of their games before the closure.
04:21For many, this measure symbolizes a lack of commitment to preservation.
04:26When a hardware's cycle ends, Nintendo does not guarantee future access or re-releases, it simply shuts down the server.
04:35In today's video game market, where competitors often hold seasonal sales or aggressive discounts, Nintendo stands out for maintaining high prices.
04:46Recent re-releases illustrate this point.
04:49When announcing the new editions of The Legend of Zelda, Breath of the Wild, and its sequel for Switch 2,
04:56Nintendo confirmed that they will be free only to those who already own the original games.
05:02In other words, it is not sold as a new product on its own.
05:07In contrast, other remakes are sold at full price.
05:11Fans have pointed to cases such as Link's Awakening, 2019, and Mario Kart 8 Deluxe, 2017.
05:20Re-releases with minimal changes, priced at $60, where comparable games on other systems would see substantial discounts over time.
05:29In short, Nintendo monetizes nostalgia.
05:33It releases remasters or definitive editions of its classics and bundles with the label of new release, without offering significant discounts.
05:44This fuels the complaint that the company prefers to extract money from its legacy rather than invest in real innovation.
05:51Unlike the audio-visual quality of its games, Nintendo's online service has been heavily criticized.
05:58Nintendo Switch Online, NSO, is much cheaper than PlayStation Plus or Xbox Live Gold, but it offers very basic and clunky features.
06:08Since its launch in 2018, it has been considered by many to be a joke compared to Sony and Microsoft's services.
06:15As Tom's guide sums it up, Nintendo Switch Online is a bad service, and it's getting worse.
06:23For example, cloud saving, allowing games to be rescued from any console, is blocked after the annual payment.
06:30And in popular titles such as Splatoon 2 or Animal Crossing, New Horizons, it doesn't even work.
06:36Nintendo forces users to use an external mobile app for voice chat instead of integrating it into the console, which critics call disastrous and obsolete.
06:48In addition, it does not allow users to send messages between friends or organized communities within the system, features that PSN and Xbox Live do offer.
06:58In short, for about $20 to $35 per year, NSO price, players get only the bare minimum, online gaming, limited collections of retro games, and a few offers.
07:12As Business Insider described, Nintendo only started charging for online play because its players had no alternative, but in return, it offers much less than the competition.
07:23This technological shortcoming, coupled with frequent connection errors, causes many subscribers to view NSO as a scam, or an outdated service for which they pay a lot and receive little in return.
07:37Furthermore, when Nintendo launched the Switch 2 in 2025, the emphasis on graphical and performance improvements, 4K, 120fps backward, compatibility was met with skepticism because it was not accompanied by major new connectivity or online features.
07:56In the current context, where Xbox implements Game Pass with hundreds of games and Sony offers unlimited cloud storage alongside collections of classics, the NSO scheme stands out even more as inferior.
08:11In practice, paying for Nintendo Switch Online means supporting the most expensive online infrastructure in the industry, with the most limited retro library, only two DNS and SNES games,
08:25and comparatively poor features.
08:27Another major source of controversy is how Nintendo treats its community in contrast to other companies.
08:35While Sony and Microsoft have shown some openness toward fan content and modders, Nintendo often responds with censorship or lawsuits.
08:45An illustrative case, Installation Zero One, an ambitious Halo fan game, was able to continue development thanks to an agreement with Microsoft.
08:54The creators of Installation Zero One had Microsoft's consent to rebuild Halo with new assets, as long as it did not affect the official brand.
09:05Nintendo, on the other hand, does not usually make such concessions.
09:10As Polygon points out, many fan-made Nintendo games end up being cancelled even before they are released.
09:16Lawyer Luke Plunkett comments that jokes about Nintendo cracking down on fan projects have become an internet meme, reflecting widespread frustration.
09:28In practice, the difference is palpable.
09:30Microsoft, for example, ended up reaching an agreement even with a team of Donkey Kong fans,
09:36the IP being slightly less well-known than Mario, while Sony has allowed mods and fan translations on Bethesda titles without pursuing modders, though not with its own games.
09:48Nintendo, however, has completely shut down initiatives such as Pokemon Uranium,
09:52the unofficial multiplayer Super Mario 64 Online,
09:56and the fan-game versions Another Metroid 2 Remake and No Mario Sky.
10:01It also censored Pokemon mods in Palworld and sidelined community creations without dialogue.
10:08For its part, Microsoft has even promoted backward compatibility.
10:12Players can load mods and old titles on new hardware,
10:16and Sony has supported indie title releases and community events.
10:20In contrast, Nintendo applies draconian restrictions.
10:25It cracks down on those who modify its software and even invalidates modders' ideas in court,
10:31as in the case of the dispute with Palworld over capture mechanics.
10:36The result is that the average gamer feels that Sony slash Microsoft at least show goodwill toward the community,
10:44while Nintendo legally persecutes anyone who does not follow its strict rules.
10:49Nintendo's hardware and software strategy has been considered conservative.
10:55Instead of taking risks with radical ideas,
10:58such as its own virtual reality or disruptive technological ventures,
11:04Nintendo tends to gradually update its catalog.
11:08The Switch 2 is basically a Switch with more graphics power and a better screen.
11:13Technical improvements, but no conceptual leap.
11:16In software, recent major releases have almost all come from well-known franchises or remakes.
11:23Just look at the Switch 2 launch.
11:25The main game was Mario Kart World, the first Mario Kart in a decade.
11:30The sequel to Donkey Kong in 3D style,
11:33and for Zelda they announced enhanced editions of Breath of the Wild and Tears of the Kingdom.
11:38Interestingly, these revamped versions of Zelda will be free for those who already own the originals.
11:45In other words, Nintendo is offering a Deluxe Edition at no additional cost,
11:49while releasing few new titles.
11:52Even Metroid Prime 4 was announced with 4K and 120 FPS features,
11:58highlighting the technical improvement but maintaining the same classic gameplay.
12:03At the same time, Nintendo is keeping alive a cycle of remakes that some consider excessive.
12:10Examples
12:10Super Mario 3D World, 2013 game, was re-released with little more than portable controls.
12:19Metroid Prime, 2002, only got a remake after 20 years, criticized for minor additions.
12:26Pikmin 2, Wind Waker, and Twilight Princess have reappeared in deluxe or HD formats on Switch,
12:34with virtually no changes.
12:37This focus on rehashes has not generated any major new hits outside of the classic sagas.
12:44As Bloomberg points out, Switch benefited from the boom precisely because it took on the legacy of Wii U,
12:51drawing on old games to reach new audiences.
12:54Something similar is happening with Switch, too.
12:58The launch exclusives are more safe continuations than pioneering ventures.
13:03In short, the company maintains a very calculated release ecosystem.
13:08Visual and gameplay updates to established franchises,
13:12plus a few minor spin-offs, but with virtually no creative risk.
13:18This reinforces the criticism that Nintendo is neglecting innovation
13:22and prefers to squeeze its library dry.
13:25The combination of all these practices has generated intense reactions.
13:30Experienced gamers and specialized forums have gone from surprise to anger.
13:36Many no longer see Nintendo as just the beloved company of their childhood,
13:40but as an entity that is relentless toward fans.
13:44As Kotaku summed up in 2019,
13:48Nintendo's actions against fan projects have become
13:51so predictable and sad that they are an online meme.
13:56Social media is full of comments accusing Nintendo of greed.
14:01Journalists and opinion leaders point out that its legal actions
14:04do not stop piracy or modding, but only anger gamers.
14:09One such analyst, Joshua Furr, of DualShockers,
14:14explains that Nintendo's hypersensitivity to its IP
14:17makes it the villain in the eyes of the gaming community.
14:22Even within competitive events on the scene,
14:25the relationship is tense.
14:27Smash Bros. tournaments have had friction with Nintendo
14:30over the use of online mods and required special rules.
14:34In short, adult gamers regret that such an influential company in the industry
14:40succumbs to practices contrary to the collaborative spirit of video games.
14:45There are memes, debates, and occasional boycotts
14:49pointing to Nintendo as the worst video game company
14:52when these negative news stories prevail.
14:55In the end, is it justified to call Nintendo
14:58the worst video game company?
15:00It depends on the context.
15:01Commercially, Nintendo is a successful giant
15:05with incredible sales figures.
15:07But from an ethical and consumer relations perspective,
15:11its latest decisions have been highly questionable.
15:14Legally, the company can do whatever it wants with its property,
15:17but it is not immune to criticism.
15:19As Stephen MacArthur warns,
15:21resorting to legal action as a company policy
15:24may be effective in the short term,
15:26but damages the image.
15:28Taking a fan or modder to court
15:30is a legally unnecessary and terrible marketing policy.
15:35Taken together, these factors
15:37massive lawsuits, high prices,
15:39closed e-shop, basic online service,
15:42and little innovation
15:43paint a picture in which Nintendo
15:46appears trapped in its own corporate enclosure.
15:49Many critical gamers conclude that
15:51despite its extraordinary games,
15:54Nintendo shows signs of having a very narrow business vision.
15:57The title of this video,
16:00The Worst Video Game Company,
16:02is not gratuitous.
16:03It expresses the paradox
16:05that the most iconic company in the medium
16:07may be bringing social rejection upon itself.
16:11At a time when the industry
16:12increasingly values collaboration and openness,
16:16as evidenced by Sony and Microsoft's
16:18attitude toward creators and mods,
16:21Nintendo seems stuck in old policies
16:24from decades past.
16:25The critical lesson is clear.
16:28A company the size of Nintendo
16:30can ruin accumulated goodwill
16:32with controversial corporate decisions.
16:35The debate is on.
16:36Will Nintendo risk its reputation
16:38and fan-friendly philosophy
16:40in exchange for protecting
16:42every penny of profit?
16:44Judging by recent reactions,
16:46its adult fans are no longer willing
16:48to forgive it so easily.
16:49The standard for updating benefits
16:50the competitors asots
16:54and Americans are no longer
17:04in the middle of the game presence
17:05will attract people
17:06through property
17:06and the outdoor
17:07house
17:08that even
17:09opens up
17:10with accommodations
17:11withsaymen and
17:12disrupting
17:13whether
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