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Is gaming changing? This video explores how generation alpha and generation z are shifting away from console vs pc and embracing mobile games and android games. See funny baby videos and other trends shaping the future of play!
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00:00In recent decades, video games have been synonymous with home consoles.
00:05We thought of wireless controllers, state-of-the-art graphics, and iconic franchises from Nintendo, PlayStation, or Xbox.
00:12However, today, many are asking, are young people aged 13 to 25 losing interest in traditional consoles?
00:21Do they prefer to play on mobile phones, PCS, or social platforms such as Roblox or TikTok?
00:27To answer this question, we will review recent data and expert opinions.
00:33For decades, consoles defined youth gaming culture.
00:36From the classic Atari and NES, through the explosion of PlayStation in the 90s,
00:42to the latest releases, PS4, PS5, Switch, Xbox, consoles created generations of gamers.
00:51Many young people grew up with games such as Super Mario, Halo, and The Legend of Zelda,
00:56and console controllers were almost mythical objects in bedrooms and living rooms.
01:01In fact, the video game industry insists that consoles are still very much alive among young people.
01:07For example, in Spain, 86% of young people aged 15 to 24 play video games,
01:14reflecting the cultural presence of gaming in that age group.
01:17In the image, we see modern console controllers, a white Xbox controller, and a gold PlayStation controller,
01:25symbols of that golden age of gaming.
01:28But today, they coexist with other trends.
01:31Preferences are diversifying.
01:34Many young people combine consoles with smartphone video games, social media,
01:38and massively multiplayer online games.
01:41Below, we will analyze the current data to understand this change in habits.
01:46The most recent studies show that mobile phones are now the most widespread gaming platform among young people.
01:53For example, Mexico's 2023 National Survey on Audiovisual Content Consumption
01:59reported that of those who play video games, 74% use cell phones,
02:04while only 37% use video game consoles, and 11% use computers.
02:10In the United States, Pew Research confirms this trend.
02:1570% of teenagers, aged 13 to 17, play on smartphones, compared to 73% who play on consoles.
02:25In addition, the Entertainment Software Association notes that in the U.S.,
02:29the younger generations, Gen Z and Gen Alpha, continue to use consoles, 58%, and PCs, 54%, in similar numbers.
02:39But even there, mobile dominates, because in each generation, mobile is the most common platform for gaming,
02:47thanks to the fact that it is more accessible compared to PCS or consoles.
02:53Mobile, 74% of gamers in Mexico, 70% of teens in the U.S.
02:59According to another report, 92% of young people use cell phones for gaming.
03:04Mobile phones offer easy access to free and social games.
03:10Console, 37% in Mexico, 73% of teens in the U.S.
03:16Although less popular than mobile, it is still popular.
03:19PlayStation is the favorite console.
03:22Almost half of young gamers prefer PS5, PS4.
03:26PC, 11% in Mexico, 49% of teens in the U.S. play on PC.
03:33PCs excel among hardcore gamers and in creative work, mods, video editors, etc.
03:40Interactive social platforms are also growing.
03:43For example, Roblox, a social environment and massively multiplayer game,
03:48reached 85.3 million daily active users by the end of 2024,
03:54with teen usage increasing from 34% to 46% in one year.
04:00TikTok, meanwhile, is not a game, but has made its mark on youth culture.
04:05Around 60% of teens visit TikTok daily, consuming gaming content, viral challenges, or short games.
04:13In short, today's young people connect to multiple screens, consoles,
04:18but also phones, PCs, and social networks that integrate gaming into their daily lives.
04:25The Japanese survey by Shibuya 109 provides a good example of young people's tastes.
04:32It revealed that 80% of young people aged 15 to 24 play video games,
04:37almost half, 44.9%, every day, with an average of about 100 minutes per day.
04:45However, their ranking of favorite platforms is very different from that of previous generations.
04:5094.7% play on mobile devices, 38.5% on Nintendo Switch,
04:5833.2% on PC, and only a negligible percentage on next-generation consoles.
05:04PS5 slash Xbox series are practically non-existent.
05:10Interestingly, older devices, such as the Nintendo DS, still appear in the top five, 12.2%.
05:18These data indicate that Gen Z values portability and quick entertainment, mobile, more,
05:25or clings to retro devices out of nostalgia or low cost.
05:29The time spent also varies.
05:32Most teens consider it balanced.
05:33In the U.S., 58% of teens say they spend the right amount of time gaming,
05:39with only 14% believing they spend too much time.
05:42In addition, socialization is key.
05:4572% of teen gamers say they play to spend time with others,
05:49and almost half have made friends online through gaming, 47%.
05:53This reflects that the social aspect of gaming,
05:57playing together online, streaming, watching eSports,
06:00is as important as the game itself.
06:04For example, 70% of Gen Z youth, ages 14 to 19,
06:09believe that gaming helps them maintain connections with others.
06:12In other words, they seek social and collaborative experiences beyond pure individual competition.
06:18Young people primarily value convenience, mobility, and social connection.
06:25In their own words, through experts, Gen Z asks,
06:29Why spend $400 on a console when I already have a smartphone or PC with access to almost the same games?
06:37Peter Moore, former Xbox executive, summed up this mindset.
06:42We're back in the bedroom with our YouTube influencers and TikTok creators.
06:46It's all on-demand content.
06:49Gen Z says,
06:50Why invest $400 in hardware when I have a smartphone or PC with the same games and good controls?
06:58Along the same lines, Phil Spencer, Microsoft,
07:02comments that the new generations don't see Xbox as just a TV device.
07:07For them, everything is on their iPhone or Android and everything is the same.
07:13Other key factors are economic.
07:15In Japan, it was noted that the average young person spends only about 10,446 yen per year,
07:23approximately 62 US dollars, on video games,
07:28making it difficult to buy a next-generation console or its games.
07:33Given this reality, they prefer free or free-to-play games on mobile,
07:38even with microtransactions.
07:40Massive online titles or cloud games, game streaming,
07:44are very attractive to young people because of their low initial cost and constant content.
07:51In short, young people are looking for mobility and accessibility,
07:55playing on the bus during breaks between classes with a single device,
07:59social experiences, playing with friends online, watching tournaments,
08:04being part of communities on Twitch slash Discord,
08:07and financial flexibility, free models, subscription games.
08:12This profile coincides with the fact that lower barriers to entry make mobile the most accessible platform for gaming.
08:20At the same time, they value quality.
08:24They don't reject console games, but they combine them with more everyday options.
08:30How does this translate into market figures?
08:33Globally, mobile gaming revenues already far exceed those of consoles and PCs.
08:39According to Newzoo, 2023,
08:4249% of global gaming revenues came from mobile devices,
08:47compared to 29% from consoles and 21% from PCs.
08:51Reports agree that mobile gaming is the fastest-growing segment,
08:56especially in emerging economies,
08:58while mature markets are already close to saturation.
09:02However, consoles continue to sell well.
09:05The PlayStation 5 surpassed 50 million units sold by the end of 2023,
09:11surpassing the adoption of PS4.
09:13The Nintendo Switch, in its seventh year,
09:16reached approximately 150.8 million consoles by 2024.
09:21Approaching the all-time record.
09:24Even the Udonis report indicates that console hardware revenue rose in 2023 to 2024,
09:31thanks to improved availability of PS5 and Xbox.
09:36In the United States, for example,
09:38the PS5 was the best-selling console month after month during 2024.
09:43In the software market, major releases,
09:46Zelda, TotK, 18 million copies,
09:50New Mario, Hogwarts Legacy, etc.
09:53Drove console game sales in 2023.
09:57For its part, PC gaming maintains a solid market,
10:01about $43 billion in 2024,
10:04and a loyal player base.
10:06Platforms such as Steam reached 40 million concurrent users in 2025.
10:11And in interactive social platforms,
10:14Roblox exemplifies the mix of gaming and social networking.
10:18It already has more than 85 million daily active users,
10:22and youth interest in fashion and virtual community within the game is booming.
10:27TikTok, for its part, is not a gaming platform per se,
10:32but it is part of the ecosystem.
10:34It serves to discover new games, watch matches,
10:38or participate in viral challenges linked to gaming.
10:41In comparison, we could summarize.
10:44Consoles offer deep and exclusive experiences with high-level graphics,
10:48but require an initial investment and staying at home.
10:51Mobile phones offer portability and a large number of free or inexpensive games,
10:58ideal for short sessions and immediate social connection.
11:02Emerging platforms such as Roblox combine gaming, community, and virtual commerce,
11:08capturing those who are looking for more than just passive entertainment.
11:12Preferences coexist.
11:14Many young people play on multiple devices and platforms depending on the context.
11:18In short, young people aged 13 to 25 have not stopped gaming,
11:25but their habits are evolving.
11:28Traditional consoles, PS, Xbox, Switch, remain popular among this group,
11:33especially among hardcore gamers looking for intense, exclusive games.
11:38However, a large proportion of young people place their mobile phones
11:42at the center of their everyday gaming experience.
11:45They seek convenience, connectivity, and the ability to take advantage of social trends,
11:51all without being tied to expensive hardware.
11:55The figures paint a mixed picture.
11:57While the mobile market is growing and even doubling console revenues,
12:01consoles continue to sell tens of millions of units a year.
12:05The industry knows this and is already reacting.
12:08Microsoft is bringing some Xbox games to PlayStation and Switch
12:12and launching its own mobile stores.
12:14Sony is exploring publications on iOS and Android.
12:18Everything indicates that manufacturers are looking to
12:21be where Gen Z is.
12:24In conclusion, the question is not so much whether Gen Z has abandoned consoles,
12:30but how they prefer to combine different means of gaming.
12:33The new generations will want to play where it is easiest and most social for them.
12:38On their cell phones, on their PCs with friends,
12:42or on platforms that mix gaming and social networking.
12:46Consoles will continue to exist,
12:48but they will have to adapt to this mobile and social audience.
12:53Will young people remain loyal to their PlayStation and Xbox?
12:56Or will the future of gaming become increasingly nomadic and social?
13:01Time, and the next big multiplayer hit, will tell.
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