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  • 2 days ago
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00:00How's it going guys, welcome back to another PS4 jailbreak progress update with a new lapse
00:05kernel exploit. We've had an update here from Chameleon so that we'll be able to jailbreak 9.00
00:10without requiring a USB drive or another device. So we can essentially jailbreak just from the web
00:17browser and we're getting very close. In fact, you can actually technically get to the point of
00:21running something like Gold Hen already on 9.00 without a USB, which I will demonstrate a little
00:27bit later on here in this video. But obviously you shouldn't really be using this yet because it's
00:32not stable at the moment and it's still very much a work in progress thing. Chameleon posted yesterday
00:38that you can test on PS4 9.00 using kmeps4.github.io.ps3. You can just enter that in your web browser to
00:47access the exploit. You can get error messages like failed to make aliased pktops, error, close and
00:54retry if you get that error message or you'll just kernel panic. As I said again on my repo it needs
00:59some performance tweaks and a bin loader added. We'll try to fully finish it on the weekend. So
01:05yeah, we could get some pretty big updates here coming in the next couple of days. Also Chameleon
01:09went on to say round two will be the bin loader and lapse optimization. Let's hope I can get something
01:14done on the weekend there. So if we take a look at this, I do have my 8.0 console. I just updated it
01:20to 9.00 for testing. So as you can see here, you just head over to the web browser on your 9.00
01:26console. You go to kmeps4.github.io.ps3 and when you enter that URL, it will run the exploit. Now most
01:35likely you'll run into a bunch of errors. In this case, I got lucky with the first attempt here or
01:40sorry, second attempt there. You can see we got a not enough free system memory error, but second attempt
01:45we do in fact have the kernel exploit succeeded. Now you may get some kind of unhandled error message
01:51or those not enough free system memory errors, or you might just kernel panic where the console
01:57crashes and you have to reload it. That is normal at this stage. It still has to be optimized to kind
02:03of try and make it as stable as possible. It's very much still in the unstable stage right now.
02:08So if we take a look a little bit more here, we scroll down, we can see it's showing there
02:12kernel exploit has succeeded. So beyond this, what you can also do, there's no bin loader built into
02:18it right now, but you can actually use a bin loader from like another exploit like the original 9.00
02:24jailbreak, which also used the PS3 webkit exploit as the entry point. So you can actually use that to
02:30load a payload once you actually have the kernel exploit running. So if we just head over to kmeps4.site
02:36for chameleon's 9.00 host, we can just use the manual hybrid option here to just load the payload
02:44directly because the kernel exploit is already running. We should be able to just directly load
02:48the payload. So we've got not enough free system memory error there. If we try and load it again
02:52here, we should hopefully get goldhen running. And yep, there we go. Goldhen has successfully been
02:59loaded. So yeah, you can actually use the payload loader from another exploit. Although again,
03:04once again, just to reiterate, this is not recommended. This is just, you know, we're
03:08trying to push it as far as we can go right now. But obviously, it's not ready for the end user yet.
03:14It's very unstable. It will eventually crash after a few minutes. Even if you don't load a payload,
03:18it will still crash just from running the kernel exploit. Even when it loads successfully,
03:23it will just crash the PS4 after, you know, two or three minutes. This is stuff if you've been
03:27involved in previous releases that we're all familiar with when a new jailbreak is just coming out,
03:33that everything is very unstable to begin with. And then over a short period of time,
03:38there are stability updates that get it to a workable level where it will no longer crash
03:43after running the kernel exploit and maybe get the actual kernel exploit itself to trigger more
03:47reliably with less errors when you try to load it. So that's the situation we're on right now.
03:52You can technically run something like Goldhen on 9.00 without a USB drive, without using the
03:57PPPone exploit that requires another device to run the jailbreak. You can do it entirely from the
04:02web browser. We just kind of need everything wrapped up in a little bow where we'll have,
04:07you know, the bin loader built into the actual exploit itself, the lapse exploit,
04:11instead of running it from another version. And then also, of course, optimizations to improve
04:16the stability and the reliability of the exploit. So that's the situation we're in right now.
04:21Obviously, other firmwares will get ported very soon. You know, it shouldn't take very long
04:26once we have a stable version on 9.00 in order to port it to other firmwares. It's basically
04:31already ported up to 9.60. There's just a few tweaks that seem to need to be made to actually
04:37get it to work on those firmwares. So once it's fully working on one firmware, it doesn't tend to
04:42take too long to port it up to others. This isn't the PS5 where we have to wait for K stuff to get
04:46ported or anything like that. And we already have working versions of Goldhen all the way up to,
04:52you know, firmware 11.0. And we already have, you know, Hen VTX, which we can run up to higher
04:58firmwares. Where it might take a while is, you know, once we have it fully working up to 9.60
05:03on the PS4, it will have to be ported using the Lua method to higher firmwares up to 12.02.
05:09And that might take a little bit longer. But generally, as you can see, some pretty big
05:13improvements made already. And we can expect to hopefully see some more improvements made here
05:17over the weekend. So anyway, I just want to give you guys a quick update here on where we are
05:21with the new lapsed kernel exploits for the PS4. Obviously, PS5 will come later. Once everything's
05:28done for PS4, we'll likely then see the attention shift over to PS5. I'm sure I'll have more stuff
05:33coming out maybe by the end of the weekend. So hope you guys enjoyed this video or found the
05:37information useful. If you did, please leave a like and subscribe. And as always, I'll hopefully
05:40see you guys in the next video.
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