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ots of developments evolving on the PS4 & PS5 with new vulnerabilities being investigated.
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Links:

PS4 13.02: https://www.playstation.com/en-gb/sup...

PS5 12.02: https://www.playstation.com/en-gb/sup...

Kernel bug: https://x.com/notnotzecoxao/status/19...

HackerOne Bounty: https://hackerone.com/playstation/hac...

YouTube app userland investigation: https://x.com/gezine_dev/status/19731...

OSM RetailKit write up: https://x.com/LegendaryOSM/status/197...

GTA Online private server: https://lossantosonline.com/

GoldHEN FPS overlay: https://x.com/Kameleonre_/status/1972...

etaHEN FPS overlay: https://x.com/LightningMods_/status/1...

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Timestamps:
0:00 - Intro
0:11 - PS4/PS5 Security Updates
1:06 - 10K HackerOne Report
2:17 - New kernel vulnerability on PS4?
3:30 - Gezine investigates userland vulnerabilities
6:28 - OSM RetailKit Write up
8:17 - Free to play GTA Online private server
9:44 - Sleirsgoevy working on PS5 fpkgs
10:39 - PS5 Linux update
12:02 - GoldHEN PS5 FPS counter
12:32 - etaHEN FPS counter
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Music
Outro: Paul Flint - Sock It To Them - • Paul Flint - Sock It To Them [NCS Release]
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Find my content on these other platforms:
Odysee: https://odysee.com/@MODDEDWARFARE
LBRY: https://lbry.tv/@MODDEDWARFARE
BitChute: https://www.bitchute.com/channel/cZkN...
Transcript
00:00Hey what is going on guys, welcome back to another PS4 and PS5 jailbreak news update.
00:03There's been a lot of things happening in the PS4 and PS5 scene, I've got lots of topics to dive into here in this video
00:09so let's not waste any time here and get straight into it.
00:11So starting with the new system software releases from PlayStation, we've got 13.02 released on the PS4
00:18specifically saying that they've made some security fixes to the system software
00:22and also we have version 12.02 on the PS5 also saying the same thing.
00:28So these appear to be strictly security patches that were released
00:32which is interesting how it wasn't very long since we just got 12.00 on the PS5 and 13.0 on the PS4
00:39and yet we already have another update beyond that with specific security fixes applied
00:44when the previous versions, especially 13.00 on the PS4, already had a bunch of security fixes that were discovered in that version.
00:53So whatever this is, it seems that PlayStation has rushed out a fix
00:56so it must be something pretty serious for them to have rushed this update out
01:00so quickly after the previous ones with it just being for security fixes added.
01:05Now there was a HackerOne bug bounty report from five days ago that resulted in a $10,000 bounty
01:11which is often kernel vulnerabilities that tend to get bounties of $10,000 or more
01:16although sometimes it can be lesser exploits
01:19but most of the time it tends to be a kernel exploit
01:21although it's not reported from the flow so I don't really expect it to get disclosed.
01:26If it does, that'll be great but I wouldn't, you know, get my hopes up on it getting disclosed
01:30if it's not been reported by the flow
01:32but this was five days ago so it's probably not related to the 13.02 or 12.02 update.
01:38This report was likely patched back in 13.00 in the PS4 or 12.00 if it pertains to PS5
01:45because generally the update is released before the report is resolved
01:49the report is only resolved once the update is out
01:52and it has been confirmed to patch the vulnerability that was reported
01:55so this report likely pertains to something patched in the previous updates
01:59and not 13.02 or 12.02
02:01but if we do see a new HackerOne report appear here in the next week or so
02:06that is $10,000 or more
02:08then that will likely pertain to this new patch that was released for the PS4 and PS5
02:13but we'll have to wait and see if we do actually end up seeing another report appear here.
02:18Now Zekko also put out a post saying that there's a patch in kernel in PFS read directory
02:23a buffer overflow patch
02:25so you can see there's no proper length checking on the original version
02:28and then the updated version has proper bounds checking added
02:32it says here the exploit directory entry claims a file name is 500 bytes
02:36but the buffer only has 255 bytes
02:39so if you write more than 255 bytes it's going to overflow
02:43and you can see there it says it causes a kernel stack slash heap corruption
02:47so what Zekko says about this is that it's a kernel bug
02:50that leads to a kernel exploit patched in 13.00
02:53but it exists in 12.52 and below
02:56and at least 7.61 kernel that I can see
02:59so the idea is that if this vulnerability can be triggered on the PS4 up to 12.52
03:06and if it can be turned into a working kernel exploit
03:09then it could be used to jailbreak the PS4 up to firmware 12.52
03:13although there's not really any information on this yet
03:16so obviously take things with a grain of salt for now
03:18because this is all the information we really have on this at the moment
03:22and we don't really know how viable this is to actually get this running on the PS4 yet
03:27or if it has any viability for PS5
03:29now beyond that in terms of user land exploits
03:32we've seen something new happening here
03:34from Geji Ne the developer of the Blu-ray and Lua exploits
03:37so it looks like Geji Ne is trying to find a new user land exploit
03:40that can be triggered without requiring a disk drive
03:44for digital edition consoles or PS5s
03:46that do not have their disk drive paired
03:48so the initial post here says
03:50yeah there's something funny happening at YouTube app
03:53on 6.02 non-activated PS5 retail YouTube package
03:57apparently it should work on every firmware
03:59as loading arbitrary HTML is exploiting the engine itself
04:03and loads from local
04:05the only problem is HTML is loaded only for two seconds
04:08so need to get a user land control in two seconds
04:10so in the video we can see the YouTube app being loaded
04:13and then it shows a hello world message
04:15before the PlayStation sign-in screen
04:17so the idea is to use these media applications
04:20which have their own browsers built in
04:22that are custom and are not related to the web kit
04:25that is used on the PS4 and PS5 primarily
04:29for the normal built-in web browser
04:31so these have their own custom browsers
04:33that are likely more vulnerable to different exploits
04:36so if we could trigger an exploit in one of these browsers
04:40then we could potentially use that
04:42to trigger a kernel exploit and jailbreak the console
04:44without needing you know a Blu-ray or a save file
04:47so that digital edition consoles would also be able to use this
04:51to jailbreak their consoles
04:52that is the general idea
04:53now the problem as outlined here
04:56is that the HTML that's loaded here
04:58is only loaded for two seconds before the sign-in screen appears
05:01so you need to initialize the exploit completely
05:03before the sign-in screen appears
05:05within that two seconds
05:07which would be pretty tricky
05:08now the PlayStation sign-in is not actually important
05:11you don't have to bypass the sign-in
05:12actually accessing the YouTube app
05:14is not part of this vulnerability
05:16it's what happens when the application
05:19is actually being loaded before the sign-in screen appears
05:21that's where the exploitation would happen
05:23if the Gejinet was able to trigger a userland exploit
05:26within that limited short period of time
05:29but then there's also other media apps
05:31that could also be investigated
05:32that might allow for more time here
05:34but certainly keep your fingers crossed
05:36especially if you're somebody who has a digital edition console
05:39or a console without a paired disk drive
05:41it looks like Gejinet is trying to find a userland exploit
05:45that you guys will be able to take advantage of
05:47to be able to use to jailbreak your PS5
05:49not really seeing anything here for PS4
05:51it's kind of unclear if this could also translate over to the PS4 as well
05:55the idea is that you would restore a backup file
05:58that has the exploit already set up
06:00and the YouTube application installed
06:02so you would restore that backup and then launch it
06:04and you would have the userland exploit all ready to go
06:07so there isn't really any point in trying to load
06:10the YouTube application onto your PS5 at the moment
06:12until we actually have some kind of exploit
06:15that is packaged into a backup file
06:17that we can restore onto the console
06:18because you would have to restore the backup
06:20wiping what's on your console already
06:22so pre-loading any of these media apps onto your console right now
06:26isn't really going to make much difference
06:27we also got the release of part 3 to OSM's retail kit series
06:32so this is the process that OSM has been documenting
06:36of trying to convert a retail console into more of a dev kit
06:40or unlock specific dev kit features
06:43that lie dormant on retails but can be reactivated
06:46and that is what has been documented here
06:49so part 3 covers the DECI daemon
06:52which is described by OSM as the bridge
06:55between the PS4 and Sony's debugging tools
06:57which handles all communication with the host machine
07:00over a network connection
07:02though also possible through a USB device
07:04and powers tools like Neighborhood and Sony's own debugger
07:08so allowing you to essentially remotely connect
07:11Sony's own debugging tools for test kits and dev kits
07:14to a retail console
07:16and that is what has been documented here in this write-up
07:19I'll leave a link to it down in the video description
07:21the end result as shared here by OSM
07:24showing that DECI does work on retail environments
07:28up to firmware 12.02
07:29but likely up to the current firmwares on the PS4 as well
07:33you can see a screenshot shared
07:34where he's been able to successfully connect the PS4 neighborhood software
07:39to his retail console
07:41and it appears as though it is a development kit or test kit console
07:45it does allow him to connect and access the neighborhood features
07:48kind of similar to the idea on PS3 of going from a KEX to a DEX
07:53or on an Xbox 360 where you could take like a JTAG or RGH
07:56and flash like a dev kit NAND like RGLoader onto it
08:00it's kind of that similar idea of unlocking these dev kit features on retail consoles
08:05so it's unclear if there's going to be more added to this write-up
08:08and maybe once it's complete
08:10we might see some kind of release that we can apply to our own retail consoles
08:14to unlock some of this development kit features
08:16also for the PS4 and PS5
08:18we're seeing that the Los Santos Online private server
08:21for allowing you to play GTA 5 online on a jailbroken PS4 or PS5
08:26is becoming free to play
08:28so the developer Jarby posted on the official Discord
08:31saying that it's been a year and things are finally becoming feature complete
08:35in about 3 hours I will enter into a maintenance
08:38to upgrade the servers to a brand new version of the backend
08:41with that will come many new features
08:43after the migration I will start to enable the new features one by one
08:46for you guys to try out
08:48oh and LSO is becoming free
08:50donations only forever
08:51thanks for all the support over the past year
08:54and it'll only be getting better
08:56I did a video showing the installation of this
08:58and getting the private server running on a jailbroken PS4 and PS5
09:02it's mainly just designed for PS4s
09:04but it does work on the PS5
09:06if you run the PS4 version of the game
09:08on your jailbroken PS5 it will work
09:10so I'll leave a link to that video down in the description
09:13but the big complaint I saw from comments on that video
09:16was the fact that they had to pay
09:18you know $35 for lifetime
09:19or the monthly payment
09:21and the player base was limited
09:22due to having to pay for access
09:25whereas if it becomes free to play
09:27that should bring in a lot more players
09:29and it will be more like the official GTA Online type experience
09:32that you would get
09:33with more players in your games
09:35so it's good to finally see this become free to play
09:38it also supports the Xbox 360
09:40and apparently it's coming to PC and Xbox One as well
09:44so now let's move on to some PlayStation 5 developments
09:46so the big thing that has been plastered all over Twitter and X
09:49over the past few days
09:51is this from Slayer's Go V
09:52saying that they may look into the PlayStation 5 fake packages
09:56which would be great to have another highly accomplished developer
09:59actually looking into this
10:01obviously Slayer's Go V is behind K-Stuff
10:03the inception of K-Stuff that we're using
10:05to actually do pretty much anything on our PS5 with the jailbreak
10:09we are using K-Stuff which Slayer's Go V initially developed
10:13also porting a lot of the PS4 kernel exploits
10:16that the Flow discovered on HackerOne
10:17and turning those into usable exploits for our retail consoles
10:22so having an accomplished developer like this
10:24looking into PS5 fake packages
10:26could certainly accelerate things
10:28so perhaps we might actually start to get somewhere
10:31now that Slayer's Go V is also going to look into it
10:33but there's actually some other things
10:35that Slayer's Go V talked about regarding PS5 Linux
10:38that I thought were pretty interesting
10:39because of course Slayer's Go V has been the one
10:41trying to port Linux onto the PS5 for the past several months
10:45so somebody asks I want to know how PS5 Linux is progressing
10:49and also if the current method the devs are working on
10:52works on 6.02
10:53and the response is that USB ports work
10:56and that is all
10:57so no built-in hardware works at the moment
11:00just the USB ports when booting into Linux
11:02and what about booting into a BZ image?
11:05apparently yes it is possible to boot into a BZ image
11:08so Slayer's has managed to actually get the PS5
11:10to boot into a Linux kernel into a BZ image
11:13and get the USB ports functioning
11:15but no other hardware is currently supported
11:18also saying that Slayer's Go V is on 4.03 firmware
11:21and it works with minor workarounds
11:24and should be unpatched up to and including 6.xx
11:27so I guess if you are waiting for Linux
11:30you probably don't want to update past 6.xx firmware
11:34so stay below 7.00 if you want access to Linux in the future
11:38now it may end up being able to get ported to higher firmwares eventually
11:42but you know obviously the lower the firmware the better
11:45just make sure you're below 7.00
11:47because it seems that whatever Slayer's Go V is using to be able to load Linux
11:51it should be unpatched up to and including 6.xx firmwares
11:55so anyway I just thought that was something worth mentioning
11:58for anybody who is interested in Linux developments on the PS5
12:02now there's been a few teasers that have been put out as well
12:05firstly from Chameleon saying a little bit of gaming on the PS5
12:09hashtag Gold Hen
12:10showing Demon Souls running with the classic Gold Hen FPS overlay
12:14showing in the bottom left hand corner
12:16which obviously indicates a version of Gold Hen running on the PS5
12:21just like with the FPS counter that you see on the PS4 version of Gold Hen
12:25showing that they've got that far at least on a Gold Hen port for the PS5
12:30but not to be outdone of course
12:32it looks like Lightning Mods has somewhat responded to this
12:35by showcasing the new FPS counter coming to the next version of ETA Hen
12:40presumably the next official release 2.4b most likely
12:44so he says here's a video of the ETA Hen FPS counter in action
12:48I used a 2.0 USB cable
12:51so you can see the stutters reflected in the FPS number
12:54this may or may not be the final design I'm going with
12:57I just want to share it with my followers who have been asking for it
13:00so you can see the FPS counter showing there down in the bottom left hand corner
13:05now the reason for the stutters is not because the game typically runs bad
13:09this is done deliberately by Lightning Mods by using an older USB 2 cable
13:14to create these low read and write speeds
13:17so that when the game is streaming in assets
13:19it is hitching and struggling to stream in those assets
13:22creating these stutters that are reflected in the FPS numbers
13:26so that you can see the FPS is accurate
13:27so it's not just displaying a static FPS value
13:30so that is pretty cool there
13:32and it'll be nice to see
13:33I'm presuming that he will add the ability to move it
13:36to like the top right, the top left, the bottom right
13:40probably within the settings menu
13:42you'll have an option for the FPS or overlays
13:44where you'll be able to move it to different parts of the screen
13:47maybe even make it larger or smaller
13:49so we get to see both FPS implementations
13:52one from Lightning Mods
13:54and then also the one from Sistro for Gold Hen for PS5
13:58which of course is still in private at the moment and not released yet
14:02but obviously this version of ETA Hen is also still to be released
14:05because the current version does not yet include this FPS counter
14:09but anyway that's going to do it for this one
14:11so hope you guys enjoyed this video or found the information useful
14:13if you did please leave a like and subscribe
14:15and once again as always
14:16I'll hopefully see you guys in the next one
14:18I'll see you guys in the next one
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