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00:00We are developing The Relic, First Guardian, a dark fantasy action RPG.
00:06Players will explore an open world and uncover the stories carried by each NPC.
00:11The village was set ablaze by a looter's attack.
00:14The people are gone, leaving only traces of tragedy.
00:18And still, raiders linger among the ruins.
00:21Here, players are not simply fighting.
00:24They are experiencing what truly happened in this place.
00:26Fallen soldiers, charred homes, scattered records.
00:32All of these reveal the village's past and present.
00:36Players will gather these fragments and piece together a story of their own.
00:40Even in the midst of battle, stopping to complete the tale,
00:44that is the experience unique to this game.
00:47This village, I built it with the work of a lifetime.
00:51And now, with crumbles in the flames, I sent it home.
00:56But danger is never far away.
01:01Looters emerge from the smoke and battle begins.
01:04Every attack and every dodge consume stamina.
01:07One moment of hesitation can decide survival.
01:10Throughout the relic, events are inspired by Korean folktales and legends.
01:22We wanted to present them not just as quests, but with a feeling of an old tale,
01:27as if grandparents were passing stories down to their grandchildren.
01:29Amidst combat and exploration, players will feel as though they are hearing ancient legends retold.
01:36Their last breaths were a delight.
01:40Yours will be too soon.
01:43Keep that!
01:43Mom, today, your daughter-in-law had a soup.
01:59I said he always loved for the whole house.
02:02Tonight will be a warm dinner.
02:03See you soon.
02:04At the table.
02:04The soup was still simmering, and the table waited in silence.
02:12But dinner never began.
02:15A single meal became someone's final comment.
02:20The priest didn't pray until the end.
02:26He picked up a sword.
02:29He fought to pre-
02:30The blood ends fear.
02:36That's our mouth.
02:37The blood ends fear.
03:06I am a dead, a male worker. Beside me, burden. They shall not return from the sea. And litter. Who were let out of her hands? We're not soldiers.
03:27If you pass through this warehouse toward the church, you'll find the children.
03:36He left. The priest stood blocking the door. The dead left there. It was more terrifying than any words.
03:44At the end of every journey, a boss awaits.
04:05The relic features more than 70 bosses, but they are not mere enemies. Each carries a personal tale, a story of sorrow and tragedy.
04:17Defeating a boss grants special items, along with their personal journal. Within its pages lies their life, and why they were doomed to become a monster. Players inherit not just victory, but their stories as well.
04:30Death wish. You are yours. Today's your turn.
04:33Death wish. You are yours. Today's your turn.
04:39In the dip.
04:45Death.
04:46Death.
04:47Death.
04:48Death.
04:49Death.
04:50Death.
04:51Death.
04:52Death.
04:53Death.
04:54Death.
04:55Death.
04:56Death.
04:57Death.
04:58Death.
04:59Death.
05:00Death.
05:01Death.
05:02Death.
05:03Death.
05:04Death.
05:05Death.
05:06Death.
05:07Death.
05:08Death.
05:09Death.
05:10Death.
05:11Death.
05:12Death.
05:13Death.
05:14Death.
06:37I sent the children through the passage.
06:39Some cried, others bowed their heads.
06:42I picked up a sword.
06:44Its weight unfamiliar in a priest's hands, but I needed it to protect this door.
06:49The one with the blade was smiling.
06:53The one who prayed, took up a sword.
06:57Some protected the children, others the gate, and some just the memory.
07:03The flames consumed the village, but the will they left behind still burned.
07:11The Relic First Guardian is a journey of combat, exploration, and storytelling.
07:29And the experience will linger, like hearing an ancient tale retold, leaving behind a deep and haunting resonance.
07:59The ones you came to save, they've gone quiet.
08:05The ones you came to save, they've gone quiet.
08:29...
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