00:00¿Cuál es la pregunta que se llama a los insomniac games?
00:11¿Vale a hacer un juego de Wolverine que es tan violento, tan visceral como el personaje en los cómics?
00:18¿Vale a trabajar con Wolverine es interesante porque parte de la ruta a quien él es, es que él es un relativo narrador, tiene gaps en su memoria.
00:36Así que Wolverine realmente no recuerda mucho de su vida, y eso tiene que ser un aspecto muy frustrado.
00:42Es un ballo de rage y fury, pero luego puede ser un diámbro y ser muy, muy kind y tender en el próximo momento.
00:50Cuando estamos casting a alguien como Logan, lo que estamos buscando en los personajes son alguien que puede enseñar mucho con muy poco.
00:58Cuando tienes ese primer momento que vemos en el juego, hay mucha emoción que puedes sentir en los ojos.
01:04Se ve muy contentos, se ve muy grito, se ve muy triste, pero también se ve un poco triste.
01:09El nivel de actividad y poder poder deliver esa performance con la creación de credibilidad en los aspectos de los espectros
01:15fue algo que los insomniac, nosotros, todos decimos que él es el uno, no necesito ver a alguien más.
01:21Hey, soy Liam McIntyre y I play James Logan Howlett en Marvel's Wolverine.
01:26¿Qué pasa?
01:27No, no, eso funciona.
01:29Fans out there saben quién es lo que Wolverine es, quién es.
01:32Mi trabajo es tratar de encontrar la esencia de quien Wolverine es, especialmente si se trata de nuestra historia.
01:38People hurt him, people take from him, people betray him.
01:41He still fights for people who can't fight for themselves.
01:44It's one of the greatest honours of my life, one of the biggest responsibilities I've ever had,
01:49and one of the coolest things I've ever got to do.
01:51The entire game is built around staying true to the Wolverine experience.
01:59And then how do we want to put our insomniac stamp on that?
02:02How do we want to put our own spin and creativity, but still give something new and fresh that fans are going to be excited about?
02:08It's the full package. It is a level of detail that we've never been able to do before.
02:14You can see it in the trailer, you can see pores, you can see blood in between the little lines of his teeth.
02:21I love the attention to detail.
02:23It's exciting that we're going to be able to bring that kind of fidelity to players.
02:27Wolverine is a character who goes to many places through the comics.
02:31You'll see the Canadian wilderness, you'll see Japan.
02:33There's a shot where Logan is sliding down that rooftop and you can see the breadth of Madripoor in Lowtown.
02:39It's always nice teasing the depth and the amount of characters that we'll be seeing in the game.
02:44Omega Red makes an appearance, Mystique is there, and there are some hints to other characters that fans of Wolverine will recognize for sure.
02:52Another visual element of Marvel's Wolverine is the blood. The blood tech that was put into this game is pretty phenomenal.
03:00There's a part in the trailer where Logan jumps down and then he does the claws up through the face.
03:05That one I thought maybe was going to be taking it too far, but I am so glad that we have it. It looks fantastic.
03:13Wolverine's combat, making that special, making that feel like him, making it feel different to anything else you've played, that's a tough job.
03:20What's so cool for me is there was this one section of the game I got to try.
03:26It was just visceral, immediate, and so incredibly satisfying.
03:30I was like, this is going to be amazing.
03:33We're pretty excited about the artwork that we're using on the cover.
03:36It's dynamic, it's rough-edged.
03:39You notice it doesn't look like our past games.
03:41It has a sense of urgency and forward movement and rage and fury, and that's Wolverine.
03:48One of the cool things about Insomniac is they are probably the most collaborative group of people I have ever worked with.
03:54They make you feel part of their team. That's not something you always get.
03:57We've been in a creative collaboration with Insomniac Games and PlayStation for over a decade now.
04:02We've made some of the greatest superhero games of all time, and that was always the goal, making games that are timeless.
04:08I think fans are going to be excited, but I'm also really excited about it because I'm really proud of what we made.
04:14We are focused on making the best Wolverine game ever.
04:17On behalf of everyone at Insomniac Games, and the Wolverine team especially, we want to thank you for taking time to watch our trailer.
04:24We can't wait to show you more in Spring of 2026.
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