Skip to playerSkip to main content
  • 3 months ago
We got to ollie our way onto the beloved Warehouse level of Tony Hawk's Pro Skater (hello, fellow kids.)

But how did it feel revisiting an iconic Tony Hawk level? And what does this level say about the potential for the full Tony Hawk's Pro Skater 1 and 2 remake?
Transcript
00:00I didn't think that the warehouse level in Tony Hawk's Pro Skater would be able to capture my
00:17undivided attention. Not again. Not now that I'm a 30-year-old equipped with bad knees,
00:22a million miles away from the wannabe Rodney Mullen that spent many a night eating sh**
00:27on these same spots two decades ago. I expected to dip in, have a little fun, eventually get annoyed
00:32with the cadence of John Feldman's voice and dip out. So believe me when I tell you that I don't
00:37know what happened. I sat down with a demo after work and the next thing I knew it was 1am. Time
00:42erodes all things, Tony Hawk's Pro Skater is the one constant. I honestly couldn't tell you if the
00:48Tony Hawk's Pro Skater 1 and 2 remake handles exactly as it used to, but I can tell you that it handles
00:53exactly as I remember it did. I don't have a Playstation, Dreamcast or N64 to hand, but if
00:58I had made a retro library my priority for the pandemic, I wouldn't be surprised to find the
01:03conversion was close. Truth be told, Tony Hawk's Pro Skater 1 and 2 remake looks and feels exactly
01:08as I remember it did too. There's something so strangely satisfying about stumbling upon all
01:13these special spots from 20 years ago. It's as if they've been preserved in a small cordoned off area
01:18of my brain for later use. A dopamine hit released every time I hit one of those lines or gaps that
01:23is enshrined in blue on the combo chain. The warehouse demo is missing the glowing SKATE letters
01:29and the secret VHS tape, but I already know where they'll be in the final game from Instinct alone.
01:34And in their absence, I'm still having a bloody great time smashing past the sick score boundary
01:39and hitting a 5-0 on the big rail. Some things never change. That's because there's something to the
01:44speed and momentum here in Tony Hawk's Pro Skater 1 and 2 remake. It invites competition and escalation
01:50in a way few other games have been able to achieve. The hangtime is as satisfying as ever too,
01:55lingering long enough to tempt you into inserting a faceplant through your combo. The magnetic snap
01:59to rails and the drag of grip-take across concrete, your weight shifting in tandem with that of the
02:04balance meter. Listen, I don't know how much you can ultimately divine from one demo, but if this is
02:09truly representative of the wider experience, then this will be the Tony Hawk's game we've been waiting
02:13a long time for. And that's the tricky thing with nostalgia, because we have been waiting not
02:18for something new necessarily, but for something old. It's put the developer Vicarious Visions in
02:23the unenviable position of needing to recreate a feeling, rather than the experience itself.
02:28And it has to do this while it works to both erase Tony Hawk Pro Skater 5 from living memory,
02:33and establish a platform for the series to make an endearing return. Thankfully, the studio charted this
02:38path once before, as it revived Crash Bandicoot alongside Toys for Bob in 2017. The N-Sane Trilogy
02:45is a success story few could have predicted, although it has established a precedent for retro revivals
02:50within Activision. After an evening with the Tony Hawk Pro Skater 1 and 2 Remake Warehouse demo,
02:55I can't wait to drop into School 2. I can't wait to hit Downtown and Venice Beach and Hangar.
03:00Vicarious Visions has made me want to play more Tony Hawk's Pro Skater, and that's something I never
03:05thought I'd find myself saying again. There's enough in here that makes me wonder whether
03:08Vicarious Visions is actually capable of picking up where Neversoft left off, in its pro skater years,
03:13had it avoided an American wasteland of its own design.
Be the first to comment
Add your comment

Recommended