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Bethesda Game Studios Developer Spotlight - Tim Lamb
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00:00
Mi nombre es Timothee Lam, soy el productor de creativo de Starfield.
00:13
Me empecé a un tercer partido de la investigación en Hunt Valley, Maryland.
00:19
Probablemente el primer título que me quedó en fue Spyro, Enter the Dragonfly.
00:24
Uno de los chicos que trabajó ahí me dijo, hey, ¿tienes probado este juego Morrowind?
00:30
He dijo, yo tengo que elegirlo. Hemos hecho un poco de trabajo aquí.
00:36
Daré lo que me diera.
00:37
Estaba despertado por la gracia para volver a la edición de la gama.
00:41
Creo que me conté esta historia de una vez, donde me he ido y me voy, y me heceso de la boda y me hecesito de la primera ciudad
00:50
y me hecesito de la calle y alguien está ahí estábando a mi ayuda.
00:55
Y me he matado y me hecesito todo su suerte, y me he comentado,
00:58
¡This is the greatest game ever!
01:02
One of the folks I worked with said,
01:05
hey, do you want to apply to be the lead tester for Oblivion?
01:08
And I was like, where do I sign up?
01:10
Let me get you my resume as soon as I can.
01:14
And then from then on, I was hooked.
01:20
I think I think of Oblivion in hindsight as charming,
01:24
mainly because of the exposure of the remaster.
01:28
It's like the trip down memory lane.
01:30
And I remember so much about it that I thought I forgot.
01:34
Being in the behind the scenes for the making of Oblivion
01:38
and getting to sit on the couch while odd at the time.
01:43
But it was like that first time where it was like,
01:45
I was sort of on the inside and that was exciting.
01:49
And then like as a QA lead,
01:52
the sort of project lead production role opened up.
01:58
And then we get into Fallout 3,
02:01
which was the first game we had guns in.
02:03
That was like this shift.
02:05
I was working on Oblivion
02:07
and Emil had sent around an email
02:09
asking for ideas for sort of scrap types of weapons
02:14
and ideas for weapons to be added to Fallout 3.
02:17
So I pitched this idea of a gun that shot railroad spikes,
02:23
which ended up being brought to life by the team
02:27
as the railway rifle.
02:29
So that was my first...
02:31
They saw my idea and they liked it.
02:33
Right?
02:34
It was a very exciting,
02:35
a very exciting time in games.
02:39
And then we go into Skyrim,
02:40
which is like,
02:41
oh, it's all the great stuff in Oblivion, but better.
02:44
We're just making it all better.
02:57
And then we get into Fallout 4
02:59
and we had more,
03:01
I'll say modern action-oriented first-person shooting.
03:04
And I worked really close with the team of folks
03:09
to get that portion of the game working.
03:11
So that was super exciting.
03:13
It was kind of a case where Todd was like,
03:15
no, no, you're the right person for this.
03:17
You guys go.
03:18
And he just let us go off
03:19
and do our thing.
03:21
And we came back a couple months later
03:23
and we're like,
03:24
ta-da, guns!
03:25
And we got to show it to the team
03:27
and the team was really excited about it.
03:29
And it's like one of those moments
03:30
that's sort of like,
03:31
oh, we're doing it.
03:32
We can do it.
03:33
We can do it.
03:34
It's going to be awesome.
03:35
And it's sort of like,
03:36
the team gets excited about it
03:37
and gets behind the project.
03:40
Got to work on Dogmeat a lot with that team.
03:42
Like, I mean, come on.
03:45
You know what I mean?
03:45
It's like so much fun.
03:49
Let's go, boy.
03:50
76, first multiplayer.
03:55
There was a summer during 76
03:58
and it was like just this summer of adventure
04:00
going through the missile silo
04:02
over and over again,
04:04
launching nukes.
04:05
You know, I still look back
04:07
and I was like,
04:08
you know, it was hard work,
04:09
but that summer was just like,
04:10
it was like a blast.
04:11
I didn't mind being up late
04:12
because we were just like
04:13
a couple of guys playing games together.
04:16
It was a blast.
04:20
But Starfield is sort of the culmination.
04:24
It does so many of the things
04:26
that those other games do,
04:28
but like four times as much in a way.
04:31
Like everything is,
04:32
everything is what we did before,
04:34
plus more fidelity,
04:36
more complexity.
04:39
To me, Starfield was like making four games.
04:42
You have your,
04:43
I'm running around shooting aliens
04:44
and space guys.
04:46
You have your,
04:46
I'm flying around in a spaceship,
04:48
shooting other spaceships.
04:50
You have the ship builder game.
04:52
You have the outpost game.
04:55
Starfield to me was like making four games at once.
05:00
I think as it comes to Starfield,
05:03
I'm really excited for players
05:04
to see what the team's been working on.
05:06
We have some cool stuff coming,
05:07
including free updates
05:09
and features that players have been asking for,
05:11
as well as a new DLC story.
05:13
I can't go into all the details just yet,
05:15
but I will say part of the team
05:18
has been focused on space gameplay
05:20
to make the travels there more rewarding.
05:23
We're also adding some new game systems
05:24
and a few other smaller delights.
05:27
There's also some really interesting stuff
05:29
coming down the pipe
05:29
from our verified creators.
05:31
There's some fun stuff.
05:33
I just want to say thanks.
05:34
We really appreciate the support
05:35
and the enthusiasm.
05:37
We can't wait to get it
05:38
into the hands of our players.
05:45
We'll be right back.
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