00:00Tuesday, January 24, 2023. And I'm going to jump right into it here real quick. This is the first
00:09time ever in my entire life, in my entire life, that I have shared publicly any of my drawings
00:17for Bases, Labyrinths, and Dungeons. There's going to be a lot longer video, more videos on this in
00:23the near future, so here we go. I'm not sure how exactly it's going to turn out, so I'm just going
00:28to jump into it. The one that I messed up with over 10 hours of work is, it's a large dungeon,
00:34amazing labyrinth, and right here, this is the start area. I call it KSR, which is the key start
00:43room. There's a secret door here, and this is an outer wall that protects the keys, and then if the
00:50player can make it inside, there's four keys, and I just number them 19, 22, 14, and 3. So the player
00:56gets those four keys, and then what they have to do is they have to explore and search, good grief,
01:04this thing's huge, through the dungeon to find other rooms that have doors and keys, secret doors,
01:10things like that. Where I messed up bad, unfortunately I didn't realize it until way late in the game,
01:19is right over here in the first key room, which I just label as key one. So if the player with those
01:27keys they just found in the key start room, each of those keys lines up with a wall, and there's four
01:36walls total that'll get you inside of the key one room. And where I botched really bad 10 hours into it
01:43was, I just miscalculated the number of exterior walls that each key room should have, and in this
01:52dungeon there are eight key rooms, and when I was rolling dice to determine door position and things
02:00like that, I miscalculated by a quantity of one, it just botched everything bad, and I had to stop
02:13because I was so sad. So there it is real quick, I'll have a lot more videos in detail on this in the
02:20future, and like I said, I don't know how this is going to look on my cellular telephone camera,
02:27but with the resources that I have right now, I'm not filming in 8k, and I don't have the studio
02:34lighting yet, and then up here are enters and exits.