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  • vor 6 Wochen
Schon bei seinem Erscheinen im May 2024 war Hellblade 2 optisch ein Brett . Die Unreal-Engine-5-Grafik sieht fantastisch aus und passt perfekt zur düsteren Atmosphäre des Spiels.

Und jetzt wird genau diese Grafik-Wucht noch schöner: Denn mit dem jüngsten Enhanced-Update hat das nordische Action-Adventure noch mehr Grafikoptionen und einen Performance-Mode bekommen. Auch die Steam-Deck-Fassung des Spiels wurde überarbeitet. Denn bislang mussten Spieler auf dem Handheld viele Grafikeinstellungen selbst vornehmen, um ein flüssiges Spielerlebnis zu ermöglichen. Mit dem neuen Update erkennt das Spiel die Handheld-Plattform automatisch und stellt sich entsprechend optimal ein.

Das Enhanced-Update ist mittlerweile für alle Spielversionen von Hellblade erschienen; das heißt für PS5, Xbox Series X/S, den PC sowie das Steam Deck.
Transkript
00:00Senua's Saga Hellblade 2
00:10launched on Xbox and PC last year,
00:13and we've loved hearing about your experiences with the game,
00:16seeing your virtual photography,
00:18and learning what Senua's story means to you.
00:21It begins as it ends.
00:23Work here at the studio has continued
00:25as we've been pushing the limits of the game's visual performance,
00:28finding new ways for you to experience Senua's journey,
00:31and optimizing Hellblade 2 for PlayStation 5 and PlayStation 5 Pro
00:35for a cross-platform release and update this August.
00:44Performance mode is a highly requested feature from our community,
00:47and that's a setting that the players can choose
00:49within the options to run the game on a 60fps mode.
00:52You can swap between the performance and quality mode seamlessly.
00:56When you are playing on the PlayStation 5 Pro,
00:59you can choose between your preferred upscaler PSSR and TSR.
01:03Our approach to performance mode was to keep the original cinematic experience intact.
01:08And I'll cut you like a fish.
01:10So from the outset, we were pretty set on not removing any features at all
01:14for the performance mode version of the game,
01:16and rather we made a series of targeted optimizations
01:19as well as performance mode specific settings.
01:22For the original release of Senua's Saga Hellblade 2,
01:25we optimized to the 30Hz target and then actually optimized a bit further than that
01:29to give ourselves a bit of headroom for a smoother framerate
01:32as well as letting us scale more for PC hardware.
01:35And so that meant that we had a bit of spare CPU headroom basically
01:38where if we were to scale the graphics settings,
01:40you get some additional framerate kind of by default,
01:43but it wasn't quite enough to get us all the way to 60 frames per second.
01:46So because we had that headroom for the quality mode version of the game,
01:49that meant that we did actually have a couple of 2-4ms spikes
01:52that would never affect the framerate.
01:54However, in performance mode, these became a large part of our frame,
01:57and so we spent quite a lot of effort in targeting and removing all of those.
02:00This often involved spreading work across lots of frames,
02:03and particularly around spawning characters and items,
02:06level streaming and garbage collection.
02:08For our general CPU performances, you might imagine for a game like this,
02:11a lot of it was spent on our characters, their animation and their physics.
02:16We got back most of our performance by making targeted improvements to animation
02:20as well as making our Anim Blueprints performance mode aware
02:23so that we could branch certain functionality
02:26and make appropriate reductions when necessary.
02:28If you would just listen to me Senua.
02:31We also implemented an animation frame budget allocator,
02:34which meant that we could set fixed budgets,
02:37which is very important for 60Hz games,
02:39to ensure a consistent frame time,
02:41and then anything beyond that budget would just push to later frames.
02:45We also set this up with a priority system on characters
02:48so that this would not affect primary characters within a scene.
02:51Also, as our animation blueprints were performance mode aware,
02:54we were able to scale the physics on the characters for performance mode only.
02:58Reaching our goals on GPU is a combination of lower resolution,
03:01scalability settings, and performance mode-specific settings
03:04for lighting and shadows to reduce their cost.
03:07We also made improvements to post-processing and VFX.
03:11In addition to this, we made our Niagara system's performance mode aware,
03:14which meant that we could branch their functionality as well.
03:17There's a lot more to it and a lot of finer details
03:19to keeping the performance smooth and consistent at 60 frames per second,
03:22but that's the broad overview of what it took to get the game running at 60
03:26on Xbox Series X, PlayStation 5, and PlayStation 5 Pro.
03:30For players who finish the game, they can access to our new difficulty,
03:38which is called the Dark Rod mode,
03:40and itself is a throwback to Hellblade 1.
03:42In this mode, the combat is more challenging,
03:47and with each death, the rod grows on Senua.
03:53Die too many times and your progress will be lost.
03:57There's also a new achievement if you beat the game in this mode.
04:05For Senua Saga Hellblade 2 Enhanced, we're making some improvements to our photo mode.
04:10We're adding camera motions.
04:11You can now set and automatically move camera in the game world when you are hiding the UI.
04:16You can control the speed, angle, and direction.
04:20Next to that, we're adding ambient sounds.
04:32And lastly, we're adding custom music.
04:34Tracks that were curated specifically for the photo mode.
04:45We also refine the existing settings to give you a better experience in photo mode.
04:49We can't wait to see what you will create with these tools at your disposal.
05:00Once you beat the game, you will unlock developer commentary mode.
05:03As you play the game, you will hear from our team and learn how we crafted Senua's story.
05:08Hard to read, and they're fast, right?
05:10They don't have super long wind-ups.
05:12This is the only location that's not based on the real location,
05:15so we kind of had free reign in terms of what we did with the spaces and how we themed them.
05:21There is around four hours of commentary from our team, cast and collaborators.
05:25As an environmentalist, you have a responsibility to sort of guide the player as well as lose them.
05:29So, yeah, it's kind of a tricky little balancing act, but I think we got something pretty cool out of it.
05:35For players on PC, we've worked to give you a little something extra if you have higher-end hardware.
05:45While we could have just taken all of the settings up to their maximum,
05:48we decided instead to only extend specific settings where we thought they gave a visual improvement
05:53at a reasonable performance cost.
05:56This includes improvements across shadows, TSR, post-processing, volumetrics and view distance.
06:05And for those with hardware that supports it, we've also added DLSS 4 and Multi-Frame Gen for even higher frame rates.
06:16While we were making performance improvements, we also wanted to revisit Steam Deck verification.
06:20For the original launch, while Deck performance wasn't awful, it wasn't an out-of-the-box experience.
06:25You had to tweak the graphics settings yourself and there were still some places that were CPU bottlenecks.
06:30To improve this, we've made the game Deck Aware, which means that the first time that you boot it,
06:35it will know what platform it's on and set all of the settings for you.
06:38We also took our performance mode CPU improvements and applied those to the Steam Deck version of the build.
06:43For some time we were happy.
06:45Like us.
06:51Hellblade Senua's Sacrifice shipped on PlayStation in 2017.
06:56So we're really excited to bring Senua back to PlayStation so players can continue her journey in Senua's Saga Hellblade 2.
07:02When porting a game between similar form factor and performance hardware,
07:06it's more about porting the technology than the game specifically.
07:09And so we were very fortunate here that Epic had a very good platform integration for PlayStation already for Unreal Engine 5.
07:16Once the build was running, we were able to then have our tools team hook up all of our CIN infrastructure
07:21so that we would get nightly builds as well as being able to onboard the content team.
07:25They're testing people. They are laughing at you.
07:27We also have a system internally called Self Play, which is able to play the game from start to end,
07:32as well as attaching profiling tools to this while it does it.
07:36This meant that very early on we were able to get the game verified as playing start to end
07:40and get a good overview of where our current performance was at.
07:43This was a great position for us to start on the platform.
07:46In terms of hardware capability, performance for quality mode was pretty straightforward.
07:50The game already scaled between Series S and Series X as well as beyond in both directions for PC hardware.
07:55So for PlayStation this meant finding out where on that spectrum the hardware sits
07:59and tweaking our scalability and resolution settings accordingly.
08:04All of the features of Hellblade 2 are present and accounted for on PlayStation hardware
08:08and we've also added support for adaptive triggers, haptics and Dolby Atmos.
08:13The version of the engine that we shipped on was not PlayStation 5 Pro aware.
08:17This meant we had to port features from later versions of the engine,
08:20but it did allow us to enable features like PlayStation Spectral Super Resolution and Variable Rate Shading.
08:25Ultimately the porting of Hellblade 2 to PlayStation 5 went very smoothly.
08:29This meant that we could spend more of our time working on the new content as well as performance mode.
08:33What were they looking for?
08:35Our partners at Qloaked helped bring an enhanced version of Hellblade 1 to PC and Xbox in 2021,
08:40so we were excited to work with them again to optimize Hellblade 1 for PlayStation 5.
08:45This includes features such as 4K resolution, up to 120 frames per second and ray tracing.
08:50Don't kill me. I'm not one of them.
08:53Senua Saga Hellblade 2 Enhanced arrives August 12th on PlayStation 5, Xbox Series X and S, Xbox PC, Steam and Game Pass.
09:04Pre-order on PlayStation to receive the Senua Saga Hellblade 2 original soundtrack at launch.
09:10As well as the standard edition of the game, we're also offering a deluxe edition,
09:14which includes the original Hellblade Senua's Sacrifice optimized for PS5 for the first time,
09:19and the soundtrack as an added bonus.
09:22Say it. You are ready. Tell them.
09:24For players on Xbox, PC and Game Pass,
09:28Hellblade 2 Enhanced will be available at the same time as a free update,
09:32so wherever you play there will be something new for you to explore this August.
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