Skip to playerSkip to main content
  • 5 months ago
Transcript
00:00Hi, I'm Pedro, artist and designer of Neverway.
00:04I'm Isadora, programmer and writer of the game.
00:06When we started to do Neverway,
00:08we were inspired by many games that we love.
00:11And we tried to create something unique.
00:14We also noticed how to use contrast
00:16makes experiences much stronger.
00:18A scene of terror, for example,
00:19is much more impactful after a new game.
00:22We hope that this makes the world of Neverway
00:24much more alive for you,
00:25and that you like what we're going to show today.
00:28You ever want to quit your job,
00:31move to a farm,
00:32and become the immortal herald of a dead deity?
00:35Sounds intriguing. Tell me more.
00:38It sounded intriguing to Fiona, too,
00:41who hopes to survive this unusual set of circumstances
00:44in Neverway,
00:46a nightmarish life-sim RPG
00:49co-created by the pixel artist of Celeste
00:52with an original soundtrack
00:54from the composer for Fez and Hyperlight Drifter.
00:57Nightmarish?
01:00Don't worry.
01:01These circumstances come with a sword
01:03that Fiona uses to explore and fight through the Neverway,
01:07an alternate reality leaking into her own.
01:10That sounds intense.
01:12Is she alone?
01:13Not at all.
01:14Along the way,
01:15she'll meet a variety of charming characters,
01:18each with their own unique routines and story to follow.
01:23Befriend,
01:24romance,
01:25or deceive them
01:26to unlock buffs and combat abilities
01:28to help you on your journey.
01:30Okay, I might have to give this
01:32immortal herald thing a whirl.
01:35Answer the call.
01:36Persist through this deadly dimension.
01:38Engage in fast-paced combat,
01:41and pay off your debt when Neverway descends onto Nintendo Switch next year.
01:47See you next year.
01:48See you next year.
01:49See you next year.
Be the first to comment
Add your comment