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  • 2 months ago
Transcript
00:01When the fury of emotions sparks the wildfire of violence, it dissolves our illusions and exposes the fragile structure of reality.
00:17Hell Is Us is not your typical action-adventure game.
00:20There's no map, no quest markers, and no hand-holding.
00:23Just organic exploration asking you to trust your senses and a country torn apart by civil war and plagued with supernatural forces.
00:32You're free to explore and to investigate in your own way.
00:36But deep within this wounded land lie hidden places, structures that seem to resist time,
00:42sometimes buried, sometimes towering in plain sight, but always waiting for someone bold enough to enter and understand.
00:50We didn't design these dungeons as mere set pieces.
00:53We built them like old-school video game challenges.
00:57Tight, crafted, deliberate.
01:00Every corner, every obstacle, every encounter is there for a reason.
01:05You'll face twisted architecture, enemies that push your mastery of the melee system,
01:11and layouts that force you to think, not just react.
01:15If you missed the days where exploring a dungeon was memorable, this is for you.
01:32Each dungeon has its own identity, its own history.
01:36We wanted them to feel alive and wonderful to discover.
01:39The kind of places that leave an impression even after you have left.
02:03Deep in those dungeons, you will encounter good old-fashioned environmental puzzles requiring you to take a step back in order to understand.
02:11Solving a dungeon puzzle in Hell Is Us is about understanding the location and its environments.
02:17Observing, trying things, failing sometimes, and coming back with a fresh idea that will solve it all.
02:24When it clicks, that's when you feel it. That little rush.
02:28Not because the game told you what to do, but because you figured it out on your own.
02:33That's what we're after.
02:35While puzzles are a key part of the dungeons in Hell Is Us, there's more to them than just that.
03:00Some of the fights you will face might stick with you.
03:08Not because they're brutally hard, that's not the kind of game we're making, but because they hit differently.
03:14They happen at the right moment, in the right place, and they carry weight in your journey.
03:20Looks like I need to adjust the dosage. Start over.
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