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Borderlands 4 - Designing Vex
GRYOnline.pl
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5 months ago
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🎮️
Gaming
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00:00
Vex is, she's our goth girl. She is our darkest take on the playable Siren formula so far.
00:19
We started, you know, from a visual angle just looking at her outfit, her initial presence.
00:25
You'd meet her in an alley and then like, yeah, then you'd be, you were in trouble.
00:28
Vex was the very first ball time that we had, that we had worked on. So a lot of her stuff
00:32
was prototyping and figuring out what we can do, what we're able to do with, uh, with our
00:36
engine and, and just testing the limits of, uh, you know, of our system. Her effects are
00:42
very dark, brooding. We have deep purples, bright pinks, a lot of contrasting colors. She's
00:49
dark, she's gothic, she's broody. So we wanted to get that menacing, smoky black feeling into
00:55
the effects. Her action skills are so vibrant. So we wanted to make sure that, you know,
01:00
with the darker aesthetic that we put the contrast in the right places, make sure that she stood
01:05
out on the battlefield and especially with her action skills, being able to change her
01:09
tattoo colors as well with her elements that it could work in any scenario. And you would
01:13
have, you know, a pleasing design. For example, if I have a TDO weapon and it's a, it, it rolls a corrosive
01:21
barrel or some type of corrosive element, then when Vex pops her, her action skill, that color
01:28
change will be green. It'll, it'll reflect it at the element of the weapon and being able
01:32
to see that, it's amazing. For Vex's tattoos, we wanted to, again, reflect, you know, a bit
01:38
more of the, uh, kind of sharper side of the, you know, kind of siren ideology, you know, taking
01:43
some of these more smooth and concentric, you know, uh, ribbons that, you know, are typically
01:47
seen on the arms and adding some sharper, you know, claws and corners, this idea that, you know,
01:51
even within that, like there are variations within, you know, how sirens express themselves
01:56
and like when those powers manifest, it truly is a unique reminder of who they are as a person.
02:00
Vex's silhouette flows out from her hairstyle to her jacket. Everything about her is sharp,
02:07
angular design. We wanted to, you know, make sure that she felt like the tip of the spear,
02:12
uh, coming at you in combat from her earrings to all of her poses, even
02:17
her nails are super sharp, you know, we wanted her to feel like a dagger.
02:20
There's, there's some small details that we put into her wings, which, uh, which came
02:24
on later in development in order to kind of get, get the right look of those, but getting,
02:29
getting those wings, those details are things that excite, but those things are like, when,
02:32
when the artist put those in, or it was like, oh man, this is it, this, this is Vex. These
02:36
are the effects that, that are going to make this Vault Hunter feel awesome.
02:40
She's coming to take you away!
02:41
It was development hell getting stuff to work, but I think in the end, it looks so fantastic.
02:47
And just so amazing. I'm glad we were able to get it in and make it work the way it did,
02:51
because it's just, it's like the chef's kiss to, uh, you know, to, to her action skills.
02:56
And I think it works extremely well.
02:58
And I think it's like, oh man, it's like, oh man, it's like, oh man, it's like, oh man, it's like, oh man, it's like, oh man, it's like, oh man, it's like, oh man, it's like, oh man, it's like, oh man, it's like, oh man, it's like, oh man, it's like, oh man, it's like, oh man, it's like, oh man, it's like, oh man, it's like, oh man, it's like, oh man, it's like, oh man, it's like, oh man, it's like, oh man, it's like, oh man, it's like, oh man, it's like, oh man, it's like, oh man, it's like, oh man, it's like, oh man, it's like, oh man, it's like, oh man, it's like, oh man, it's like, oh man, it
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