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Resident Evil Requiem - Creators' Message #1
GRYOnline.pl
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7 months ago
Category
🎮️
Gaming
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00:00
What are you thinking about?
00:05
What are you thinking about?
00:07
Requiem is the title of Biohazard series,
00:12
and the concept of the development concept,
00:14
which is called the end of the恐怖.
00:30
Biohazard Requiem is a single-play,
00:34
and it's an off-line game.
00:38
It's been able to build various elements,
00:43
but we also have been able to review various systems.
00:51
It's often known as an online biohazard,
00:55
open-out biohazard,
00:58
so I want to try and try it.
01:04
As a result,
01:06
there was a lot of interesting things,
01:09
but I thought,
01:11
what I want to do,
01:13
what I want to do,
01:15
what I want to do,
01:17
and the result of Biohazard Requiem is created.
01:21
Biohazard 7
01:25
I brought Biohazard 7 to be the one.
01:27
I thought,
01:28
because I wanted to be the one for the恐怖.
01:29
I thought,
01:30
I don't know if I could.
01:31
I thought it was a bit scary to me.
01:33
I wanted to be the one for the恐怖,
01:35
and that I wanted to make it to be the one for the恐怖.
01:38
I thought it was a point where I could see it.
01:41
and I received a rating from all of you, and I also received a rating from all of you.
01:46
The series of Biohazard series is a remake 2.
01:49
It's a game play with a good feeling of horror.
01:53
And then RE4.
01:55
The game itself is an action.
01:58
It's a high mood.
02:00
It's a good mood.
02:02
It's a good feeling of fear.
02:05
It's a great feeling of fear.
02:08
It's a great feeling of fear.
02:10
So I played the game for more.
02:13
The game is a good feeling of fear.
02:15
The game is a good feeling of fear.
02:20
The game is what I got.
02:23
This is the fear in fear.
02:27
So I'm not going to die.
02:29
I'm going to die.
02:31
I'm going to die.
02:33
I'm going to die.
02:35
I'm going to die.
02:37
and that's how I want to be able to do it.
02:42
I think I've been looking for a game-play experience that I've been looking for.
02:47
Film noir is a concept of a movie that is mostly a monocro,
02:55
but it's a place where the city is located.
02:58
There are also some crime in the city,
03:00
and there are some real suspense in the future.
03:04
This is a concept called metal and noir, which is called metal and noir, which is called metal and noir.
03:14
Metal is the same as metal, or CG, or graphics.
03:23
Metal is a town of田舎, and there were many trees and natural trees, but this time,
03:33
the city, and the city, and the city, and the city.
03:38
There are many situations in現代劇.
03:41
So, this is the image of metal and metal, which is a feature of metal and metal.
03:48
So, this is the idea of a technicality.
03:53
I think it's easy to understand the visual expression.
03:56
For example, if you saw the trailer,
03:59
Grace's expression,
04:01
the expression of the movement of the body,
04:04
the skin of the skin,
04:07
such as the expression of the person,
04:10
as far as the real experience of the body,
04:14
and it has been a huge part of the body.
04:22
In the concept of the world,
04:25
Even though we are not yet, we are able to overcome the knowledge and工夫 in the game,
04:31
such a character's character.
04:34
We have a part that we have to do with the horror, but
04:40
it's not just a superhero character,
04:45
but it's not just a character's character.
04:50
This is one of the魅力 that we have.
04:53
I think it's a bit of a character that's not a little bit of a character.
04:59
It's like a horror game like a character like a character like a character.
05:05
This is a character like a character.
05:10
Of course, Biohazard is a player character,
05:13
so if you need action or a gun,
05:17
the character that shakes me in A.F.B.I.操作感という設定を持って
05:21
しっかり対応できるようになっていますが
05:24
ちょっと動作自体が モジモジしたりomeчしたり
05:27
傷したりという所があります
05:29
新鮮なイメージというみが
05:30
皆さんもっていうのを 覚えていただけるのではないでしょうか
05:35
今や愛されるキャラクターとなった イーサ・ウィンターズ
05:38
そうだったように本作の from the Graceも
05:41
よりプレイヤーに愛していただけるような
05:43
キャラクターに仕上がってきています
05:46
The story is that the character of Grace's encounter, and the character of the story is a great character.
05:56
This character is a character that can be more experienced in the player's character.
06:04
Grace's character is a very interesting character in the series.
06:10
It's a short cut, but a bit of a soft cut.
06:13
It's a character that has a character that has a kind of character.
06:18
This time, I can't express the character's character.
06:30
The design itself is very easy, but it's hard to do this in 3D.
06:39
I called the pros and made a wig.
06:44
I thought I had a first PV in a way to make a wig.
06:48
I thought I was actually a wig.
06:51
If a human being used to make a wig,
06:54
how can I flow through it?
06:56
I thought I had a few things.
07:01
I thought it was a CG, but I didn't know how much quality was.
07:07
I was able to do the program with the Plugmata team
07:10
with a strand of technology.
07:13
The engine itself has been trained.
07:16
The team has been able to learn how to get rid of it.
07:21
So I wanted to use a strand of grace.
07:25
I thought it was interesting.
07:28
I don't know how to express my hair.
07:32
I don't know how to express my hair.
07:35
I used to use a light on the right side of the hair.
07:41
And I used to use a light on the right side of the hair.
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