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  • 7 months ago
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00:00What are you thinking about?
00:05What are you thinking about?
00:07Requiem is the title of Biohazard series,
00:12and the concept of the development concept,
00:14which is called the end of the恐怖.
00:30Biohazard Requiem is a single-play,
00:34and it's an off-line game.
00:38It's been able to build various elements,
00:43but we also have been able to review various systems.
00:51It's often known as an online biohazard,
00:55open-out biohazard,
00:58so I want to try and try it.
01:04As a result,
01:06there was a lot of interesting things,
01:09but I thought,
01:11what I want to do,
01:13what I want to do,
01:15what I want to do,
01:17and the result of Biohazard Requiem is created.
01:21Biohazard 7
01:25I brought Biohazard 7 to be the one.
01:27I thought,
01:28because I wanted to be the one for the恐怖.
01:29I thought,
01:30I don't know if I could.
01:31I thought it was a bit scary to me.
01:33I wanted to be the one for the恐怖,
01:35and that I wanted to make it to be the one for the恐怖.
01:38I thought it was a point where I could see it.
01:41and I received a rating from all of you, and I also received a rating from all of you.
01:46The series of Biohazard series is a remake 2.
01:49It's a game play with a good feeling of horror.
01:53And then RE4.
01:55The game itself is an action.
01:58It's a high mood.
02:00It's a good mood.
02:02It's a good feeling of fear.
02:05It's a great feeling of fear.
02:08It's a great feeling of fear.
02:10So I played the game for more.
02:13The game is a good feeling of fear.
02:15The game is a good feeling of fear.
02:20The game is what I got.
02:23This is the fear in fear.
02:27So I'm not going to die.
02:29I'm going to die.
02:31I'm going to die.
02:33I'm going to die.
02:35I'm going to die.
02:37and that's how I want to be able to do it.
02:42I think I've been looking for a game-play experience that I've been looking for.
02:47Film noir is a concept of a movie that is mostly a monocro,
02:55but it's a place where the city is located.
02:58There are also some crime in the city,
03:00and there are some real suspense in the future.
03:04This is a concept called metal and noir, which is called metal and noir, which is called metal and noir.
03:14Metal is the same as metal, or CG, or graphics.
03:23Metal is a town of田舎, and there were many trees and natural trees, but this time,
03:33the city, and the city, and the city, and the city.
03:38There are many situations in現代劇.
03:41So, this is the image of metal and metal, which is a feature of metal and metal.
03:48So, this is the idea of a technicality.
03:53I think it's easy to understand the visual expression.
03:56For example, if you saw the trailer,
03:59Grace's expression,
04:01the expression of the movement of the body,
04:04the skin of the skin,
04:07such as the expression of the person,
04:10as far as the real experience of the body,
04:14and it has been a huge part of the body.
04:22In the concept of the world,
04:25Even though we are not yet, we are able to overcome the knowledge and工夫 in the game,
04:31such a character's character.
04:34We have a part that we have to do with the horror, but
04:40it's not just a superhero character,
04:45but it's not just a character's character.
04:50This is one of the魅力 that we have.
04:53I think it's a bit of a character that's not a little bit of a character.
04:59It's like a horror game like a character like a character like a character.
05:05This is a character like a character.
05:10Of course, Biohazard is a player character,
05:13so if you need action or a gun,
05:17the character that shakes me in A.F.B.I.操作感という設定を持って
05:21しっかり対応できるようになっていますが
05:24ちょっと動作自体が モジモジしたりomeчしたり
05:27傷したりという所があります
05:29新鮮なイメージというみが
05:30皆さんもっていうのを 覚えていただけるのではないでしょうか
05:35今や愛されるキャラクターとなった イーサ・ウィンターズ
05:38そうだったように本作の from the Graceも
05:41よりプレイヤーに愛していただけるような
05:43キャラクターに仕上がってきています
05:46The story is that the character of Grace's encounter, and the character of the story is a great character.
05:56This character is a character that can be more experienced in the player's character.
06:04Grace's character is a very interesting character in the series.
06:10It's a short cut, but a bit of a soft cut.
06:13It's a character that has a character that has a kind of character.
06:18This time, I can't express the character's character.
06:30The design itself is very easy, but it's hard to do this in 3D.
06:39I called the pros and made a wig.
06:44I thought I had a first PV in a way to make a wig.
06:48I thought I was actually a wig.
06:51If a human being used to make a wig,
06:54how can I flow through it?
06:56I thought I had a few things.
07:01I thought it was a CG, but I didn't know how much quality was.
07:07I was able to do the program with the Plugmata team
07:10with a strand of technology.
07:13The engine itself has been trained.
07:16The team has been able to learn how to get rid of it.
07:21So I wanted to use a strand of grace.
07:25I thought it was interesting.
07:28I don't know how to express my hair.
07:32I don't know how to express my hair.
07:35I used to use a light on the right side of the hair.
07:41And I used to use a light on the right side of the hair.
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