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  • 7 months ago
Transcript
00:00What are you doing here?
00:04Looking for Luca.
00:07Is he here?
00:09He's sneaking around where you don't belong,
00:12where the last thing you don't.
00:15Capiste?
00:17In Mafia the Old Country, our story is actually very grounded.
00:20It's a very kind of personal story.
00:22It's really important that those characters do feel believable.
00:25They feel like they live in that world.
00:28No more running.
00:35For anybody working on story-driven cinematic games,
00:40the casting process is always hugely important.
00:43Father, it's so good to see you.
00:46The actors are going to help you bring the emotions
00:49that you want the player to feel to screen.
00:51To friendship.
00:52We've been very lucky.
00:53We found our core characters, our central five or six characters,
00:56all just popped out from the screen as soon as we saw them.
00:59Are you going to tell me the truth?
01:01Or are you going to accuse me of having a wild imagination like everyone else?
01:05The first time I saw Riccardo on the screen,
01:07I had an immediate strong instinct that this was going to be our guy.
01:10This was our Enzo.
01:11I thought family was supposed to mean something.
01:13How can you do that to him?
01:15I had a relationship with Enzo before Riccardo, the actor, got involved, right?
01:19Because we understand his journey in the game.
01:22I had a different idea to who Enzo was going to be.
01:25And it's really interesting to see what the actor brings to the character.
01:28Because a character in a video game passes through a lot of hands.
01:32From the writers, to myself as AD, to the character artists, to the animators.
01:37Everybody brings something to the character.
01:39And Enzo absolutely evolved across that process.
01:42He started as a younger guy, in a way,
01:45that was maybe even more naive and fresh-faced than you see him in the game.
01:50I'm going far away from this place, Gaetano.
01:53Never coming back.
01:55Enzo is a badass, right? Enzo is a dangerous guy.
01:58But he also has this other side to him where he's very human and approachable.
02:02He's trying to figure some of this stuff out in the same way players are as they encounter him in the game.
02:07Riccardo still has a lot of that. He has that naivety.
02:10He has a quality to him and his performance.
02:12We needed somebody very, very special for that role.
02:15And yeah, we were lucky that Riccardo came knocking.
02:22We are trying to listen to our actors and to their ideas.
02:26Because in the end, you could enrich the experience that the player has while playing the game.
02:31And it's them who play the role at the end of the day.
02:34So they need to feel comfortable with what we are asking them to do.
02:37All of the men in this room are bound by blood.
02:41So we cast great actors for the role.
02:43Our job is to take those performances, their talent, and put it on the screen.
02:49It's not always straightforward.
02:50There is so much work and effort that goes into translating what we all take for granted,
02:55which we see every day in the nuanced actions, behaviors, movements of real people.
03:00The emotions that they convey really comes across in the detail of those performances when you see them in the game itself.
03:07I think that the biggest challenge for an actor that's not used to acting in the motion capture stage is the emptiness of the motion capture stage.
03:22The actors need to be able to imagine a lot.
03:26We are supporting them by the props, explaining what each prop means, what the set looks like.
03:33And then we are also showing them the virtual world on the screen.
03:37We are having two studios, one in Brno, Czech Republic.
03:42We use this mostly for the systemic animation, for all the player locomotion, NPC locomotion, the world interaction, all the non-spoken events in the game.
03:52For the cinematics and narrative and spoken parts of the game, we are using the California 2K Games motion capture studio in Petaluma, which is really huge.
04:03This studio allows us to capture, we call it teacup, like total capture, which means that we can record not only the body animation, but also the facial expressions and the audio of the actors.
04:15The actors are enjoying playing and imagining the world, you know, so it's a blessing to work with them, you know.
04:25They all love to do so.
04:27My precious.
04:30Getting the imagination out of their head may sound challenging for them, it's kind of also freedom for them, you know.
04:36Chemistry between the actors, particularly Enzo and Isabella, has been really, really amazing. It's a real pleasure to watch.
04:41People might talk.
04:43And what would they say?
04:45The way that we tie together the music and the performances and the location and all these things to produce, hopefully, a very memorable introduction into Sicily and to Enzo's experience.
04:59That's there to really make players form a relationship with the cast. You can form a relationship with the experience. I think he's fantastic.
05:09You have a name.
05:10Enzo.
05:11Alright, Enzo.
05:12Let's go.
05:29Let's go.
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