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Borderlands 4 - Making a Vault Hunter Overview Trailer
GRYOnline.pl
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6/13/2025
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00:00
Ball hunters at their core are like treasure hunters, bounty seekers. They kind of live
00:21
on the edge. They're fine taking matters into their own hands, kind of playing that gray space
00:26
between what's right and what's wrong. Ultimately they're after a buck or you know riches, power,
00:31
glory, you name it. They're willing to do what they want to get to it.
00:36
So a vault hunter then is a treasure seeker but also a vault hunter is someone that embraces
00:42
the chaos that is the Borderlands and thrives.
00:50
It starts with pitches from within the company. Anyone in the company can pitch a vault hunter.
00:56
We play the game so much that we start to think about what we would want to see in it next. We
01:01
collect pitches at the company level. We review those pitches and narrow it down. Often we'll take
01:08
elements of multiple pitches and and put them together to make something even more badass.
01:14
And then it really goes to design. We want them to be somebody that players and ourselves can relate
01:20
to. We feel very similar to like a hero. Like in a comic book is it's frequently a good reference
01:25
point for us. You want to get something that feels familiar and play as somebody you actually
01:29
want it to be in real life. You know it starts with the ideation of trying to you know define and
01:34
decipher what kind of fantasies we want to build for players. And then from there it goes into concept.
01:39
Concept comes up with a bunch of ideas that then design reacts to. And so from there you go on to
01:45
building the character and then actually building the action skill. And that's a continuous process
01:50
as you work with animation, effects, audio, seeing if it feels good, if it feels fun. Sometimes it
01:56
doesn't you go back and you have to redo stuff. So you know vault hunters are in constant production
02:01
over the course of the project and we will keep tweaking stuff until you know code tells us stop
02:07
touching stuff we gotta ship. Yeah I mean I think the guiding principle of Borderlands is in general is
02:12
just to be badass. The abilities the gear everything it all has to be the the things that our community
02:17
expects. They can be from any walk of life they can bring anything to the table but ultimately they
02:23
have to be cool and they have to be fun to play. We just approach each character and imagine who they
02:30
are at the most heightened in the most insane scenario you could play someone and have them because they
02:37
are in the Borderlands assume it to be the norm. The the average day in the Borderlands would be an
02:44
insane day for for any of us and what would a crazy day look like for someone that that lives in this
02:52
universe. We're always looking for creating new and interesting experiences. We almost always have a
02:57
soldier and we always almost always have a siren but we're always looking for what if the siren had spooky
03:03
dark powers what if a soldier had a a suit that was grafted to his body and he had like extra arms
03:09
and and ligaments to help him in battle. To the team delivering Vault Hunters that we know players will
03:17
really love is everything. We want to make sure that we're play testing that we're bringing in players
03:22
that can hit on each of the individual phases that we have through development. For me that was one of my
03:28
pillars to the team on this project was play test often. Any of these number of things that we have
03:34
with systems and design we want to get those in front of players so that they can tell us if we're
03:39
on base or if we need to go and be a little bit better. We're always looking at the community when
03:43
it comes to our Vault Hunters to make sure that we're kind of meeting their expectations and then
03:47
exceeding them and also surprising them you know we can kind of infer a lot of what they're feeling and
03:53
we can like use that to our advantage to try to play with those expectations and so when the game comes out
03:58
they're still surprised in the wake of all the marketing that comes along with it.
04:05
Yeah I'm so excited for the people to be able to actually get their hands on Borderlands 4 and just
04:10
see how badass this world really is. I mean it's not only bigger and I mean bigger by a large extent than
04:17
any Borderlands we've made but it's also far more detailed and far more beautiful. We're back and we're
04:22
bigger and better than ever. We have so much more abilities, so much more that goes into our Vault Hunters
04:29
with billions of guns. I think that people will be really really excited about where we're headed in Borderlands 4.
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