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00:00Peggy 16
00:01Welcome to Mordheim's City of the Dam's first gameplay demo.
00:21This game is a tactical action game with RPG elements inspired by the Games Workshop's iconic tabletop game,
00:27launching its early access campaign on Steam in November.
00:31In this demo, you'll see a multiplayer game between five human mercenaries from the Reichland and five members of the Cult of the Possessed.
00:38As you can see in the corner of the screen, this is a pre-alpha version and does not represent the final quality of the game.
00:44Mordheim features an intuitive ladder system for a more dynamic gameplay experience than usual turn-based games,
00:50meaning each unit is activated according to their initiative ratio.
00:54The blue dots you can see at the bottom left represent the movement pool.
00:58Each time a unit crosses a blue line, it consumes one of them.
01:01Some actions can also be triggered by using those points.
01:05The red ones represent the offense points and he used to perform attacks and cast offensive spells.
01:10Willing to stand in advantage point to make good use of his ranged weapons, the captain will try to leap here.
01:16Not an easy task with his heavy armor equipped.
01:24Squishy, the warlock has suffered some wounds from a previous battle and is now walking with a peg leg.
01:29Because he can't be too adventurous without knowing the position of his enemy, he'll just have to stay here for now, hidden in this house.
01:35Before moving, the Magisterre is casting the Blade of Destruction spell on the Dark Soul.
01:43This buff imbues the target's weapons with dark magic, increasing the damages by 10% against other enemies and ignoring 5 points of armor absorption.
01:51As for every action, spells have a chance of failure in Mordheim.
01:57The Magisterre will try to use a perception skill to discover the traps and enemies surrounding him.
02:01Unfortunately for this time, he fails.
02:10This brawling unit is called the Possessed.
02:12The player will strategically place him in front of his Magisterre to protect him and leave him with some action points so that he is able to counter attack.
02:18Mordheim's story campaign features an authentic narrative over multiple maps across the city.
02:23But skirmish mode is comprised of procedurally generated maps so that each game is fresh for rewarding exploration.
02:29However, you can still pick from a pool of unique maps.
02:32Now we're about to witness a ranged duel between the mutant armed with a bow and the mercenary captain equipped with dual pistols.
02:39Ranged weapons have to be reloaded after every shot.
02:42Each warband can have one unique impressive unit.
02:46The Cult of the Possessed features this huge chaos spawn.
02:54This fearsome creature will stand by the weak mutant unit and use an ambush stance to lure any approaching enemy into a deadly trap.
03:01Death in Mordheim is permanent.
03:06Once you receive injury and at the end of the match learn your unit's fate, if they should die there's no going back.
03:11There are only so many eyes and limbs a unit can lose before they're out.
03:16The Fierce Warrior will try to avenge the blow given to his captain by an apparently easy to kill mutant.
03:22But as we know that might not be as easy as it seems.
03:25With enough action points in his reserve, the chaos spawn has no trouble getting rid of the threat.
03:33In Mordheim's City of the Damned unit placement is crucial and could dictate the fate of your entire warband.
03:43With one unit down, the player controlling the human mercenaries will use his marksman to set up a crossfire with the help of his captain.
03:58Unfortunately he misses the shot and is not able to pin down the mutant with a knee shot.
04:04Let us introduce to you the mercenary ogre. The human mercenaries impressive unit packs some serious strength.
04:13After every battle you'll be able to upgrade the units in your warband, hire more and of course adjust their attributes, weapons and armour to match your tastes and tactics.
04:22Don't grow too attached however as there's a chance the next battle will be their last.
04:27Since the possessed spares some action points earlier in this round he can counter attack.
04:31But he is definitely not a match for the big guy and is being put down.
04:35Once the unit is out of action it will have to wait until the end of the battle to learn its fate.
04:40Simple injury, crippling ones or even death awaits. Only time will tell.
04:46Now let's see what this dark soul with enchanted weapons has up his sleeves.
04:50Ouch, that's a crucial blow and not enough to drop the tough guy though.
05:07With his vantage point the captain does not risk much from the chaos spawn so he chooses to take out the mutant first.
05:13Left completely off the radar of the possessed warband, the warlock is ready to do some massive damage using his AOE spell Fireball.
05:38And that's enough damage to take out the mutant.
05:56Now he's going to put himself under the protection of the mercenary ogre.
06:00But the cold of the possessed benefits also from an AOE spell and this one does not even include friendly fire.
06:11The magister spell is called word of pain and can hit really hard.
06:15Well at least when the casting succeeds.
06:17Now let's see what this chaos spawn is up to.
06:29Willing to bring back some balance between the two warbands, he's going after the marksman.
06:34Leaving the poor guy no chance to survive facing the devastating cause of this impressive unit.
06:39And back to our big guy, with his three attacks the Dark Soul might not see another day.
06:51That lucky miss gives some hope to the possessed player but the mercenary ogre is switching weapons and chooses to use the special overpower skill.
06:59Well looks like the Dark Soul made it this time, let's see how he's going to use that extended time on the battlefield.
07:11Another crucial hit that is an incredible turn of events and the momentum is switching from the mercenaries to the possessed.
07:18Clever move here, engaging the warlock forces the human player to spend some extra movement points to disengage.
07:23With no target in range, the captain will leave his vantage point by attempting a perilous jump.
07:39After reloading, the captain decided not to take another action. Does he have a plan to save the day?
07:48The warlock has to be cautious to avoid being caught in his own fireball here.
07:53The Dark Soul got downed but it's previous move forced the warlock to spend some strategy points to disengage,
08:12leaving the magic user with limited options in terms of retreat.
08:15en términos de retratación.
08:23Vengeance es un dish served with pain
08:25y Variety no es realmente esta magisteria de té.
08:28En el abril, el especialista es en todo tipo de problemas, especialmente frente a este monstruo.
08:48Y ahí está nuestro fela.
08:52Con los mercenarios a una unidad, tienen que hacer una rauta check para verificar que el personaje no va a dejar la batalla.
09:03En un desesperado intento, el brave Warlock está intentando hacer una vez más la caos spawn en fuego.
09:10Unfortunately, esta vez el spell fizzles.
09:13Willing to showcase the whole range of its diverse talents,
09:20the Magisteria is going to attack the Warlock in melee.
09:25That should hurt.
09:27Looks like we've got a winner of this epic battle.
09:30And that concludes our gameplay demonstration for today.
09:33Thank you for watching and stay tuned for some more footage of Mordheim's City of the Damned.
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