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  • 2 days ago
At the State of Unreal 2025 to show an early development Unreal Engine 5 tech demo for The Witcher 4 — showcasing some of the innovative technology and features that will help bring the game’s open world to life. Keep in mind this isn’t gameplay of The Witcher 4 itself, but a deep dive into the technological foundation of the new Witcher saga.

Learn more at https://www.thewitcher.com

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Note: The #TheWitcher4 #UnrealEngine5 Tech Demo #Trailer is courtesy of CD PROJEKT RED and Epic Games. All Rights Reserved. The https://amzo.in are with a purchase nothing changes for you, but you support our work. #XboxViewTV publishes game news and about Xbox and PC games and hardware.
Transcript
00:00Transcribed by ESO, translated by —
00:30Sleep, Izzy, the plowing plonker.
00:39Break me pearlies on this blasted pit-ridden tract.
00:53Where's Veera's eye-roof?
00:56Aye, the devil's out of here!
00:58Don't!
00:59This brought it from!
01:11The brother killed us.
01:28I'm gonna go!
01:30Let's go!
01:31Let's go!
01:32Let's go!
01:33Oh, my God.
02:03Salt.
02:18Almost had me fooled, Fruin.
02:33Thank you, thank you everyone, and welcome to the State of
03:03Unreal at Unreal Fest Orlando.
03:05We're here to show you what's next with Unreal Engine
03:08and so much more.
03:10We are thrilled that you're able to join us.
03:14But first things first, I'm here with Sebastian and Kai-Tec
03:18from CD Projekt Red.
03:20We have a lot to talk about.
03:22Hey, guys.
03:23SEBASTIAN KAYTECKI- Hey.
03:24Thank you, Wyatt.
03:28Thank you, Wyatt, and hello, everyone.
03:31With The Witcher 4, we are stepping things up.
03:33And to do that, we needed the right partner,
03:36one that truly understands that great open-world games are all
03:39about art and technology coming together.
03:42SEBASTIAN KAYTECKI- Yeah.
03:43And look, our goals are completely aligned here.
03:46And around the launch of UE5, your awesome team at CD Projekt Red
03:50announced a collaboration to make open-world development
03:53in Unreal even better.
03:55And it's an opportunity.
03:57We just couldn't pass it up.
03:58So we've been working on a technical demo together
04:01to achieve just that.
04:02I think we should take a look at it.
04:04You guys ready?
04:05BORN READY.
04:06Kai-Tec is going to play the build for us.
04:08SEBASTIAN KAYTECKI- Sure.
04:09Let's do it.
04:16This is a technological showcase set
04:18in the world of The Witcher 4.
04:21What you just saw and are going to see now
04:24is running on a standard PlayStation 5 at 60 FPS
04:28with ray tracing.
04:30So in the game, you'll be playing as Siri,
04:33a professional monster slayer, a Witcher.
04:36She explores the world and hunts down
04:38monster for coin.
04:40The region we are in is called Covier,
04:43and you'll get to explore it in a game.
04:46Right now, Siri is investigating the monster,
04:48and after gathering new clues, she is heading back
04:51to a nearby village.
04:57All right, everyone, meet Kelpie.
05:02Let weeds be weeds, Kelpie.
05:05So just like Geralthead Roach,
05:07Siri has her own loyal companion.
05:12We return to town.
05:15These two characters needs to feel like one.
05:17Since you're going to explore the world on horseback,
05:19riding these two feel seamless, natural, and just fun.
05:23Yeah, and to support that, we're
05:24introducing multi-character motion matching in Unreal.
05:28So Siri and Kelpie, they're perfectly synchronized when
05:31mounting from any angle and speed.
05:34And we also support root motion movement on Kelpie.
05:38So controlling her feels realistic and grounded.
05:42And there are also some really nice improvements
05:44to our Unreal Chaos Flesh Solver, and these machine
05:48learned deformations.
05:49So you've got realistic muscles moving and stretching
05:51under Kelpie's skin without compromising
05:53the performance there.
05:54So let's leave Siri behind for a second and talk
06:05about the world itself.
06:07So much of the Witcher world is natural, organic, especially
06:12Kovir with its dense forest and wild nature.
06:15Yeah, and wild nature is hard.
06:18And with Nanite Geometry, we've freed artists from so many
06:21of their old constraints, but we don't want to rest until everything
06:24we do in Unreal has that same spirit of freedom.
06:27There's always more work to do.
06:28And foliage is a huge piece of that puzzle.
06:31So we are excited to introduce Nanite Foliage.
06:37And in order to achieve gorgeous foliage density everywhere,
06:41while still being memory efficient, fast to render,
06:44we believe that a new idea was needed.
06:46So instead of the same card approach
06:49we've been using for the past 20 years,
06:51artists should be free to take a Nanite approach
06:53to foliage, modeling every single leaf and pine needle.
06:58And the old LOD tricks of the past,
07:00they needed a complete rethink.
07:02And in their place, it's a new adaptive voxel representation
07:06in Nanite.
07:07It's volumetric, it's fully 3D, it is super fast to render.
07:12And these dense clusters of triangles turn into these cubes,
07:15which at a distance, they're no larger than a pixel.
07:17And they react to the changing light of our dynamic sun and our shadows.
07:21And they allow artists to render whatever amount of foliage is needed
07:25to achieve their vision without compromise.
07:28And no compromise means how ambitious we are when it comes to bringing our vision to life
07:34with incredible visuals.
07:36But more than that, together with Epic, we created faster whales throughout the world.
07:40We can now bring in more content, more quickly, for the smoothest possible experience
07:45as we fly down to catch up with Ciri.
07:49Welcome to Valgrist.
08:04So Valgrist is a port town, a hub for fishing, trade and mining.
08:09It's one of those places where you can meet shady characters or overhear gossip from other lands.
08:14It's also where Ciri took on her current contract.
08:19Hi-tech, let's leave Kelpie here and explore the marketplace and food.
08:23I'm so excited we can finally show you some of this stuff.
08:29Let's see what Valgrist has to offer.
08:31Valgrist has to offer.
08:32Ah, fuck it.
08:33Not her again.
08:34Ah, fuck it.
08:35Not her again.
08:36Ah, fuck it.
08:37Not even at the land exit or a bear.
08:39Now, when I die gazes, I present him with a wish.
08:44For the furry rascal will often wait.
08:47And a bear is waiting for grabs good fortune.
08:49Some new witchy here, eh?
08:50For this feat.
08:51Damn it, damn it.
08:52Damn it.
08:53Damn it.
08:54Damn it.
08:55Damn it.
08:56Damn it.
08:57Oh, buddy.
08:58Guys, notice how responsive the world is.
09:00Character actions directly affect what happens around you.
09:06Sometimes even setting off chain reactions.
09:09Everything is working together.
09:11Oh, look at this poor gentleman being taught how to fly by an angry innkeeper.
09:24That's what happens when you cheat at Gwen.
09:27So this is the guy who gave this series to his own.
09:28Like you probably suspect he has his own agenda in all of this.
09:36Okay, so this is the guy who gave the series quest his own, like you probably suspect he
09:47has his own agenda in all of this.
10:06No eternity is taking that damn salt to arrive.
10:09I found them.
10:11And, well, suffice to say, they'll not reach you.
10:17As for the salt, I found not one speck.
10:22I presume this comes as no surprise to you.
10:26No, no.
10:28Kvir's smuggling trade is of no concern to me.
10:32The manticore that flattened your cart and devoured your men?
10:38Quite the opposite.
10:40Manticore?
10:42No, no.
10:44Them winged hellspawn dwell in the arse end of Creighton.
10:47While Ciri decides what to do about that merchant, let's take a look at the character technology
10:52that powers this marketplace.
10:54Why don't we listen in on these fishmongers?
10:56They're selling their wares, chatting up customers.
10:59And there is tons of peck to play here.
11:16Even in this simple market stall.
11:18MetaHuman tools, improved Unreal smart objects, chaos cloth, and more.
11:22Yeah, and all of this exists to make sure that the gap in quality between Ciri and NPCs is as small as possible.
11:30Yeah, and closing that gap, it's not just about fidelity, right, but also authenticity.
11:35They should react to changes in the world around them.
11:39But the prisoner in Pylori isn't exciting enough for Valkyrest.
11:45Let's grab everyone's attention with the circus.
11:48But the great performance deserves a huge crowd though.
11:59Let's crank it up.
12:01So you are seeing tons of optimizations here to many of Unreal's systems.
12:15Including an entirely new Unreal animation framework.
12:19Allowing us to fit easily in our 60 FPS budget.
12:22Not just in rendering, but also with room to spare on the game thread.
12:26Over 300 animated skeletal mesh agents all going about their business.
12:32And the whole point, it's to leave breathing room for developers like you.
12:36To introduce the gameplay and the systems that your players expect.
12:40Empowering you to make your worlds come to life without Unreal standing in your way.
12:45You are right.
12:46That's the open world RPG that we are making.
12:49But before we wrap up, how about one final check-in with Ciri?
12:53We are making this game to be the most immersive and ambitious open world Witcher game ever.
13:05And we are making this a reality thanks to our work on Unreal with the team at Epic.
13:10I think what we are doing together is going to bring in a new generation of open world RPGs.
13:16And I'm so proud of what we accomplished so far.
13:21We are too.
13:24So we're almost done.
13:25But before we go, here's a small gift for all Witcher fans.
13:32A first look at Lan Exeter.
13:34Onward, Kelvin.
13:49With what?
13:50You

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