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  • hace 11 meses
Predijo que el Juego del Año 2025 será creado por un estudio que haya encontrado la "fórmula para triunfar", es decir, un estudio que cree un juego por amor a él mismo y no para cumplir objetivos de ventas
Transcripción
00:00The Oracle told me that the game of the year 2025 was going to be made by a studio
00:04who found the formula to make it up here on stage.
00:08It's stupidly simple, but somehow it keeps on getting lost.
00:13Studio made their game because they wanted to make a game that they wanted to play themselves.
00:17They created it because it hadn't been created before.
00:21They didn't make it to increase market share.
00:23They didn't make it to serve as a brand.
00:26They didn't have to meet arbitrary sales targets or fear being laid off if they didn't meet those targets.
00:33And furthermore, the people in charge forbade them from cramming the game with anything
00:38whose only purpose was to increase revenue and didn't serve the game design.
00:43They didn't treat their developers like numbers on a spreadsheet.
00:46They didn't treat their players as users to exploit.
00:50And they didn't make decisions.
00:52They knew they were short-sighted in function of a bonus or politics.
00:56They knew that if you put the game and the team first, the revenue will follow.
01:01They were driven by idealism and wanted players to have fun.
01:04And they realized that if the developers didn't have fun, nobody was going to have any fun.
01:08They understood the value of respect.
01:10That if they treated their developers and players well, those same developers and players would forgive them
01:15when things didn't go as planned.
01:18But above all, they cared about their game because they loved games.
01:22It's really that simple, said the Oracle.
01:25You will accept the Oracle.
01:26you
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