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Empyreal - Inside the Monolith Overview
GRYOnline.pl
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10 months ago
Category
🎮️
Gaming
Transcript
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00:00
PEGI 16
00:20
One of the things we were conscious of when creating this idea of a monolith
00:24
is that we wanted to make sure there was still variety in there
00:27
so we did actually create four very distinct different biomes
00:30
These reflect certain almost philosophical principles of life, if you like
00:37
and each one, in terms of its art direction, is meant to kind of invoke certain feelings
00:42
You will also see some very unique areas
00:45
which lead more towards the supernatural and divine aspects
00:49
of the mysteries that this ancient civilization has uncovered
00:57
So players will encounter lots of different enemy types within the monolith
01:00
so they are ancient automatons that are trying to protect areas in the different biomes
01:05
and they all have different styles of gameplay and all have different methods of defeating them
01:09
This is sort of tied to the cartogram system
01:11
we put a lot of information up front in those cartograms
01:14
including what boss you'll face
01:15
and we also have something we call a dynamic difficulty indicator
01:18
which in real time takes into account your own power levels
01:22
such as the level of your character and what resistances you have
01:26
and compares that to the cartogram
01:27
It's just a loose indicator, it's not meant to be taken completely literally
01:30
but we do suggest which cartogram is maybe within your power level
01:35
An imperial has nine different characters and each of them have their own unique backstories
01:39
so all of them have their own motivations and reasons for being there
01:42
and they all have different takes on what's happening inside the monolith
01:46
Ah, I see the rumors were true
01:49
Each of them is intended to be a very unique personality
01:52
and they've all had to sacrifice a great deal to be here
01:55
and they're all concerned about the future
01:57
and they're concerned about what they've found
01:59
It's very dangerous here, you shouldn't have come here
02:02
Each of their questlines have multiple endings
02:04
depending on how you speak to them and what you do within the game
02:07
so basically everyone's endgame can look quite different
02:11
depending on how you've treated different characters
02:13
What I hope is that players will resonate with these characters
02:16
that they will have their favorites
02:18
I mean I'm probably biased
02:19
but I think they're one of the most interesting aspects of the game
02:23
There are many, many things that I'm proud of with Imperial
02:25
but I think one of the things that I'm most proud of
02:27
is the amount of complexity that we've managed to add to the game
02:30
in a positive way
02:31
so every time players will play
02:33
they will probably discover something new
02:34
or they will uncover a new feature
02:36
I think the mystery is going to be one that's going to really excite players
02:41
This is a game that doesn't necessarily force feed information to the player
02:45
They're going to be rewarded for their curiosity
02:48
Imperial is a self-contained story
02:50
I think that the universe is very expansive
02:52
The people who belong in this world, including your player character
02:55
they know a lot about the history
02:57
they know a lot about the entities, about the civilizations, about the warring powers
03:01
When you're creating any kind of new IP or any kind of RPG game world
03:04
you really need to think about the whole context of the world as well
03:07
so there is definitely scope for more in this universe
03:10
and we've definitely thought about how that could be utilized in the future
03:20
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