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10 Video Game Moments That Came Out Of NOWHERE
MojoPlays
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1 year ago
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Fun
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00:00
Welcome to Mojo Plays and today WHAT THE HECK IS THAT?
00:16
These are 10 moments in video games that came out of absolutely nowhere.
00:20
When you've been at something for a good amount of time, it's easy to feel like you've got
00:23
a good grasp on what to expect.
00:25
Well for these moments, expect the unexpected.
00:28
Let's do it.
00:29
Nah, let's not.
00:30
Okay, let's do it.
00:31
Before we continue, we publish content all week long, so be sure to subscribe and ring
00:36
the bell to get notified of our latest videos.
00:39
Other Games
00:40
All of his co-workers were gone.
00:43
What could it mean?
00:44
Stanley decided to go to the meeting room.
00:46
Perhaps he had simply missed a memo.
00:48
The Stanley Parable puts expectation on its head as one of the most interesting and cleverly
00:53
arranged titles to ever be released.
00:55
The Stanley Parable has the player repeating the same experience over and over and over
00:59
again, finding that changing their pattern ever so slightly creates a butterfly effect
01:03
leading them to a vast and diverse list of endings.
01:06
One such ending we truly didn't expect has the narrator of the Stanley Parable giving
01:10
up on his game they'd created and just deciding to use someone else's.
01:14
We can anticipate almost anything, but experiencing 4 different titles from developers unrelated
01:18
to this studio was very much unexpected.
01:21
Firewatch, Portal, Rocket League and even Minecraft.
01:25
What the hell?
01:26
If you manage to get lost in this game, I will be phenomenally impressed.
01:31
John's Death
01:32
Our protagonist's death was somewhat more predictable in the series sequel, as this
01:45
first game had set up the tone of losing a protagonist and continuing the epilogue as
01:49
a different character.
01:50
But unlike the second entry, John wasn't sick.
01:53
John had done everything he'd been asked and John was seemingly forgiven, praised and
01:57
moving on to a more peaceful existence with his family.
02:00
After the game lulls us into a false sense of security, the US military shows up at John's
02:04
door and after one final shootout, we face the wrath of a battalion of soldiers, all
02:09
with their guns aimed at John.
02:12
For a second when we enter dead aim we think, oh are we about to quickfire 25 soldiers?
02:16
An obviously impossible feat in hindsight, but we just simply couldn't believe we were
02:20
about to watch John die.
02:32
Mr Blonde's Identity
02:34
Perfect Dark follows secret agent Joanna Dark who is tasked with stopping NSA director Trent
02:39
Easton from using alien technology to take over the world.
02:42
The game is filled with surprising moments and one twist that nobody saw coming was the
02:46
revelation about Trent Easton's right hand man, Mr Blonde.
02:50
Always by Trent's side, his true identity remains a mystery until Mr Blonde tells him
02:54
he's outlived his usefulness and Trent pulls a gun on him.
02:58
Just as Trent is about to shoot, Mr Blonde transforms into a gigantic alien and kills
03:03
him in a gruesome manner.
03:04
Despite knowing that extraterrestrials were part of the overarching plot, there was no
03:08
hint that they were walking among us and now we're left questioning who is and who isn't
03:13
an alien.
03:20
Samus is Female
03:28
Nothing was more surprising than the original Metroids ending.
03:31
If you completed the mission in under 3 hours, Samus would remove her armour in the credits
03:36
revealing she was a woman.
03:37
This twist caught everyone off guard because twists in games weren't really a thing back
03:41
then and before this, there weren't a bunch of mainstream female protagonists who used
03:45
blasters and violence to take down their foes.
03:48
Closest was Ms Pac-Man.
03:50
The instruction manual even referred to Samus as a he ensuring only dedicated gamers would
03:55
uncover the secret.
03:56
Since Samus showed no hint of personality through the game, some people even thought
04:00
she was a robot.
04:01
Nope, she's way cooler than that.
04:04
Surge Speaks
04:09
When Chrono Cross, Surge and his group must venture through realities to stop General
04:13
Lynx from destabilizing the space-time continuum, why is it always the space-time continuum
04:19
being messed with?
04:20
Guys, leave it alone.
04:22
About halfway through the game, Lynx blasts Surge with an unspecified energy spell to
04:26
kill him, and when the dust settles, Surge seems unhurt, implying Lynx's spell failed.
04:31
But when Surge's friends ask if he's okay, he replies, I'm just fine.
04:35
Although this sounds like an innocuous exchange, the player immediately knows something is
04:39
wrong for one reason.
04:41
This is the first time Surge has talked.
04:43
The player realizes that Lynx has swapped bodies with him, and the player takes control
04:47
of Lynx.
04:48
Welcome to the next 20 hours of gameplay where you play as Lynx.
04:52
Wow.
04:53
Clayface
04:54
A twist to end all twists.
05:02
Not really, but it was very cool.
05:04
Just before the climax, Raeesh Al Ghul impales the Joker with his sword, seemingly killing
05:10
him.
05:11
The Joker stands back up, maniacally laughing, and suddenly mutates, revealing his true identity,
05:15
Clayface.
05:16
Easily the stupidest name for a supervillain we've ever heard.
05:19
Nonetheless, this twist leaves a significant impact because you feel like you should have
05:23
seen it coming.
05:24
If you used detective mode earlier, you would have noticed he had no bones, being made of
05:28
clay.
05:29
And if you ask really, really, really nicely, he'll just tell you, and you'll embrace, and
05:33
the game ends abruptly.
05:35
I think, I've never tested this theory.
05:43
Who is Comstock?
05:57
In Bioshock Infinite, your character, Booker DeWitt, arrives in the floating city of Columbia,
06:02
ruled by the self-appointed prophet, Zachary Hale Comstock.
06:05
We love a self-appointed prophet.
06:07
Always good news.
06:08
At first, you assume Columbia stays afloat through some form of incomprehensibly intelligent
06:12
technology.
06:13
But as you progress, you discover the city stays in air through quantum mechanics.
06:18
You know what quantum mechanics always leads to in storytelling?
06:21
That's right.
06:22
Parallel universes.
06:23
Once this revelation lands, hold onto your hats, because the games can start hurling
06:27
revelations at your head like they don't even matter.
06:29
Elizabeth can travel to parallel universes.
06:31
Elizabeth is Comstock's adopted daughter, and while you're trying to wrap your head
06:34
around all these epiphanies, the game drops one more bombshell on you.
06:37
Comstock is a parallel version of Booker.
06:40
Not only that, Elizabeth is your daughter.
06:42
Also, Pearl Harbor was orchestrated by Charlie Chaplin.
06:46
That last one's a lie, but it wouldn't have been the wildest thing to happen in this game.
06:49
The Huddle.
07:03
Even with a game that's completely open to interpretation, we still didn't see this coming.
07:07
Since there's no dialogue in Inside, context is displayed visually, and the climax is undeniably
07:13
disturbing.
07:14
As you approach the end of your journey, you enter a water chamber, where you discover
07:17
the Huddle, a grotesque mass composed of human limbs.
07:21
To escape the facility, you must merge with the Huddle's body.
07:25
Although the nature of this deformed organism is never fully explained, many believe that
07:28
the Huddle has been controlling the boy throughout the game, manipulating him to enter the facility
07:33
and free it from its aquatic prison.
07:35
The realization that you may not, in fact, be the outlier and the only person with free
07:39
will is upsetting, and shocking.
07:54
The Scratch.
08:02
The Walking Dead's show taught us to not get attached to any character, but in the game,
08:06
it's impossible not to fall in love with our hero, Lee, and the girl he's protecting,
08:10
Clementine.
08:11
We live in their shoes, and we falsely lead ourselves to believe we always will.
08:15
After a long game, and towards the title's climax, Lee is attacked by a walker, and as
08:20
he inspects his arm, he sees the zombie left a tiny bite on his wrist, meaning he is destined
08:25
to become a walker himself.
08:27
Our minds run almost as fast as him, thinking how can we fix this, unfortunately, we can't,
08:32
and our much-loved protagonist ends his story just as it was beginning.
08:37
See ya, Lee.
08:38
You'll never be forgotten.
08:39
Close your eyes, and be thankful you never have to see me as one of them.
08:45
You can do it.
08:46
I know you can.
08:47
Okay, Lee.
08:48
I can do it.
08:49
I can.
08:50
Tea up.
08:51
Joe.
08:52
Don't act like you heard of us or something.
09:06
Because I have.
09:10
Although many suspected going into this game that we were going to lose our first game's
09:13
protagonist, Joel, nobody anticipated how quickly and how brutally it would take place
09:19
in the game's narrative.
09:20
Unless they read the leaked scripts, and the many many spoilers, or the rage-filled
09:23
hate bombs.
09:25
If you followed the studio's publicity, however, you were led to believe Joel was going to
09:28
be with us for a good amount of time.
09:30
Instead, early in the game he is kidnapped, tortured, and in a final moment of brutality
09:35
in the journey of a man who had enacted a fair amount of his own brutality, his head
09:39
was bludgeoned with a golf club.
09:41
The helpless nature in which he went out was incredibly realistic, but shocking nonetheless.
09:45
Please stop.
09:46
Please don't shoot.
09:48
Please don't shoot.
09:51
Joel, please get up.
09:54
No!
09:55
No!
09:56
No!
09:57
Did you enjoy this video?
09:58
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