00:00Terry Moussa, callsign Shepard, Engineer Operator.
00:07A good engineer can enhance the strength of an entire squad, especially when their intelligence
00:13expertise translates into a solid defense.
00:17With Shepard in your squad, you'll never be short of counterattacking options.
00:28The device on Shepard's hand emits inverse-phase sonic waves capable of reducing explosive
00:34damage and boosting survivability.
00:37He can then retaliate with explosive damage of his own thanks to his handy frag grenade.
00:43He can also deploy sonic traps on hard surfaces which trigger infrasound waves when enemies
00:49approach, dealing damage that can penetrate ballistic vests and slow movement.
00:55He can also manually activate this trap.
00:58When defending from multiple directions, sonic traps can help plug defense gaps and warn
01:04against ambushes.
01:06Shepard's primary tactical device is a drone that can perform sonic paralysis, paralyzing
01:12nearby limbs, reducing their rate of fire and movement speed and stalling an enemy assault.
01:19Quick press to activate and the drone will fly ahead and paralyze enemy units in the
01:24immediate area.
01:26After confirming the enemy's position, the drone will emit a single paralysis wave, degrading
01:31the enemy's combat ability and providing an opportunity to attack.
01:36With a long press activation, the drone will defend the current area and emit four waves
01:41of sonic paralysis.
01:43The longer duration allows Shepard and his allies to defend strategic points against
01:48multiple enemy attacks, neutralizing their offensive capabilities.
01:54The drone will also resonate and destroy enemy sonic devices.
01:59Enemy reconnaissance devices within range will also be disabled.
02:05Control the enemy, protect all your squadmates, all at once.
02:15During combat, Shepard shoulders the responsibility of looking after the team, watching their
02:20back, setting up sonic traps in advance, and instantly providing an effective defense
02:25when his squad needs it most.
02:28Neutralizing enemy assault waves and easing the pressure on squadmates, every team needs
02:34a good Shepard.
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