How does culture influence the visual style of games? Is it reasonable that some video games should be censored? What is the difference between developing a game for a Japanese audience vs. a Swedish one?
Join us as we discuss how culture relates to gameplay, censorship, UX, style, and work culture in the video games industry.
Your Hosts and Their Games https://www.nintendo.com/store/products/knifeboy-rebooted-switch/ - The Nintendo Switch store page for KnifeBoy Rebooted. https://store.steampowered.com/search/?developer=RunicCodes&ndl=1&ignore_preferences=1 - Rune’s Steam store page. https://ottowretling.medium.com/list/our-first-game-175f8c8b7ce1 - Otto’s blog about the development of “Tulip Craze”. https://discord.gg/mYM72SQ9CP - The discord server for Game Hub Umeå.
Read the full description for this episode, including games and articles mentioned in the episode here: https://medium.com/@ottowretling/house-of-games-episode-9-culture-65cfcff0ac78
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