00:00 [MUSIC]
00:04 >> Whoa. I don't know who's going to clean that up.
00:08 But you got to respect the sheer chaos of it, don't you?
00:11 Why is it so satisfying to break stuff?
00:15 Why do we get a kick out of smashing apart a pinata,
00:18 or popping bubble wrap?
00:19 Whoa. This is what Swedish developer,
00:24 Tuxedo Labs, was wondering when they
00:26 put together what we're looking at here,
00:29 Teardown, a real-time physics simulation game
00:32 with fully destructible environments.
00:35 Wait, is someone going to do something about that?
00:38 There we go. Anyway, does destruction make us feel powerful?
00:44 Is it a way to release the frustrations of everyday life?
00:47 Maybe it's about instant gratification,
00:50 or the beauty of disorder.
00:53 Turns out, the team didn't need a lot of
00:55 fancy research to prove one undeniable fact.
00:59 Breaking stuff is fun.
01:02 The bigger the stuff, the bigger the fun.
01:05 That's why we play games, right?
01:07 To have fun. You feel that?
01:11 That's pure satisfaction.
01:14 We don't want to just knock things down.
01:16 No, no. We want to build them up too.
01:19 You know, the whole circle of life.
01:21 So Tuxedo Labs is working away.
01:24 They craft a story built around heist and demolition objectives.
01:28 And boom! They've got a critically acclaimed hit.
01:31 In Teardown, so many people play,
01:34 create, and share their experiences together.
01:37 We spend our days working, shoring things up,
01:40 establishing and keeping order.
01:42 But here, with us, here it's okay just to tear it all down.
01:51 Teardown.
01:52 Available now on PlayStation 5, Xbox Series X, and Series S.
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