Description:- Marienbad was a 1962 Polish puzzle mainframe game created by Elwro engineer Witold Podgórski in Wrocław, Poland for its Odra 1003. It was an adaption of the logic game nim. Inspired by the discussion in the magazine Przekrój of a variant of nim in the 1961 film Last Year at Marienbad (L'Année dernière à Marienbad), named "Marienbad" by the magazine, Podgórski programmed the game for the in-development 1003 mainframe, released in 1963. The game had players opposing the computer in alternating rounds of removing matches from a set, with the last player to take a match the loser. As the computer always played the optimal moves, it was essentially unbeatable. Like many games in the early history of video games, Marienbad did not spread far beyond the initial location. Elwro did not produce or advertise the game, though Podgórski recreated it at the Wojskowa Akademia Techniczna (Military University of Technology in Warsaw). The game fell into obscurity, with no pictures or documentation surviving to recreate it in its original form; as there is only one known Odra 1003 remaining and no way of recreating the game exists, it is considered lost. Despite its simplicity, it is considered possibly the first Polish computer or video game. In nim, players take turns removing at least one object from a set of objects, traditionally matchsticks, with the goal of either being or not being the player who removes the last object. The gameplay options can be modeled mathematically. In Marienbad's default game mode, four rows of matches were generated, with either one, three, five or seven matches within each row. The side that was left with the last match lost. The computer printout showed the player the current layout of matches. A single player could play the game at a time, whose turn alternated with the computer's. Regardless of which side started the game, the computer was almost certain to be the winner, as it always made the perfect moves. On its maximum settings, the game consisted of 8,000 rows containing up to 1 trillion matches, requiring an hour for the computer to choose its next move. The game did not support a video output, as the Odra 1003 did not have a screen. Instead, the game was played via a teletypewriter and card perforator, on which the machine printed the results.
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