The House of the Dead 3 All Bosses

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The House of the Dead İ is a 2002 light gun arcade game with a horror zombie-survival theme, and the third installment to the House of the Deadof video games, developed by Wow Entertainment and Sega. It was later ported to the Xbox in 2003, Microsoft Windows in 2005, the Wii in 2008 in a compilation with The House of the Dead 2, and PlayStation 3 in new with PlayStation Move support. The game continues the story of the previous games and introduces new gameplay concepts such as story branching. The games protagonist is Lisa Rogan, daughter of Thomas Rogan, the first games main charer, and players control Lisa (player 1) or G (player 2) During the final stage, players control Daniel Curien as a Player 2 charer.\r
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The House of the Dead İ departs from the original games in many ways: the most obvious being weaponry. The former is immediately apparent upon playing the Xbox version. The shotgun used in the game no longer requires the traditional point off-screen reload, but rather reloads automatically. Reloading still takes time, but happens without prompt as soon as the gun needs it. The arcade version differs here, because there is the presence of light guns, allowing for similar speedy reloading. A reload is achieved by pumping the shotgun controller. While playing the game on Xbox, the light gun controller released by Madcatz may be used; however, the traditional shoot off-screen reload was reintroduced in the Wii version.\r
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A branching storyline existed in the previous games, but was handled differently. In The House of the Dead İ, the player is given options for navigating through the game prior to the start of most stages, ultimately going through the same areas with different results dependent on the order chosen.\r
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Another important difference is the absence of civilians. Unlike the first two The House of the Dead games, in which players could rescue various people in peril, The House of the Dead İ contains no extra personnel beyond those central to the plot. Instead, Rescue Events occur during each stage in which the player will need to rescue his or her partner from attacking zombies. An extra life is rewarded for each successful rescue. If all rescue events are successful, the players find crates in the room before the final boss that, when shot, drop a lot of bonuses and lives.\r
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A new concept of thecomes in the form of a Cancel bar. In previous installments, the bosses weak point would only need to be shot once to stun the attack. In this game, the bosses weak point must be shot repeatedly to drain the Cancel bar and stop the enemys attack.\r
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Another major change to the gameplay comes in the form of a new rank and grade system. Players are now graded on how fast they dispose of the zombies, ranging from Excellent, Good, Faster, and Twin Shot, the last taking place if two zombies are killed with the same shotgun shell. A letter grade is also given at the end of each stage, ranging from S, A, B, C, D and E. Completing the stage with an A rank will award the player with an extra life, while an S rank will reward the player with two. A final grade is given at the end of the game, and depending on how many S ranks were received for each stage, the player may be given a SS rank as his or her final grade.

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