Disneys Aladdin (SNES) - Part 4: EXTRAS! + Ending (Credits)

  • 6 лет назад
The Final Battle (again) + Ending (again) + (Regular) Credits!\r
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Heres a Code that lets the player choose any stage he wants: At the Options screen press L, R, Start, Select, X, Y, A, B on Controller 2. When you exit, hold L or R and use the D-Pad on Controller 1 to choose a level.\r
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After 11:00, you can skip to 20:30 to see what happens next.\r
Its kind of lame but I didnt know about it until just now.\r
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Disneys Aladdin was developed and published by Capcom. The storyline more or less closely follows the plot of its namesake, the Disney full-length animated motion picture, with Aladdin going from a street rat to a prince, who first woos, and then has to rescue, the Princess Jasmine. Most levels and stages of the game will be readily recognized by people who have seen the motion picture, but there are a few levels that have nothing to do with the . The game features renditions of the soundtrack from the Disney motion picture. An extra challenge involved finding 70 red diamonds throughout the game. While they werent necessary for ending the game, the credits screen changes slightly according to how many diamonds were collected. This version sold over 1.75 million units worldwide. [.] A version of the game would also later receive a port for the Game Boy Advance with an extra stage, though all the songs based directly on the originalwere replaced with new music. ~ Wikipedia.org\r
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Enjoy! :D\r
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*File size: 100 MB*\r
*Recorded using the Mencoder*\r
*& the Zsnes emulator. :D*