11 месяцев назад3 views
Gameplay of the first ever Mortal Kombat game produced by Midway. Enjoy :)\r
The game was a response by Midway to Capcoms highly successful Street Fighter II, which spawned a number of fighting games. However, it used a distinctly different fighting system from the Street Fighter formula, which was used in all subsequent sequels until Mortal Kombat: Deadly Alliance. The controls consisted of five buttons arranged in an X pattern: a high punch, a high kick, a low punch, a low kick, and a block button, as well as an eight-way joystick. Unlike Street Fighter, charers did not block while retreating or crouching, but required pushing the block button to block. Even then, charers would take (reduced) damage from any hit while blocking. If the two fighters were standing next to each other, hitting any of the attack buttons would result in a different strike that was unblockable: a low punch turned into a throw, a high punch turned into a heavy elbow, headbutt or backhand, and either kick turned into a knee strike. Crouching and hitting either punch resulted in an uppercut, which was the heaviest strike of the game. Jump kicking and crouch-kicking were executed in a similar fashion to Street Fighter.\r
The game retained a similar scoring system (based on successful hits, the Test Your Might minigame and other bonuses) to those games; this would be dropped in later entries to the Mortal Kombatin favor of counting wins.