Thoughts on how the word "fun" has changed to incorporate new elements, like achievements and customization options into games we play... while traditional elements like solid gameplay and meaningful progression have become requirements, and a foundation for the "new fun."
::Attached Videos:: MC Chris Rants about Kingdom Hearts - http://youtu.be/HZsDUSxK5Fs Unlock all the Things! - http://youtu.be/KQsScuwng2g Free to Play Ruining our Today's Games? - http://youtu.be/JDGi_0eeQyM Games that Inspire - http://youtu.be/weaRH-fBK2c What Keeps you Playing? - http://youtu.be/zvWahKIiMFQ
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