Dangerous Golf Review: Most EXPLOSIVE "Golf" Game Ever?

  • 8 years ago
Here is our detailed Review of Dangerous Golf!
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Dangerous Golf Wiki

Dangerous Golf is a miniature golf game developed by Three Fields Entertainment, a studio formed by former Criterion Games founders and developers Fiona Sperry and Alex Ward. The game, as stated by the studio, is a mix of Burnout, Black, and NBA Jam, in which players attempt to cause the most destruction by playing miniature golf within a confined space, such as a china shop or a kitchen. The game was released for Microsoft Windows, PlayStation 4, and Xbox One in June 2016.

Gameplay
Dangerous Golf features around one hundred different miniature golf holes situated in spaces with many destructible objects, including a china shop, a kitchen, a bathroom, a gas station, and a palace. Players take turns to try to hit their ball into the hole, but points (in the form of monetary value) are awarded for making trick shots, and for destroying as many of the objects in the room as possible. Further, players have the opportunity to turn their golf ball into a "SmashBreaker", a miniature bomb to cause even more damage, if they score enough points on a given shots. Other obstacles include courses that include multiple rooms, the use of teleporters, and special objectives that score more points if the player meets them. Failure to sink the ball into the hole's cup in the fixed number of shots will deduct a large monetary value from the player's score. The game supports a party mode for up to eight players online, as well as local multiplayer.

Development
The founders of Three Fields are Fiona Sperry and Alex Ward, the founders and developers at Criterion Games who worked on both the Burnout and Need for Speed series. Sperry considered Burnout as one of the more enjoyable and popular games they had developed, particular its Crash modes and the mini-game Burnout Crash!, where the goal was to drive a car into an area and cause as much destruction as possible. When Criterion, after its purchased by Electronic Arts, moved away from the Burnout series and dedicated more staff towards Need for Speed, Sperry and Ward opted to leave the company in late 2013. After waiting out the termination of their contracts, they then formed Three Fields, along with another Criterion developer Paul Ross.More former Criterion staff would follow: as of May 2016, nine of the eleven developers at Three Fields are former Criterion developers.The name Three Fields is based on the notion that all the founding employees had skills within all three fields of their business, design, art and engineering.

Three Fields was formed with the intent to create a spiritual successor to the Burnout series on their own. Though this was their long-term goal, they did not anticipate that a game like Dangerous Golf would be their first title as a new studio, but found later that this would be a useful step towards their larger goals. Three Fields wanted to make a game that was similar to an arcade game, that was fast and fun.The idea of a golf game came from the documentary The Short Game, about 7- and 8-year old golfers, and from videos from the "Dude Perfect" YouTube channel that featured seemingly-impossible basketball trick shots.The three recognized that a golf game centered around trick shots alongside the destruction they wanted from Burnout was an ideal concept.The concept was "stupid" and "ridiculous" for a golf game in the same manner that Burnout had been for racing games, being a light-hearted scoring challenge with lots of destruction.Similar arcade-style sports video games like NBA Jam served as some inspiration for Dangerous Golf in how to present a sports game that wasn't focused on the sports aspect.