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  • 10 years ago
When a level has "Test" in the title, you know you are in for a very crude and basic level. Why do people insist on releasing the first thing they create, rather than practicing so that their skill increases and they give a better first impression? Aftershock then retextures that level and releases it with a bunch of other levels that are more or less in a finished state. Once again, this shows just how much Aftershock can defined as shovelware.

This level was made by Zeb. So who is Ed?!? Anyway, Zeb created this level using some utilities that he designed. That definitely sounds impressive from a technical standpoint, but doesn't help our enjoyment of the level.

Zeb says that this level's version was 0.75, implying it is 3/4 of the way done at time of release. One thing that he had not focused on was the addition of lights, meaning everything is lit up in fullbright (what is used in the absence of light so the world is visible for testing purposes) for this release. Even Q2 had lights, meaning this might be one of the first examples of fullbright and how unattractive a level can look without lighting.

This level is intended for Multiplayer use (Single Player is supported, as stated by the word "Sure", but isn't the main focus on the level). How this level would work in Multiplayer is beyond me, this level reminds me of the linearity of some Q2 levels.

We have one of every Weapon and no Ammo. Two Double-Barrelled Shotguns exist on opposite sides of the map, which with the starting ammo means it will have the best supply of ammunition. Rapid fire weaponry, such as the Nailgun/Thunderbolt/Super Nailgun are pretty much pointless as they run out of Ammo immediately upon usage. The Rocket Launcher could serve a limited use and could serve some heavy competition as it lies in the main courtyard. The room with the Grenade Launcher is one of the uglier rooms of the map and is not really that useful due to the openness of the rooms beyond getting extra Ammo for the Rocket Launcher.