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  • 2/7/2015
Probably my least favorite level so far. It is extremely short, consisting of a couple rooms with a few enemies (albeit all are higher tier opponents). It gets even shorter if you happen to have picked up a Rocket Launcher in a previous level, Rocket Jumping makes the Gold Key quite easy to obtain. Speaking of glitches and whatnot, this level seems to have a larger number than previous levels (I show off the two that I am currently aware of).


I got pretty beat up in the course of the level. Due to my "take it slow" approach, I basically waste a Pentagram of Protection only to show that I didn't need it to kill a Shambler and 2 Death Knights. Somehow I ended up losing my ability soon afterwards and started getting beat up by some Fiends, including a near-death experience. My salvation comes in the form of 100 Health on the opposite side of a pool of Lava (which basically means you have to injure yourself a bit to get healed). By the way, the Teleporter over there only teleports when you pick up the 100 Health, meaning it is not recommended to go back over there after picking up the item.

There are no differences whatsoever to difficulty this time around. Very interesting, especially since the last two levels tried at the very least to have variation.