Gamify Productivity: 70% of Knowledge Workers Don't Care
  • 10 years ago
Gamify Productivity: 70% of Knowledge Workers Don't Care
Gamification Co - Concourse Exhibition Center
LIVE + ON-DEMAND
By combining the most innovative organizational research techniques with the most cutting edge social business tools and game design techniques from Role Playing Games (RPGs), organizations today can create a virtual workplace environment that:Ensures that skills and challenges are matched appropriatelyMore employees are engaged in their work and are intrinsically motivated to pursue loftier career aspirationsFacilitates immediate access to subject matter experts anywhereOffers real time updates on the creation of client valueIncreases productivity generated by contemporary communication rather than antiquated reliance on email, ad hoc relationships and processesIn essence, organizations can take this opportunity to create an aspirational workplace built on the concept of FLOW where employees can both see and feel a sense of self direction.

Phaedra Boinodiris
Global Lead for Serious Games and Gamification, IBM