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  • 5 days ago
A trailer for The Whispered World
Transcript
00:00SEDVIC
00:27Sedgwick has lived a big change in the beginning.
00:32At the beginning, he looked like a small, grin, thick clown,
00:38which he didn't really love.
00:41He was still knallish, still bunt.
00:44We really wanted to talk to a public audience
00:48and we looked at how Gaukla in Fantasy films looked like.
00:54We looked at a few elements from different films.
01:00He's a little bit depressed, a little younger,
01:05who wants to keep the world so well, like she is.
01:09But he's very uncomfortable,
01:12because he needs to play the clown.
01:15He feels like he's a little bit disappointed,
01:19but he doesn't fit in this clown.
01:23He runs through this world with his little Raupe,
01:29with Spot, who is always good on it,
01:31and grins, smile,
01:34and can all kinds of small actions.
01:38There are various things that are happening.
01:41And he's meeting a mysterious woman,
01:44who tells him about a mysterious stone.
01:48And so comes the whole story in the way,
01:52that he's in the way,
01:54that he comes in the position of the stone,
01:57and that the world's fate is in his hands.
02:03And he's a little bit like a young woman,
02:06who comes to a child,
02:09when he finds out that he has to be the world.
02:12He takes care of the world.
02:13He takes care of the world,
02:16and he's a little bit better.
02:18The Charme of The Whistled World makes the hand-zeichneten backgrounds and figures.
02:26The game looks like a trick film, such as Chihiros' Reise.
02:33In first of all, the graphic, because it's just 2D.
02:39Because it can already be in 3D, but certainly not with the budgets, which we have here.
02:50Insofern, in anführungszeichen alter Technik,
02:57we are able to get a lot out and achieve an optician stand,
03:03which must not be in any other competition.
03:09And I think that a very big strength of the game will be the story and the dialogue.
03:17Because we, as compared to many competition products,
03:23have a lot of value.
03:25The look, the backgrounds are very important and are really nice.
03:32And then, of course, the main animation.
03:35We were to several, I think, to seven, and were only animating.
03:40Actually, the Eigenart of the characters.
03:42Also, they are all...
03:45Yeah, you can't really say that it's a certain creature or a certain kind of creature.
03:52It's actually like gnomic.
03:55But they are quite unconventional.
03:57And the whole thing is really beautiful.
04:00I like it.
04:01I like it.
04:02It's very romantic and lovingly.
04:05But not too kitsch.
04:07I think that's a nice mix.
04:10One is something very lovingly,
04:11and one is something very lovingly.
04:12And one is the characters not so nice or so.
04:15It's just...
04:16...comish.
04:17The most fun it was really,
04:27the Skizzen at the beginning of all the different backgrounds.
04:30It came quickly from the hand.
04:32You had always nice results.
04:34You could have the whole game,
04:36if you had all the Skizzen for you.
04:38The more movement, the more fun it was.
04:41The scenes really to live in life.
04:44The animations to build up.
04:46The backgrounds are alive.
04:49To be able to live in the way.
04:50To be able to live in the way.
04:51To be able to figure out what is happening.
04:53To be able to find new things.
04:55To be able to find new things,
04:56which I didn't see before.
04:57I can't see.
04:58To be able to develop a form of my spot.
05:01To be able to develop a funny character.
05:04Where am I looking back and looking back at this place?
05:05Going back to a greyigned structure.
05:06I sit back to the dull stuff here.
05:07To be able to describe a
05:16trans predictive character.
05:17You need to find that part of my process.
05:18Under the future experienced character using images.
05:24the dark turm from stephen king
05:34all the parts of me
05:36while I sat there on different
05:39walls
05:40and it's always very nice
05:43when you look at the walls
05:44then you know
05:45oh I had to do that
05:47and that's what I heard
05:48and so you have a own story
05:50in the walls
05:51that's always for me
05:53but also very nice
05:54we have here
05:55interne
05:56similar
05:56filmes
05:58for example
05:58fantasy stories
06:00especially the style
06:01from which you can inspire
06:02maybe we have already mentioned
06:04these Miyazaki films
06:06from Japan
06:06Shihiros
06:07Reise
06:07and these
06:08stories
06:10they are very
06:12influenced
06:13what the fantasy
06:14of the figures
06:14it's always
06:17there are always
06:18still
06:18in the industry
06:19very clear
06:20their games
06:21they look at
06:22you
06:23look at
06:24you
06:25look at
06:26and you can
06:26everywhere
06:27say I
06:27can
06:28you can
06:28buy
06:29and then
06:29to a better
06:30better
06:31to build
06:32that's just
06:33legitimate
06:34I have a huge
06:36I think that's a really great collection of books, where I would like to draw something out of it.
06:39I think the last film that inspired me was a French animation film, Nocturna.
06:44That's wonderful. The background is awesome, the animations are great.
06:49And when you do it, it fascinates what others do.
07:06I think that's a really great collection of books.
07:24I think that's a really great collection of books.
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