Watch Dog’s location explained, Electronic Arts’ CEO resigns, and impressive PlayStation 4 lighting demo showcased, THIS IS NICK’S GAMING VIEW!
Hello everyone and welcome to Nick’s Gaming View, you are here with your host, Nick McCandless. Ubisoft’s upcoming next-generation and current generation release, Watch Dogs, has obtained a surge in publicity since the announcement of the PlayStation 4 with Watch Dogs being one of the platform’s first releases. Taking place in Chicago, Jonathan Morin, creative director of Watch Dogs, has explained the decision to create the Watch Dogs experience within one of the world’s greatest cities. “The city perfectly illustrates our theme: ‘Everything Is Connected.’ In 2006, Chicago implemented ‘Operation Virtual Shield’, an initiative that created the most extensive video surveillance network in the United States by linking more than 10,000 security cameras to a centralized monitoring system that captures and processes video feeds in real time. These surveillance programs are part of the backdrop against which WATCH_DOGS takes place.” As one who loves the premise behind Watch Dogs and plans to pick up the PlayStation 4 day one, Ubisoft’s upcoming release will certainly be a part of my collection and I hope to see Ubisoft deliver an experience that has yet to be seen within the video game industry.
Electronic Arts has been heavily publicized over the past couple weeks due to the disastrous launch of SimCity and tease of Battlefield and the news isn’t slowing down with John Riccitiello, CEO of EA, announcing his resignation from the company. Hired as the CEO back in 2007, John has announced his resignation is due to his “accountability for the shortcomings in our financial results this year.” Larry Probst, Executive Chairman of Electronic Arts will be stepping in to smooth the transition, but the future of EA is questionable with the publisher’s stock dropping from $61.40 back in 2007 when Riccitiello was brought in, to $17.04 at the time of this shoot. With successful franchises such as Battlefield, Need for Speed, and Madden always making a splash, I wouldn’t consider the company to be in severe trouble, but whoever fills in for Riccitiello as the new CEO, undoubtedly has huge shoes to fill.
Wrapping up Nick’s Gaming View, Geometrics, the company behind the Enlighten technology used for lighting in titles such as Battlefield 3, Quantum Conundrum, Eve Online, and more, has released a new tech demo showcasing their next-generation lighting engine for PlayStation 4 and next Xbox delivering jaw-dropping visuals. If the tech demo isn’t enough to excite you for the capabilities of the next PlayStation and Xbox, stay tuned to GDC next week when Geometrics releases more information and footage of their all-new Enlighten engine.
Well that concludes today’s episode of Nick’s Gaming View but be sure to follow me on Twitter @NickMcCandless and check back daily for Nick’s Gaming View for your daily access pass to all things gaming.